Extract Vulkan backend test fixture
This commit is contained in:
@@ -9,6 +9,7 @@ if(NOT TARGET Vulkan::Vulkan)
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endif()
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set(TEST_SOURCES
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fixtures/VulkanTestFixture.cpp
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test_backend_specific.cpp
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)
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363
tests/RHI/Vulkan/unit/fixtures/VulkanTestFixture.cpp
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363
tests/RHI/Vulkan/unit/fixtures/VulkanTestFixture.cpp
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@@ -0,0 +1,363 @@
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#include "VulkanTestFixture.h"
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#if defined(XCENGINE_SUPPORT_VULKAN)
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#include <windows.h>
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#include <algorithm>
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#include <cstring>
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#include <filesystem>
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#include "XCEngine/RHI/RHIFactory.h"
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#include "XCEngine/RHI/Vulkan/VulkanCommon.h"
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namespace XCEngine {
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namespace RHI {
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namespace {
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VkImageLayout ToImageLayout(ResourceStates state) {
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switch (state) {
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case ResourceStates::RenderTarget:
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return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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case ResourceStates::DepthWrite:
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return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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case ResourceStates::DepthRead:
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return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
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case ResourceStates::CopySrc:
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return VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
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case ResourceStates::CopyDst:
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return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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case ResourceStates::Present:
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return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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case ResourceStates::PixelShaderResource:
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case ResourceStates::NonPixelShaderResource:
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case ResourceStates::GenericRead:
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return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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case ResourceStates::UnorderedAccess:
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return VK_IMAGE_LAYOUT_GENERAL;
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case ResourceStates::Common:
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case ResourceStates::VertexAndConstantBuffer:
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case ResourceStates::IndexBuffer:
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default:
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return VK_IMAGE_LAYOUT_UNDEFINED;
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}
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}
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VkAccessFlags ToAccessMask(ResourceStates state) {
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switch (state) {
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case ResourceStates::RenderTarget:
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return VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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case ResourceStates::DepthWrite:
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return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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case ResourceStates::DepthRead:
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return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
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case ResourceStates::CopySrc:
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return VK_ACCESS_TRANSFER_READ_BIT;
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case ResourceStates::CopyDst:
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return VK_ACCESS_TRANSFER_WRITE_BIT;
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case ResourceStates::PixelShaderResource:
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case ResourceStates::NonPixelShaderResource:
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return VK_ACCESS_SHADER_READ_BIT;
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case ResourceStates::GenericRead:
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return VK_ACCESS_MEMORY_READ_BIT;
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case ResourceStates::UnorderedAccess:
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return VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
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case ResourceStates::Present:
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case ResourceStates::Common:
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case ResourceStates::VertexAndConstantBuffer:
