refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
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docs/api/threading/task-system-config/thread-stack-size.md
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docs/api/threading/task-system-config/thread-stack-size.md
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# TaskSystemConfig::threadStackSize
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```cpp
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uint32_t threadStackSize = 0
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```
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工作线程的栈大小(字节)。值为 0 时使用系统默认值。
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**类型:** `uint32_t`
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**默认值:** `0`(使用系统默认)
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**当前状态:** 此配置项当前未实际使用,工作线程始终使用系统默认栈大小。
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**示例:**
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```cpp
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TaskSystemConfig config;
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config.workerThreadCount = 4;
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config.threadStackSize = 1024 * 1024; // 预留配置项(当前未实现)
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TaskSystemConfig defaultConfig;
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defaultConfig.threadStackSize = 0; // 使用系统默认
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```
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## 相关文档
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- [TaskSystemConfig 总览](tasksystemconfig.md) - 返回类总览
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