refactor: improve test infrastructure and fix OpenGL GLAD initialization

- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
This commit is contained in:
2026-03-23 00:43:02 +08:00
parent 0f0ab8922a
commit f427699ac6
100 changed files with 1191 additions and 1136 deletions

View File

@@ -1,23 +1,18 @@
#include "fixtures/D3D12TestFixture.h"
#include "XCEngine/RHI/D3D12/D3D12CommandQueue.h"
using namespace XCEngine::RHI;
TEST_F(D3D12TestFixture, CommandQueue_Get_TimestampFrequency) {
D3D12_COMMAND_QUEUE_DESC desc = {};
desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
ComPtr<ID3D12CommandQueue> queue;
HRESULT hr = GetDevice()->CreateCommandQueue(&desc, IID_PPV_ARGS(&queue));
ASSERT_HRESULT_SUCCEEDED(hr);
UINT64 frequency;
hr = queue->GetTimestampFrequency(&frequency);
ASSERT_HRESULT_SUCCEEDED(hr);
ASSERT_NE(GetCommandQueue(), nullptr);
UINT64 frequency = GetCommandQueue()->GetTimestampFrequency();
EXPECT_GT(frequency, 0);
}
TEST_F(D3D12TestFixture, CommandQueue_Execute_EmptyCommandLists) {
GetCommandList()->Reset(GetCommandAllocator(), nullptr);
ID3D12CommandList* commandLists[] = { GetCommandList() };
GetCommandList()->Reset();
void* commandLists[] = { GetCommandList()->GetCommandList() };
GetCommandQueue()->ExecuteCommandLists(1, commandLists);
GetCommandList()->Close();
WaitForGPU();
}
}