refactor: improve test infrastructure and fix OpenGL GLAD initialization

- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
This commit is contained in:
2026-03-23 00:43:02 +08:00
parent 0f0ab8922a
commit f427699ac6
100 changed files with 1191 additions and 1136 deletions

View File

@@ -1,41 +1,35 @@
#include "fixtures/D3D12TestFixture.h"
#include "XCEngine/RHI/D3D12/D3D12CommandAllocator.h"
using namespace XCEngine::RHI;
TEST_F(D3D12TestFixture, CommandAllocator_Reset_Basic) {
ComPtr<ID3D12CommandAllocator> allocator;
HRESULT hr = GetDevice()->CreateCommandAllocator(
D3D12_COMMAND_LIST_TYPE_DIRECT,
IID_PPV_ARGS(&allocator)
);
ASSERT_HRESULT_SUCCEEDED(hr);
auto allocator = std::make_unique<D3D12CommandAllocator>();
ASSERT_TRUE(allocator->Initialize(GetDevice()->GetDevice(), CommandQueueType::Direct));
hr = allocator->Reset();
ASSERT_HRESULT_SUCCEEDED(hr);
allocator->Reset();
EXPECT_TRUE(allocator->IsReady());
}
TEST_F(D3D12TestFixture, CommandAllocator_Reset_Multiple) {
ComPtr<ID3D12CommandAllocator> allocator;
HRESULT hr = GetDevice()->CreateCommandAllocator(
D3D12_COMMAND_LIST_TYPE_DIRECT,
IID_PPV_ARGS(&allocator)
);
ASSERT_HRESULT_SUCCEEDED(hr);
auto allocator = std::make_unique<D3D12CommandAllocator>();
ASSERT_TRUE(allocator->Initialize(GetDevice()->GetDevice(), CommandQueueType::Direct));
for (int i = 0; i < 10; ++i) {
hr = allocator->Reset();
ASSERT_HRESULT_SUCCEEDED(hr);
allocator->Reset();
EXPECT_TRUE(allocator->IsReady());
}
}
TEST_F(D3D12TestFixture, CommandAllocator_Create_DifferentTypes) {
D3D12_COMMAND_LIST_TYPE types[] = {
D3D12_COMMAND_LIST_TYPE_DIRECT,
D3D12_COMMAND_LIST_TYPE_COMPUTE,
D3D12_COMMAND_LIST_TYPE_COPY
CommandQueueType types[] = {
CommandQueueType::Direct,
CommandQueueType::Compute,
CommandQueueType::Copy
};
for (auto type : types) {
ComPtr<ID3D12CommandAllocator> allocator;
HRESULT hr = GetDevice()->CreateCommandAllocator(type, IID_PPV_ARGS(&allocator));
ASSERT_HRESULT_SUCCEEDED(hr);
auto allocator = std::make_unique<D3D12CommandAllocator>();
ASSERT_TRUE(allocator->Initialize(GetDevice()->GetDevice(), type));
}
}
}