rendering: remove builtin authoring register annotations

This commit is contained in:
2026-04-07 10:34:20 +08:00
parent ec06340f58
commit f31fece2ce
11 changed files with 565 additions and 80 deletions

View File

@@ -15,7 +15,7 @@
#include <XCEngine/RHI/ShaderCompiler/SpirvShaderCompiler.h>
#include <fstream>
#include <iostream>
#include <regex>
using namespace XCEngine::Rendering::Pipelines;
using namespace XCEngine::Rendering::Passes;
@@ -24,6 +24,58 @@ using namespace XCEngine::Containers;
using namespace XCEngine::Resources;
using namespace XCEngine::RHI;
namespace {
std::string EscapeRegexLiteralForTest(const std::string& value) {
std::string escaped;
escaped.reserve(value.size() * 2u);
for (const char ch : value) {
switch (ch) {
case '\\':
case '^':
case '$':
case '.':
case '|':
case '?':
case '*':
case '+':
case '(':
case ')':
case '[':
case ']':
case '{':
case '}':
escaped.push_back('\\');
break;
default:
break;
}
escaped.push_back(ch);
}
return escaped;
}
::testing::AssertionResult SourceContainsRegisterBinding(
const std::string& source,
const std::string& declaration,
const std::string& registerClause) {
const std::regex pattern(
EscapeRegexLiteralForTest(declaration) + "\\s*:\\s*" +
EscapeRegexLiteralForTest(registerClause),
std::regex::ECMAScript);
if (std::regex_search(source, pattern)) {
return ::testing::AssertionSuccess();
}
return ::testing::AssertionFailure()
<< "Missing binding '" << declaration << " : " << registerClause << "' in source:\n"
<< source;
}
} // namespace
TEST(BuiltinForwardPipeline_Test, UsesFloat3PositionInputLayoutForStaticMeshVertices) {
const InputLayoutDesc inputLayout = BuiltinForwardPipeline::BuildInputLayout();
@@ -81,6 +133,15 @@ TEST(BuiltinForwardPipeline_Test, BuiltinForwardShaderUsesUnityStyleSingleSource
EXPECT_TRUE(pass->fixedFunctionState.depthWriteEnable);
EXPECT_EQ(pass->fixedFunctionState.depthFunc, MaterialComparisonFunc::LessEqual);
const ShaderStageVariant* fragmentVariant = shader->FindVariant(
"ForwardLit",
XCEngine::Resources::ShaderType::Fragment,
XCEngine::Resources::ShaderBackend::D3D12);
ASSERT_NE(fragmentVariant, nullptr);
EXPECT_EQ(
std::string(fragmentVariant->sourceCode.CStr()).find("register("),
std::string::npos);
delete shader;
}
@@ -101,6 +162,15 @@ TEST(BuiltinForwardPipeline_Test, BuiltinUnlitShaderUsesUnityStyleSingleSourceSu
EXPECT_TRUE(pass->fixedFunctionState.depthWriteEnable);
EXPECT_EQ(pass->fixedFunctionState.depthFunc, MaterialComparisonFunc::LessEqual);
const ShaderStageVariant* fragmentVariant = shader->FindVariant(
"Unlit",
XCEngine::Resources::ShaderType::Fragment,
XCEngine::Resources::ShaderBackend::D3D12);
ASSERT_NE(fragmentVariant, nullptr);
EXPECT_EQ(
std::string(fragmentVariant->sourceCode.CStr()).find("register("),
std::string::npos);
delete shader;
}
@@ -129,9 +199,10 @@ TEST(BuiltinForwardPipeline_Test, BuiltinUnlitShaderBuildsVulkanRuntimeSourceWit
XCEngine::Resources::ShaderBackend::Vulkan,
*fragmentVariant);
EXPECT_NE(
runtimeSource.find("cbuffer MaterialConstants : register(b0, space1)"),
std::string::npos);
EXPECT_TRUE(SourceContainsRegisterBinding(
runtimeSource,
"cbuffer MaterialConstants",
"register(b0, space1)"));
EXPECT_NE(runtimeSource.find("BaseColorTexture"), std::string::npos);
EXPECT_NE(runtimeSource.find("space2"), std::string::npos);
EXPECT_NE(runtimeSource.find("LinearClampSampler"), std::string::npos);
@@ -167,10 +238,18 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesUnityStyleUnli
const std::string d3d12Source(
reinterpret_cast<const char*>(d3d12CompileDesc.source.data()),
d3d12CompileDesc.source.size());
EXPECT_NE(d3d12Source.find("BaseColorTexture"), std::string::npos);
EXPECT_NE(d3d12Source.find("LinearClampSampler"), std::string::npos);
EXPECT_EQ(d3d12Source.find("space2"), std::string::npos);
