Files
XCEngine/tests/RHI/D3D12/unit/test_command_allocator.cpp
ssdfasd f427699ac6 refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00

35 lines
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C++

#include "fixtures/D3D12TestFixture.h"
#include "XCEngine/RHI/D3D12/D3D12CommandAllocator.h"
using namespace XCEngine::RHI;
TEST_F(D3D12TestFixture, CommandAllocator_Reset_Basic) {
auto allocator = std::make_unique<D3D12CommandAllocator>();
ASSERT_TRUE(allocator->Initialize(GetDevice()->GetDevice(), CommandQueueType::Direct));
allocator->Reset();
EXPECT_TRUE(allocator->IsReady());
}
TEST_F(D3D12TestFixture, CommandAllocator_Reset_Multiple) {
auto allocator = std::make_unique<D3D12CommandAllocator>();
ASSERT_TRUE(allocator->Initialize(GetDevice()->GetDevice(), CommandQueueType::Direct));
for (int i = 0; i < 10; ++i) {
allocator->Reset();
EXPECT_TRUE(allocator->IsReady());
}
}
TEST_F(D3D12TestFixture, CommandAllocator_Create_DifferentTypes) {
CommandQueueType types[] = {
CommandQueueType::Direct,
CommandQueueType::Compute,
CommandQueueType::Copy
};
for (auto type : types) {
auto allocator = std::make_unique<D3D12CommandAllocator>();
ASSERT_TRUE(allocator->Initialize(GetDevice()->GetDevice(), type));
}
}