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case ResourceStates::IndexBuffer:
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default:
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return 0;
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}
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}
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VkPipelineStageFlags ToStageMask(ResourceStates state) {
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switch (state) {
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case ResourceStates::RenderTarget:
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return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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case ResourceStates::DepthWrite:
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case ResourceStates::DepthRead:
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return VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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case ResourceStates::CopySrc:
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case ResourceStates::CopyDst:
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return VK_PIPELINE_STAGE_TRANSFER_BIT;
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case ResourceStates::PixelShaderResource:
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return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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case ResourceStates::NonPixelShaderResource:
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return VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
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case ResourceStates::GenericRead:
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return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
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case ResourceStates::UnorderedAccess:
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return VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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case ResourceStates::Present:
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return VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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case ResourceStates::Common:
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case ResourceStates::VertexAndConstantBuffer:
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case ResourceStates::IndexBuffer:
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default:
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return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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}
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}
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constexpr uint32_t kWriteRedComputeSpirv[] = {
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0x07230203, 0x00010000, 0x0008000B, 0x00000017, 0x00000000, 0x00020011, 0x00000001, 0x0006000B,
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0x00000001, 0x4C534C47, 0x6474732E, 0x3035342E, 0x00000000, 0x0003000E, 0x00000000, 0x00000001,
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0x0005000F, 0x00000005, 0x00000004, 0x6E69616D, 0x00000000, 0x00060010, 0x00000004, 0x00000011,
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0x00000001, 0x00000001, 0x00000001, 0x00030003, 0x00000002, 0x000001C2, 0x00040005, 0x00000004,
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0x6E69616D, 0x00000000, 0x00040005, 0x00000009, 0x616D4975, 0x00006567, 0x00030047, 0x00000009,
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0x00000019, 0x00040047, 0x00000009, 0x00000021, 0x00000000, 0x00040047, 0x00000009, 0x00000022,
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0x00000000, 0x00040047, 0x00000016, 0x0000000B, 0x00000019, 0x00020013, 0x00000002, 0x00030021,
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0x00000003, 0x00000002, 0x00030016, 0x00000006, 0x00000020, 0x00090019, 0x00000007, 0x00000006,
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0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000004, 0x00040020, 0x00000008,
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0x00000000, 0x00000007, 0x0004003B, 0x00000008, 0x00000009, 0x00000000, 0x00040015, 0x0000000B,
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0x00000020, 0x00000001, 0x00040017, 0x0000000C, 0x0000000B, 0x00000002, 0x0004002B, 0x0000000B,
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0x0000000D, 0x00000000, 0x0005002C, 0x0000000C, 0x0000000E, 0x0000000D, 0x0000000D, 0x00040017,
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0x0000000F, 0x00000006, 0x00000004, 0x0004002B, 0x00000006, 0x00000010, 0x3F800000, 0x0004002B,
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0x00000006, 0x00000011, 0x00000000, 0x0007002C, 0x0000000F, 0x00000012, 0x00000010, 0x00000011,
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0x00000011, 0x00000010, 0x00040015, 0x00000013, 0x00000020, 0x00000000, 0x00040017, 0x00000014,
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0x00000013, 0x00000003, 0x0004002B, 0x00000013, 0x00000015, 0x00000001, 0x0006002C, 0x00000014,
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0x00000016, 0x00000015, 0x00000015, 0x00000015, 0x00050036, 0x00000002, 0x00000004, 0x00000000,
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0x00000003, 0x000200F8, 0x00000005, 0x0004003D, 0x00000007, 0x0000000A, 0x00000009, 0x00040063,
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0x0000000A, 0x0000000E, 0x00000012, 0x000100FD, 0x00010038
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};
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} // namespace
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void VulkanGraphicsFixture::SetUp() {
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m_device = RHIFactory::CreateRHIDevice(RHIType::Vulkan);
