refactor: improve test infrastructure and fix OpenGL GLAD initialization

- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
This commit is contained in:
2026-03-23 00:43:02 +08:00
parent 0f0ab8922a
commit f427699ac6
100 changed files with 1191 additions and 1136 deletions

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# TaskSystemConfig::threadStackSize
```cpp
uint32_t threadStackSize = 0
```
工作线程的栈大小(字节)。值为 0 时使用系统默认值。
**类型:** `uint32_t`
**默认值:** `0`(使用系统默认)
**当前状态:** 此配置项当前未实际使用,工作线程始终使用系统默认栈大小。
**示例:**
```cpp
TaskSystemConfig config;
config.workerThreadCount = 4;
config.threadStackSize = 1024 * 1024; // 预留配置项(当前未实现)
TaskSystemConfig defaultConfig;
defaultConfig.threadStackSize = 0; // 使用系统默认
```
## 相关文档
- [TaskSystemConfig 总览](tasksystemconfig.md) - 返回类总览