EXPECT_EQ(d3d12Source.find("space3"), std::string::npos);
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"cbuffer MaterialConstants",
"register(b1)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"Texture2D BaseColorTexture",
"register(t0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"SamplerState LinearClampSampler",
"register(s0)"));
const ShaderStageVariant* vulkanFragment = shader->FindVariant(
"Unlit",
@@ -187,7 +266,10 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesUnityStyleUnli
const std::string vulkanSource(
reinterpret_cast<const char*>(vulkanCompileDesc.source.data()),
vulkanCompileDesc.source.size());
EXPECT_NE(vulkanSource.find("cbuffer MaterialConstants : register(b0, space1)"), std::string::npos);
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"cbuffer MaterialConstants",
"register(b0, space1)"));
EXPECT_NE(vulkanSource.find("BaseColorTexture"), std::string::npos);
EXPECT_NE(vulkanSource.find("space2"), std::string::npos);
EXPECT_NE(vulkanSource.find("LinearClampSampler"), std::string::npos);
@@ -227,10 +309,40 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesUnityStyleForw
const std::string d3d12Source(
reinterpret_cast<const char*>(d3d12CompileDesc.source.data()),
d3d12CompileDesc.source.size());
EXPECT_NE(d3d12Source.find("cbuffer LightingConstants : register(b1)"), std::string::npos);
EXPECT_NE(d3d12Source.find("Texture2D ShadowMapTexture : register(t1)"), std::string::npos);
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"cbuffer PerObjectConstants",
"register(b0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"cbuffer LightingConstants",
"register(b1)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"cbuffer MaterialConstants",
"register(b2)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"cbuffer ShadowReceiverConstants",
"register(b3)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"Texture2D BaseColorTexture",
"register(t0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"SamplerState LinearClampSampler",
"register(s0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"Texture2D ShadowMapTexture",
"register(t1)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"SamplerState ShadowMapSampler",
"register(s1)"));
EXPECT_EQ(d3d12Source.find("space0"), std::string::npos);
EXPECT_EQ(d3d12Source.find("space1"), std::string::npos);
EXPECT_EQ(d3d12Source.find("space6"), std::string::npos);
const ShaderStageVariant* vulkanFragment = shader->FindVariant(
"ForwardLit",
@@ -248,14 +360,38 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesUnityStyleForw
const std::string vulkanSource(
reinterpret_cast<const char*>(vulkanCompileDesc.source.data()),
vulkanCompileDesc.source.size());
EXPECT_NE(vulkanSource.find("cbuffer PerObjectConstants : register(b0, space0)"), std::string::npos);
EXPECT_NE(vulkanSource.find("cbuffer LightingConstants : register(b0, space1)"), std::string::npos);
EXPECT_NE(vulkanSource.find("cbuffer MaterialConstants : register(b0, space2)"), std::string::npos);
EXPECT_NE(vulkanSource.find("cbuffer ShadowReceiverConstants : register(b0, space3)"), std::string::npos);
EXPECT_NE(vulkanSource.find("Texture2D BaseColorTexture : register(t0, space4)"), std::string::npos);
EXPECT_NE(vulkanSource.find("SamplerState LinearClampSampler : register(s0, space5)"), std::string::npos);
EXPECT_NE(vulkanSource.find("Texture2D ShadowMapTexture : register(t0, space6)"), std::string::npos);
EXPECT_NE(vulkanSource.find("SamplerState ShadowMapSampler : register(s0, space7)"), std::string::npos);
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"cbuffer PerObjectConstants",
"register(b0, space0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"cbuffer LightingConstants",
"register(b0, space1)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"cbuffer MaterialConstants",