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ASSERT_NE(m_device, nullptr);
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RHIDeviceDesc deviceDesc = {};
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deviceDesc.enableDebugLayer = false;
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ASSERT_TRUE(m_device->Initialize(deviceDesc));
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CommandQueueDesc queueDesc = {};
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queueDesc.queueType = static_cast<uint32_t>(CommandQueueType::Direct);
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m_queue = m_device->CreateCommandQueue(queueDesc);
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ASSERT_NE(m_queue, nullptr);
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}
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void VulkanGraphicsFixture::TearDown() {
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if (m_queue != nullptr) {
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m_queue->WaitForIdle();
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m_queue->Shutdown();
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delete m_queue;
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m_queue = nullptr;
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}
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if (m_device != nullptr) {
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m_device->Shutdown();
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delete m_device;
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m_device = nullptr;
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}
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}
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std::wstring VulkanGraphicsFixture::ResolveShaderPath(const wchar_t* relativePath) const {
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wchar_t exePath[MAX_PATH] = {};
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const DWORD length = GetModuleFileNameW(nullptr, exePath, MAX_PATH);
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std::filesystem::path rootPath =
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length > 0 ? std::filesystem::path(exePath).parent_path() : std::filesystem::current_path();
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while (!rootPath.empty() &&
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!(std::filesystem::exists(rootPath / "tests" / "RHI") &&
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std::filesystem::exists(rootPath / "engine" / "include" / "XCEngine"))) {
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rootPath = rootPath.parent_path();
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}
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return (rootPath / relativePath).wstring();
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}
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TextureDesc VulkanGraphicsFixture::CreateColorTextureDesc(uint32_t width, uint32_t height) const {
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TextureDesc desc = {};
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desc.width = width;
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desc.height = height;
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desc.depth = 1;
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desc.mipLevels = 1;
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desc.arraySize = 1;
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desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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desc.sampleCount = 1;
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return desc;
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}
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TextureDesc VulkanGraphicsFixture::CreateDepthTextureDesc(uint32_t width, uint32_t height) const {
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TextureDesc desc = {};
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desc.width = width;
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desc.height = height;
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desc.depth = 1;
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desc.mipLevels = 1;
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desc.arraySize = 1;
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desc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
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desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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desc.sampleCount = 1;
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return desc;
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}
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RHICommandList* VulkanGraphicsFixture::CreateCommandList() const {
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CommandListDesc desc = {};
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desc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
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return m_device->CreateCommandList(desc);
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}
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RHIShader* VulkanGraphicsFixture::CreateWriteRedComputeShader() const {
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ShaderCompileDesc shaderDesc = {};
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shaderDesc.sourceLanguage = ShaderLanguage::SPIRV;
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shaderDesc.profile = L"cs_6_0";
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shaderDesc.source.resize(sizeof(kWriteRedComputeSpirv));
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std::memcpy(shaderDesc.source.data(), kWriteRedComputeSpirv, sizeof(kWriteRedComputeSpirv));
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return m_device->CreateShader(shaderDesc);
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}
