refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
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docs/api/threading/read-write-lock/writeunlock.md
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docs/api/threading/read-write-lock/writeunlock.md
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# ReadWriteLock::WriteUnlock
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```cpp
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void WriteUnlock()
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```
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释放写锁。唤醒所有等待中的读者和下一个写者。
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**参数:** 无
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**返回:** 无
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**线程安全:** ✅
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**复杂度:** O(1)
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**注意:** 必须在持有写锁的线程中调用。
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**示例:**
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```cpp
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#include "XCEngine/Threading/ReadWriteLock.h"
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#include <unordered_map>
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#include <string>
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XCEngine::Threading::ReadWriteLock rwLock;
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std::unordered_map<std::string, int> cache;
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void UpdateCache(const std::string& key, int value) {
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rwLock.WriteLock();
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cache[key] = value;
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rwLock.WriteUnlock();
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}
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```
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## 相关文档
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- [`ReadWriteLock`](readwritelock.md) - 返回类总览
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- [`WriteLock`](writelock.md) - 获取写锁
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