- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#include "fixtures/D3D12TestFixture.h"
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#include "XCEngine/RHI/D3D12/D3D12CommandAllocator.h"
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using namespace XCEngine::RHI;
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TEST_F(D3D12TestFixture, CommandAllocator_Reset_Basic) {
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auto allocator = std::make_unique<D3D12CommandAllocator>();
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ASSERT_TRUE(allocator->Initialize(GetDevice()->GetDevice(), CommandQueueType::Direct));
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allocator->Reset();
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EXPECT_TRUE(allocator->IsReady());
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}
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TEST_F(D3D12TestFixture, CommandAllocator_Reset_Multiple) {
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auto allocator = std::make_unique<D3D12CommandAllocator>();
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ASSERT_TRUE(allocator->Initialize(GetDevice()->GetDevice(), CommandQueueType::Direct));
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for (int i = 0; i < 10; ++i) {
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allocator->Reset();
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EXPECT_TRUE(allocator->IsReady());
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}
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}
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TEST_F(D3D12TestFixture, CommandAllocator_Create_DifferentTypes) {
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CommandQueueType types[] = {
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CommandQueueType::Direct,
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CommandQueueType::Compute,
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CommandQueueType::Copy
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};
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for (auto type : types) {
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auto allocator = std::make_unique<D3D12CommandAllocator>();
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ASSERT_TRUE(allocator->Initialize(GetDevice()->GetDevice(), type));
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}
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} |