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RHIShader* VulkanGraphicsFixture::CreateWriteRedComputeShaderFromGlsl() const {
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static const char* computeSource = R"(#version 450
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(set = 0, binding = 0, rgba8) uniform writeonly image2D uImage;
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void main() {
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imageStore(uImage, ivec2(0, 0), vec4(1.0, 0.0, 0.0, 1.0));
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}
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)";
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ShaderCompileDesc shaderDesc = {};
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shaderDesc.sourceLanguage = ShaderLanguage::GLSL;
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shaderDesc.source.assign(computeSource, computeSource + std::strlen(computeSource));
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return m_device->CreateShader(shaderDesc);
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}
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void VulkanGraphicsFixture::SubmitAndWait(RHICommandList* commandList) {
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ASSERT_NE(commandList, nullptr);
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commandList->Close();
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void* commandLists[] = { commandList };
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m_queue->ExecuteCommandLists(1, commandLists);
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m_queue->WaitForIdle();
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}
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std::vector<uint8_t> VulkanGraphicsFixture::ReadTextureRgba8(VulkanTexture* texture) {
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EXPECT_NE(texture, nullptr);
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EXPECT_EQ(texture->GetFormat(), Format::R8G8B8A8_UNorm);
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auto* device = static_cast<VulkanDevice*>(m_device);
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const uint32_t width = texture->GetWidth();
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const uint32_t height = texture->GetHeight();
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const VkDeviceSize bufferSize = static_cast<VkDeviceSize>(width) * static_cast<VkDeviceSize>(height) * 4;
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VkBuffer stagingBuffer = VK_NULL_HANDLE;
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VkDeviceMemory stagingMemory = VK_NULL_HANDLE;
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VkCommandPool commandPool = VK_NULL_HANDLE;
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VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
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VkBufferCreateInfo bufferInfo = {};
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.size = bufferSize;
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bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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EXPECT_EQ(vkCreateBuffer(device->GetDevice(), &bufferInfo, nullptr, &stagingBuffer), VK_SUCCESS);
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VkMemoryRequirements memoryRequirements = {};
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vkGetBufferMemoryRequirements(device->GetDevice(), stagingBuffer, &memoryRequirements);
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VkMemoryAllocateInfo allocateInfo = {};
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allocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocateInfo.allocationSize = memoryRequirements.size;
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allocateInfo.memoryTypeIndex = device->FindMemoryType(
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memoryRequirements.memoryTypeBits,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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EXPECT_NE(allocateInfo.memoryTypeIndex, UINT32_MAX);
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EXPECT_EQ(vkAllocateMemory(device->GetDevice(), &allocateInfo, nullptr, &stagingMemory), VK_SUCCESS);
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EXPECT_EQ(vkBindBufferMemory(device->GetDevice(), stagingBuffer, stagingMemory, 0), VK_SUCCESS);
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VkCommandPoolCreateInfo poolInfo = {};
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poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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poolInfo.queueFamilyIndex = device->GetGraphicsQueueFamilyIndex();
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EXPECT_EQ(vkCreateCommandPool(device->GetDevice(), &poolInfo, nullptr, &commandPool), VK_SUCCESS);
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VkCommandBufferAllocateInfo commandBufferInfo = {};
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commandBufferInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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commandBufferInfo.commandPool = commandPool;
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commandBufferInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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commandBufferInfo.commandBufferCount = 1;
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EXPECT_EQ(vkAllocateCommandBuffers(device->GetDevice(), &commandBufferInfo, &commandBuffer), VK_SUCCESS);
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VkCommandBufferBeginInfo beginInfo = {};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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EXPECT_EQ(vkBeginCommandBuffer(commandBuffer, &beginInfo), VK_SUCCESS);
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const ResourceStates previousState = texture->GetState();
