- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
548 B
548 B
SpinLock::try_lock
bool try_lock()
STL 兼容的 try_lock() 方法,与 TryLock 等效。满足 STL Lockable 概念要求。
参数: 无
返回: bool - 获取成功返回 true,锁不可用返回 false
复杂度: O(1)
线程安全: ✅
示例:
Threading::SpinLock spinLock;
void STLCompatibleTry() {
if (spinLock.try_lock()) {
// 临界区操作
spinLock.unlock();
}
}
相关文档
- SpinLock 总览 - 返回类总览