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XCEngine/tests/RHI/Vulkan/unit/fixtures/VulkanTestFixture.h

44 lines
1.2 KiB
C++

#pragma once
#if defined(XCENGINE_SUPPORT_VULKAN)
#include <gtest/gtest.h>
#include <cstdint>
#include <string>
#include <vector>
#include "XCEngine/RHI/RHICommandList.h"
#include "XCEngine/RHI/RHICommandQueue.h"
#include "XCEngine/RHI/RHIDevice.h"
#include "XCEngine/RHI/RHIShader.h"
#include "XCEngine/RHI/RHITexture.h"
#include "XCEngine/RHI/Vulkan/VulkanDevice.h"
#include "XCEngine/RHI/Vulkan/VulkanTexture.h"
namespace XCEngine {
namespace RHI {
class VulkanGraphicsFixture : public ::testing::Test {
protected:
void SetUp() override;
void TearDown() override;
std::wstring ResolveShaderPath(const wchar_t* relativePath) const;
TextureDesc CreateColorTextureDesc(uint32_t width, uint32_t height) const;
TextureDesc CreateDepthTextureDesc(uint32_t width, uint32_t height) const;
RHICommandList* CreateCommandList() const;
RHIShader* CreateWriteRedComputeShader() const;
RHIShader* CreateWriteRedComputeShaderFromGlsl() const;
void SubmitAndWait(RHICommandList* commandList);
std::vector<uint8_t> ReadTextureRgba8(VulkanTexture* texture);
RHIDevice* m_device = nullptr;
RHICommandQueue* m_queue = nullptr;
};
} // namespace RHI
} // namespace XCEngine
#endif