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VkImageMemoryBarrier toCopySource = {};
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toCopySource.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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toCopySource.oldLayout = ToImageLayout(previousState);
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toCopySource.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
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toCopySource.srcAccessMask = ToAccessMask(previousState);
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toCopySource.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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toCopySource.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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toCopySource.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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toCopySource.image = texture->GetImage();
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toCopySource.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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toCopySource.subresourceRange.baseMipLevel = 0;
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toCopySource.subresourceRange.levelCount = 1;
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toCopySource.subresourceRange.baseArrayLayer = 0;
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toCopySource.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(
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commandBuffer,
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ToStageMask(previousState),
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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0,
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0, nullptr,
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0, nullptr,
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1, &toCopySource);
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VkBufferImageCopy copyRegion = {};
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copyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.imageSubresource.mipLevel = 0;
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copyRegion.imageSubresource.baseArrayLayer = 0;
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copyRegion.imageSubresource.layerCount = 1;
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copyRegion.imageExtent.width = width;
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copyRegion.imageExtent.height = height;
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copyRegion.imageExtent.depth = 1;
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vkCmdCopyImageToBuffer(
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commandBuffer,
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texture->GetImage(),
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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stagingBuffer,
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1,
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©Region);
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VkImageMemoryBarrier restoreBarrier = toCopySource;
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restoreBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
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restoreBarrier.newLayout = ToImageLayout(previousState);
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restoreBarrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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restoreBarrier.dstAccessMask = ToAccessMask(previousState);
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vkCmdPipelineBarrier(
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commandBuffer,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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ToStageMask(previousState),
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0,
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0, nullptr,
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0, nullptr,
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1, &restoreBarrier);
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EXPECT_EQ(vkEndCommandBuffer(commandBuffer), VK_SUCCESS);
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VkSubmitInfo submitInfo = {};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &commandBuffer;
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EXPECT_EQ(vkQueueSubmit(device->GetGraphicsQueue(), 1, &submitInfo, VK_NULL_HANDLE), VK_SUCCESS);
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EXPECT_EQ(vkQueueWaitIdle(device->GetGraphicsQueue()), VK_SUCCESS);
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void* mappedData = nullptr;
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EXPECT_EQ(vkMapMemory(device->GetDevice(), stagingMemory, 0, bufferSize, 0, &mappedData), VK_SUCCESS);
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std::vector<uint8_t> pixels(static_cast<size_t>(bufferSize));
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std::copy_n(static_cast<const uint8_t*>(mappedData), pixels.size(), pixels.data());
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vkUnmapMemory(device->GetDevice(), stagingMemory);
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vkDestroyCommandPool(device->GetDevice(), commandPool, nullptr);
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vkFreeMemory(device->GetDevice(), stagingMemory, nullptr);
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vkDestroyBuffer(device->GetDevice(), stagingBuffer, nullptr);
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return pixels;
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}
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} // namespace RHI
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} // namespace XCEngine
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#endif
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43
