refactor: improve test infrastructure and fix OpenGL GLAD initialization

- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
This commit is contained in:
2026-03-23 00:43:02 +08:00
parent 0f0ab8922a
commit f427699ac6
100 changed files with 1191 additions and 1136 deletions

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# ReadWriteLock::WriteUnlock
```cpp
void WriteUnlock()
```
释放写锁。唤醒所有等待中的读者和下一个写者。
**参数:**
**返回:**
**线程安全:**
**复杂度:** O(1)
**注意:** 必须在持有写锁的线程中调用。
**示例:**
```cpp
#include "XCEngine/Threading/ReadWriteLock.h"
#include <unordered_map>
#include <string>
XCEngine::Threading::ReadWriteLock rwLock;
std::unordered_map<std::string, int> cache;
void UpdateCache(const std::string& key, int value) {
rwLock.WriteLock();
cache[key] = value;
rwLock.WriteUnlock();
}
```
## 相关文档
- [`ReadWriteLock`](readwritelock.md) - 返回类总览
- [`WriteLock`](writelock.md) - 获取写锁