- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
18 lines
604 B
C++
18 lines
604 B
C++
#include "fixtures/D3D12TestFixture.h"
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#include "XCEngine/RHI/D3D12/D3D12CommandQueue.h"
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using namespace XCEngine::RHI;
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TEST_F(D3D12TestFixture, CommandQueue_Get_TimestampFrequency) {
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ASSERT_NE(GetCommandQueue(), nullptr);
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UINT64 frequency = GetCommandQueue()->GetTimestampFrequency();
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EXPECT_GT(frequency, 0);
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}
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TEST_F(D3D12TestFixture, CommandQueue_Execute_EmptyCommandLists) {
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GetCommandList()->Reset();
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void* commandLists[] = { GetCommandList()->GetCommandList() };
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GetCommandQueue()->ExecuteCommandLists(1, commandLists);
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GetCommandList()->Close();
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WaitForGPU();
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} |