tests/RHI/Vulkan/unit/fixtures/VulkanTestFixture.h
Normal file
43
tests/RHI/Vulkan/unit/fixtures/VulkanTestFixture.h
Normal file
@@ -0,0 +1,43 @@
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#pragma once
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#if defined(XCENGINE_SUPPORT_VULKAN)
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#include <gtest/gtest.h>
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "XCEngine/RHI/RHICommandList.h"
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#include "XCEngine/RHI/RHICommandQueue.h"
|
||||
#include "XCEngine/RHI/RHIDevice.h"
|
||||
#include "XCEngine/RHI/RHIShader.h"
|
||||
#include "XCEngine/RHI/RHITexture.h"
|
||||
#include "XCEngine/RHI/Vulkan/VulkanDevice.h"
|
||||
#include "XCEngine/RHI/Vulkan/VulkanTexture.h"
|
||||
|
||||
namespace XCEngine {
|
||||
namespace RHI {
|
||||
|
||||
class VulkanGraphicsFixture : public ::testing::Test {
|
||||
protected:
|
||||
void SetUp() override;
|
||||
void TearDown() override;
|
||||
|
||||
std::wstring ResolveShaderPath(const wchar_t* relativePath) const;
|
||||
TextureDesc CreateColorTextureDesc(uint32_t width, uint32_t height) const;
|
||||
TextureDesc CreateDepthTextureDesc(uint32_t width, uint32_t height) const;
|
||||
RHICommandList* CreateCommandList() const;
|
||||
RHIShader* CreateWriteRedComputeShader() const;
|
||||
RHIShader* CreateWriteRedComputeShaderFromGlsl() const;
|
||||
void SubmitAndWait(RHICommandList* commandList);
|
||||
std::vector<uint8_t> ReadTextureRgba8(VulkanTexture* texture);
|
||||
|
||||
RHIDevice* m_device = nullptr;
|
||||
RHICommandQueue* m_queue = nullptr;
|
||||
};
|
||||
|
||||
} // namespace RHI
|
||||
} // namespace XCEngine
|
||||
|
||||
#endif
|
||||
@@ -10,372 +10,20 @@
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
|
||||
#include "XCEngine/RHI/RHICommandList.h"
|
||||
#include "XCEngine/RHI/RHICommandQueue.h"
|
||||
#include "fixtures/VulkanTestFixture.h"
|
||||
#include "XCEngine/RHI/RHIDescriptorPool.h"
|
||||
#include "XCEngine/RHI/RHIDescriptorSet.h"
|
||||
#include "XCEngine/RHI/RHIDevice.h"
|
||||
#include "XCEngine/RHI/RHIFramebuffer.h"
|
||||
#include "XCEngine/RHI/RHIFactory.h"
|
||||
#include "XCEngine/RHI/RHIPipelineLayout.h"
|
||||
#include "XCEngine/RHI/RHIPipelineState.h"
|
||||
#include "XCEngine/RHI/RHIRenderPass.h"
|
||||
#include "XCEngine/RHI/RHIResourceView.h"
|
||||
#include "XCEngine/RHI/RHIShader.h"
|
||||
#include "XCEngine/RHI/RHITexture.h"
|
||||
#include "XCEngine/RHI/Vulkan/VulkanCommon.h"
|
||||
#include "XCEngine/RHI/Vulkan/VulkanDevice.h"
|
||||
#include "XCEngine/RHI/Vulkan/VulkanTexture.h"
|
||||
|
||||
using namespace XCEngine::RHI;
|
||||
|
||||
namespace {
|
||||
|
||||
std::wstring ResolveShaderPath(const wchar_t* relativePath) {
|
||||
wchar_t exePath[MAX_PATH] = {};
|
||||
const DWORD length = GetModuleFileNameW(nullptr, exePath, MAX_PATH);
|
||||
std::filesystem::path rootPath =
|
||||
length > 0 ? std::filesystem::path(exePath).parent_path() : std::filesystem::current_path();
|
||||
while (!rootPath.empty() &&
|
||||
!(std::filesystem::exists(rootPath / "tests" / "RHI") &&
|
||||
std::filesystem::exists(rootPath / "engine" / "include" / "XCEngine"))) {
|
||||
rootPath = rootPath.parent_path();
|
||||
}
|
||||
return (rootPath / relativePath).wstring();
|
||||
}
|
||||
|
||||
VkImageLayout ToImageLayout(ResourceStates state) {
|
||||
switch (state) {
|
||||
case ResourceStates::RenderTarget:
|
||||
return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
case ResourceStates::DepthWrite:
|
||||
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
case ResourceStates::DepthRead:
|
||||
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
|
||||
case ResourceStates::CopySrc:
|
||||
return VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
|
||||
case ResourceStates::CopyDst:
|
||||
return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
case ResourceStates::Present:
|
||||
return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
case ResourceStates::PixelShaderResource:
|
||||
case ResourceStates::NonPixelShaderResource:
|
||||
case ResourceStates::GenericRead:
|
||||
return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
case ResourceStates::UnorderedAccess:
|
||||
return VK_IMAGE_LAYOUT_GENERAL;
|
||||
case ResourceStates::Common:
|
||||
case ResourceStates::VertexAndConstantBuffer:
|
||||
case ResourceStates::IndexBuffer:
|
||||
default:
|
||||
return VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
}
|
||||
}
|
||||
|
||||
VkAccessFlags ToAccessMask(ResourceStates state) {
|
||||
switch (state) {
|
||||
case ResourceStates::RenderTarget:
|
||||
return VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
case ResourceStates::DepthWrite:
|
||||
return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
case ResourceStates::DepthRead:
|
||||
return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
|
||||
case ResourceStates::CopySrc:
|
||||
return VK_ACCESS_TRANSFER_READ_BIT;
|
||||
case ResourceStates::CopyDst:
|
||||
return VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
case ResourceStates::PixelShaderResource:
|
||||
case ResourceStates::NonPixelShaderResource:
|
||||
return VK_ACCESS_SHADER_READ_BIT;
|
||||
case ResourceStates::GenericRead:
|
||||
return VK_ACCESS_MEMORY_READ_BIT;
|
||||
case ResourceStates::UnorderedAccess:
|
||||
return VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
|
||||
case ResourceStates::Present:
|
||||
case ResourceStates::Common:
|
||||
case ResourceStates::VertexAndConstantBuffer:
|
||||
case ResourceStates::IndexBuffer:
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
VkPipelineStageFlags ToStageMask(ResourceStates state) {
|
||||
switch (state) {
|
||||
case ResourceStates::RenderTarget:
|
||||
return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
case ResourceStates::DepthWrite:
|
||||
case ResourceStates::DepthRead:
|
||||
return VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
||||
case ResourceStates::CopySrc:
|
||||
case ResourceStates::CopyDst:
|
||||
return VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
case ResourceStates::PixelShaderResource:
|
||||
return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
case ResourceStates::NonPixelShaderResource:
|
||||
return VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
case ResourceStates::GenericRead:
|
||||
return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
||||
case ResourceStates::UnorderedAccess:
|
||||
return VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
case ResourceStates::Present:
|
||||
return VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
case ResourceStates::Common:
|
||||
case ResourceStates::VertexAndConstantBuffer:
|
||||
case ResourceStates::IndexBuffer:
|
||||
default:
|
||||
return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr uint32_t kWriteRedComputeSpirv[] = {
|
||||
0x07230203, 0x00010000, 0x0008000B, 0x00000017, 0x00000000, 0x00020011, 0x00000001, 0x0006000B,
|
||||
0x00000001, 0x4C534C47, 0x6474732E, 0x3035342E, 0x00000000, 0x0003000E, 0x00000000, 0x00000001,
|
||||
0x0005000F, 0x00000005, 0x00000004, 0x6E69616D, 0x00000000, 0x00060010, 0x00000004, 0x00000011,
|
||||
0x00000001, 0x00000001, 0x00000001, 0x00030003, 0x00000002, 0x000001C2, 0x00040005, 0x00000004,
|
||||
0x6E69616D, 0x00000000, 0x00040005, 0x00000009, 0x616D4975, 0x00006567, 0x00030047, 0x00000009,
|
||||
0x00000019, 0x00040047, 0x00000009, 0x00000021, 0x00000000, 0x00040047, 0x00000009, 0x00000022,
|
||||
0x00000000, 0x00040047, 0x00000016, 0x0000000B, 0x00000019, 0x00020013, 0x00000002, 0x00030021,
|
||||
0x00000003, 0x00000002, 0x00030016, 0x00000006, 0x00000020, 0x00090019, 0x00000007, 0x00000006,
|
||||
0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000004, 0x00040020, 0x00000008,
|
||||
0x00000000, 0x00000007, 0x0004003B, 0x00000008, 0x00000009, 0x00000000, 0x00040015, 0x0000000B,
|
||||
0x00000020, 0x00000001, 0x00040017, 0x0000000C, 0x0000000B, 0x00000002, 0x0004002B, 0x0000000B,
|
||||
0x0000000D, 0x00000000, 0x0005002C, 0x0000000C, 0x0000000E, 0x0000000D, 0x0000000D, 0x00040017,
|
||||
0x0000000F, 0x00000006, 0x00000004, 0x0004002B, 0x00000006, 0x00000010, 0x3F800000, 0x0004002B,
|
||||
0x00000006, 0x00000011, 0x00000000, 0x0007002C, 0x0000000F, 0x00000012, 0x00000010, 0x00000011,
|
||||
0x00000011, 0x00000010, 0x00040015, 0x00000013, 0x00000020, 0x00000000, 0x00040017, 0x00000014,
|
||||
0x00000013, 0x00000003, 0x0004002B, 0x00000013, 0x00000015, 0x00000001, 0x0006002C, 0x00000014,
|
||||
0x00000016, 0x00000015, 0x00000015, 0x00000015, 0x00050036, 0x00000002, 0x00000004, 0x00000000,
|
||||
0x00000003, 0x000200F8, 0x00000005, 0x0004003D, 0x00000007, 0x0000000A, 0x00000009, 0x00040063,
|
||||
0x0000000A, 0x0000000E, 0x00000012, 0x000100FD, 0x00010038
|
||||
};
|
||||
|
||||
class VulkanGraphicsFixture : public ::testing::Test {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
m_device = RHIFactory::CreateRHIDevice(RHIType::Vulkan);
|
||||
ASSERT_NE(m_device, nullptr);
|
||||
|
||||
RHIDeviceDesc deviceDesc = {};
|
||||
deviceDesc.enableDebugLayer = false;
|
||||
ASSERT_TRUE(m_device->Initialize(deviceDesc));
|
||||
|
||||
CommandQueueDesc queueDesc = {};
|
||||
queueDesc.queueType = static_cast<uint32_t>(CommandQueueType::Direct);
|
||||
m_queue = m_device->CreateCommandQueue(queueDesc);
|
||||
ASSERT_NE(m_queue, nullptr);
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (m_queue != nullptr) {
|
||||
m_queue->WaitForIdle();
|
||||
m_queue->Shutdown();
|
||||
delete m_queue;
|
||||
m_queue = nullptr;
|
||||
}
|
||||
|
||||
if (m_device != nullptr) {
|
||||
m_device->Shutdown();
|
||||
delete m_device;
|
||||
m_device = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
TextureDesc CreateColorTextureDesc(uint32_t width, uint32_t height) const {
|
||||
TextureDesc desc = {};
|
||||
desc.width = width;
|
||||
desc.height = height;
|
||||
desc.depth = 1;
|
||||
desc.mipLevels = 1;
|
||||
desc.arraySize = 1;
|
||||
desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
|
||||
desc.sampleCount = 1;
|
||||
return desc;
|
||||
}
|
||||
|
||||
TextureDesc CreateDepthTextureDesc(uint32_t width, uint32_t height) const {
|
||||
TextureDesc desc = {};
|
||||
desc.width = width;
|
||||
desc.height = height;
|
||||
desc.depth = 1;
|
||||
desc.mipLevels = 1;
|
||||
desc.arraySize = 1;
|
||||
desc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||
desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
|
||||
desc.sampleCount = 1;
|
||||
return desc;
|
||||
}
|
||||
|
||||
RHICommandList* CreateCommandList() const {
|
||||
CommandListDesc desc = {};
|
||||
desc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
|
||||
return m_device->CreateCommandList(desc);
|
||||
}
|
||||
|
||||
RHIShader* CreateWriteRedComputeShader() const {
|
||||
ShaderCompileDesc shaderDesc = {};
|
||||
shaderDesc.sourceLanguage = ShaderLanguage::SPIRV;
|
||||
shaderDesc.profile = L"cs_6_0";
|
||||
shaderDesc.source.resize(sizeof(kWriteRedComputeSpirv));
|
||||
std::memcpy(shaderDesc.source.data(), kWriteRedComputeSpirv, sizeof(kWriteRedComputeSpirv));
|
||||
return m_device->CreateShader(shaderDesc);
|
||||
}
|
||||
|
||||
RHIShader* CreateWriteRedComputeShaderFromGlsl() const {
|
||||
static const char* computeSource = R"(#version 450
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
layout(set = 0, binding = 0, rgba8) uniform writeonly image2D uImage;
|
||||
void main() {
|
||||
imageStore(uImage, ivec2(0, 0), vec4(1.0, 0.0, 0.0, 1.0));
|
||||
}
|
||||
)";
|
||||
|
||||
ShaderCompileDesc shaderDesc = {};
|
||||
shaderDesc.sourceLanguage = ShaderLanguage::GLSL;
|
||||
shaderDesc.source.assign(computeSource, computeSource + std::strlen(computeSource));
|
||||
return m_device->CreateShader(shaderDesc);
|
||||
}
|
||||
|
||||
void SubmitAndWait(RHICommandList* commandList) {
|
||||
ASSERT_NE(commandList, nullptr);
|
||||
commandList->Close();
|
||||
void* commandLists[] = { commandList };
|
||||
m_queue->ExecuteCommandLists(1, commandLists);
|
||||
m_queue->WaitForIdle();
|
||||
}
|
||||
|
||||
std::vector<uint8_t> ReadTextureRgba8(VulkanTexture* texture) {
|
||||
