refactor: improve test infrastructure and fix OpenGL GLAD initialization

- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
This commit is contained in:
2026-03-23 00:43:02 +08:00
parent 0f0ab8922a
commit f427699ac6
100 changed files with 1191 additions and 1136 deletions

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# SpinLock::try_lock
```cpp
bool try_lock()
```
STL 兼容的 `try_lock()` 方法,与 [`TryLock`](trylock.md) 等效。满足 STL `Lockable` 概念要求。
**参数:**
**返回:** `bool` - 获取成功返回 true锁不可用返回 false
**复杂度:** O(1)
**线程安全:**
**示例:**
```cpp
Threading::SpinLock spinLock;
void STLCompatibleTry() {
if (spinLock.try_lock()) {
// 临界区操作
spinLock.unlock();
}
}
```
## 相关文档
- [SpinLock 总览](spinlock.md) - 返回类总览