Add NanoVDBLoader with test support
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117
NanoVDBLoader.cpp
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117
NanoVDBLoader.cpp
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#define NOMINMAX
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#include "NanoVDBLoader.h"
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#include <windows.h>
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#include "BattleFireDirect.h"
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#include <nanovdb/io/IO.h>
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#include <nanovdb/GridHandle.h>
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#include <nanovdb/HostBuffer.h>
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#include <cstring>
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#include <iostream>
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bool LoadNanoVDB(const char* filePath, NanoVDBData& outData, ID3D12GraphicsCommandList* cmdList) {
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try {
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nanovdb::GridHandle<nanovdb::HostBuffer> gridHandle = nanovdb::io::readGrid(filePath);
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const uint64_t byteSize = gridHandle.buffer().bufferSize();
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const uint64_t elementCount = byteSize / sizeof(uint32_t);
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void* bufferData = malloc(byteSize);
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if (!bufferData) {
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std::cerr << "Failed to allocate memory for NanoVDB" << std::endl;
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return false;
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}
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memcpy(bufferData, gridHandle.buffer().data(), byteSize);
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outData.cpuData = bufferData;
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outData.byteSize = byteSize;
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outData.elementCount = elementCount;
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ID3D12Device* device = GetD3DDevice();
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D3D12_HEAP_PROPERTIES heapProps = {};
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heapProps.Type = D3D12_HEAP_TYPE_DEFAULT;
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heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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D3D12_RESOURCE_DESC resourceDesc = {};
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resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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resourceDesc.Width = byteSize;
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resourceDesc.Height = 1;
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resourceDesc.DepthOrArraySize = 1;
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resourceDesc.MipLevels = 1;
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resourceDesc.Format = DXGI_FORMAT_UNKNOWN;
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resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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resourceDesc.SampleDesc.Count = 1;
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HRESULT hr = device->CreateCommittedResource(
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&heapProps,
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D3D12_HEAP_FLAG_NONE,
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&resourceDesc,
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D3D12_RESOURCE_STATE_COPY_DEST,
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nullptr,
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IID_PPV_ARGS(&outData.gpuBuffer)
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);
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if (FAILED(hr)) {
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std::cerr << "Failed to create GPU buffer for NanoVDB" << std::endl;
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free(bufferData);
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return false;
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}
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D3D12_HEAP_PROPERTIES uploadHeapProps = {};
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uploadHeapProps.Type = D3D12_HEAP_TYPE_UPLOAD;
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ID3D12Resource* uploadBuffer = nullptr;
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hr = device->CreateCommittedResource(
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&uploadHeapProps,
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D3D12_HEAP_FLAG_NONE,
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&resourceDesc,
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D3D12_RESOURCE_STATE_GENERIC_READ,
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nullptr,
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IID_PPV_ARGS(&uploadBuffer)
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);
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if (SUCCEEDED(hr)) {
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void* mappedData = nullptr;
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D3D12_RANGE readRange = {0, 0};
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uploadBuffer->Map(0, &readRange, &mappedData);
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memcpy(mappedData, bufferData, byteSize);
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uploadBuffer->Unmap(0, nullptr);
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cmdList->CopyBufferRegion(outData.gpuBuffer, 0, uploadBuffer, 0, byteSize);
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D3D12_RESOURCE_BARRIER barrier = {};
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Transition.pResource = outData.gpuBuffer;
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barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST;
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_GENERIC_READ;
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cmdList->ResourceBarrier(1, &barrier);
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uploadBuffer->Release();
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}
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std::cout << "[NanoVDB] Loaded: " << byteSize << " bytes, " << elementCount << " elements" << std::endl;
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std::cout.flush();
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return true;
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}
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catch (const std::exception& e) {
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std::cerr << "[NanoVDB] Error: " << e.what() << std::endl;
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std::cerr.flush();
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return false;
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}
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}
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void FreeNanoVDB(NanoVDBData& data) {
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if (data.gpuBuffer) {
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data.gpuBuffer->Release();
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data.gpuBuffer = nullptr;
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}
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if (data.cpuData) {
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free(data.cpuData);
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data.cpuData = nullptr;
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}
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data.byteSize = 0;
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data.elementCount = 0;
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}
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