EXPECT_NE(texture, nullptr);
|
||||
EXPECT_EQ(texture->GetFormat(), Format::R8G8B8A8_UNorm);
|
||||
|
||||
auto* device = static_cast<VulkanDevice*>(m_device);
|
||||
const uint32_t width = texture->GetWidth();
|
||||
const uint32_t height = texture->GetHeight();
|
||||
const VkDeviceSize bufferSize = static_cast<VkDeviceSize>(width) * static_cast<VkDeviceSize>(height) * 4;
|
||||
|
||||
VkBuffer stagingBuffer = VK_NULL_HANDLE;
|
||||
VkDeviceMemory stagingMemory = VK_NULL_HANDLE;
|
||||
VkCommandPool commandPool = VK_NULL_HANDLE;
|
||||
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
|
||||
|
||||
VkBufferCreateInfo bufferInfo = {};
|
||||
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
bufferInfo.size = bufferSize;
|
||||
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
EXPECT_EQ(vkCreateBuffer(device->GetDevice(), &bufferInfo, nullptr, &stagingBuffer), VK_SUCCESS);
|
||||
|
||||
VkMemoryRequirements memoryRequirements = {};
|
||||
vkGetBufferMemoryRequirements(device->GetDevice(), stagingBuffer, &memoryRequirements);
|
||||
|
||||
VkMemoryAllocateInfo allocateInfo = {};
|
||||
allocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
allocateInfo.allocationSize = memoryRequirements.size;
|
||||
allocateInfo.memoryTypeIndex = device->FindMemoryType(
|
||||
memoryRequirements.memoryTypeBits,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
EXPECT_NE(allocateInfo.memoryTypeIndex, UINT32_MAX);
|
||||
EXPECT_EQ(vkAllocateMemory(device->GetDevice(), &allocateInfo, nullptr, &stagingMemory), VK_SUCCESS);
|
||||
EXPECT_EQ(vkBindBufferMemory(device->GetDevice(), stagingBuffer, stagingMemory, 0), VK_SUCCESS);
|
||||
|
||||
VkCommandPoolCreateInfo poolInfo = {};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
poolInfo.queueFamilyIndex = device->GetGraphicsQueueFamilyIndex();
|
||||
EXPECT_EQ(vkCreateCommandPool(device->GetDevice(), &poolInfo, nullptr, &commandPool), VK_SUCCESS);
|
||||
|
||||
VkCommandBufferAllocateInfo commandBufferInfo = {};
|
||||
commandBufferInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
commandBufferInfo.commandPool = commandPool;
|
||||
commandBufferInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
commandBufferInfo.commandBufferCount = 1;
|
||||
EXPECT_EQ(vkAllocateCommandBuffers(device->GetDevice(), &commandBufferInfo, &commandBuffer), VK_SUCCESS);
|
||||
|
||||
VkCommandBufferBeginInfo beginInfo = {};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
EXPECT_EQ(vkBeginCommandBuffer(commandBuffer, &beginInfo), VK_SUCCESS);
|
||||
|
||||
const ResourceStates previousState = texture->GetState();
|
||||
|
||||
VkImageMemoryBarrier toCopySource = {};
|
||||
toCopySource.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
toCopySource.oldLayout = ToImageLayout(previousState);
|
||||
toCopySource.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
|
||||
toCopySource.srcAccessMask = ToAccessMask(previousState);
|
||||
toCopySource.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
toCopySource.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
toCopySource.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
toCopySource.image = texture->GetImage();
|
||||
toCopySource.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
toCopySource.subresourceRange.baseMipLevel = 0;
|
||||
toCopySource.subresourceRange.levelCount = 1;
|
||||
toCopySource.subresourceRange.baseArrayLayer = 0;
|
||||
toCopySource.subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(
|
||||
commandBuffer,
|
||||
ToStageMask(previousState),
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0,
|
||||
0, nullptr,
|
||||
0, nullptr,
|
||||
1, &toCopySource);
|
||||
|
||||
VkBufferImageCopy copyRegion = {};
|
||||
copyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copyRegion.imageSubresource.mipLevel = 0;
|
||||
copyRegion.imageSubresource.baseArrayLayer = 0;
|
||||
copyRegion.imageSubresource.layerCount = 1;
|
||||
copyRegion.imageExtent.width = width;
|
||||
copyRegion.imageExtent.height = height;
|
||||
copyRegion.imageExtent.depth = 1;
|
||||
vkCmdCopyImageToBuffer(
|
||||
commandBuffer,
|
||||
texture->GetImage(),
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
stagingBuffer,
|
||||
1,
|
||||
©Region);
|
||||
|
||||
VkImageMemoryBarrier restoreBarrier = toCopySource;
|
||||
restoreBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
|
||||
restoreBarrier.newLayout = ToImageLayout(previousState);
|
||||
restoreBarrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
restoreBarrier.dstAccessMask = ToAccessMask(previousState);
|
||||
vkCmdPipelineBarrier(
|
||||
commandBuffer,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
ToStageMask(previousState),
|
||||
0,
|
||||
0, nullptr,
|
||||
0, nullptr,
|
||||
1, &restoreBarrier);
|
||||
|
||||
EXPECT_EQ(vkEndCommandBuffer(commandBuffer), VK_SUCCESS);
|
||||
|
||||
VkSubmitInfo submitInfo = {};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &commandBuffer;
|
||||
EXPECT_EQ(vkQueueSubmit(device->GetGraphicsQueue(), 1, &submitInfo, VK_NULL_HANDLE), VK_SUCCESS);
|
||||
EXPECT_EQ(vkQueueWaitIdle(device->GetGraphicsQueue()), VK_SUCCESS);
|
||||
|
||||
void* mappedData = nullptr;
|
||||
EXPECT_EQ(vkMapMemory(device->GetDevice(), stagingMemory, 0, bufferSize, 0, &mappedData), VK_SUCCESS);
|
||||
std::vector<uint8_t> pixels(static_cast<size_t>(bufferSize));
|
||||
std::copy_n(static_cast<const uint8_t*>(mappedData), pixels.size(), pixels.data());
|
||||
vkUnmapMemory(device->GetDevice(), stagingMemory);
|
||||
|
||||
vkDestroyCommandPool(device->GetDevice(), commandPool, nullptr);
|
||||
vkFreeMemory(device->GetDevice(), stagingMemory, nullptr);
|
||||
vkDestroyBuffer(device->GetDevice(), stagingBuffer, nullptr);
|
||||
return pixels;
|
||||
}
|
||||
|
||||
RHIDevice* m_device = nullptr;
|
||||
RHICommandQueue* m_queue = nullptr;
|
||||
};
|
||||
|
||||
TEST_F(VulkanGraphicsFixture, RenderPassFramebufferBeginRenderPassClearWritesColor) {
|
||||
AttachmentDesc colorAttachment = {};
|
||||
colorAttachment.format = Format::R8G8B8A8_UNorm;
|
||||
|
||||
Reference in New Issue
Block a user