"register(b0, space2)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"cbuffer ShadowReceiverConstants",
"register(b0, space3)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"Texture2D BaseColorTexture",
"register(t0, space4)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"SamplerState LinearClampSampler",
"register(s0, space5)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"Texture2D ShadowMapTexture",
"register(t0, space6)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"SamplerState ShadowMapSampler",
"register(s0, space7)"));
delete shader;
}
@@ -664,11 +800,20 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesUnityStyleFina
const std::string d3d12Source(
reinterpret_cast<const char*>(d3d12CompileDesc.source.data()),
d3d12CompileDesc.source.size());
EXPECT_NE(d3d12Source.find("cbuffer FinalColorConstants : register(b0)"), std::string::npos);
EXPECT_NE(d3d12Source.find("Texture2D gSourceColorTexture : register(t0)"), std::string::npos);
EXPECT_NE(d3d12Source.find("SamplerState gLinearClampSampler : register(s0)"), std::string::npos);
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"cbuffer FinalColorConstants",
"register(b0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"Texture2D gSourceColorTexture",
"register(t0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"SamplerState gLinearClampSampler",
"register(s0)"));
EXPECT_EQ(d3d12Source.find("space0"), std::string::npos);
EXPECT_EQ(d3d12Source.find("space1"), std::string::npos);
EXPECT_EQ(d3d12Source.find("space2"), std::string::npos);
const ShaderStageVariant* vulkanFragment = shader->FindVariant(
"FinalColor",
@@ -681,15 +826,18 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesUnityStyleFina
*pass,
XCEngine::Resources::ShaderBackend::Vulkan,
*vulkanFragment);
EXPECT_NE(
runtimeSource.find("cbuffer FinalColorConstants : register(b0, space0)"),
std::string::npos);
EXPECT_NE(
runtimeSource.find("Texture2D gSourceColorTexture : register(t0, space1)"),
std::string::npos);
EXPECT_NE(
runtimeSource.find("SamplerState gLinearClampSampler : register(s0, space2)"),
std::string::npos);
EXPECT_TRUE(SourceContainsRegisterBinding(
runtimeSource,
"cbuffer FinalColorConstants",
"register(b0, space0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
runtimeSource,
"Texture2D gSourceColorTexture",
"register(t0, space1)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
runtimeSource,
"SamplerState gLinearClampSampler",
"register(s0, space2)"));
ShaderCompileDesc vulkanCompileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
@@ -778,11 +926,20 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesUnityStyleColo
const std::string d3d12Source(
reinterpret_cast<const char*>(d3d12CompileDesc.source.data()),
d3d12CompileDesc.source.size());
EXPECT_NE(d3d12Source.find("cbuffer PostProcessConstants : register(b0)"), std::string::npos);
EXPECT_NE(d3d12Source.find("Texture2D gSourceColorTexture : register(t0)"), std::string::npos);
EXPECT_NE(d3d12Source.find("SamplerState gLinearClampSampler : register(s0)"), std::string::npos);
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"cbuffer PostProcessConstants",
"register(b0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"Texture2D gSourceColorTexture",
"register(t0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"SamplerState gLinearClampSampler",
"register(s0)"));
EXPECT_EQ(d3d12Source.find("space0"), std::string::npos);
EXPECT_EQ(d3d12Source.find("space1"), std::string::npos);
EXPECT_EQ(d3d12Source.find("space2"), std::string::npos);
const ShaderStageVariant* vulkanFragment = shader->FindVariant(
"ColorScale",
@@ -795,15 +952,18 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesUnityStyleColo
*pass,
XCEngine::Resources::ShaderBackend::Vulkan,
*vulkanFragment);
EXPECT_NE(
runtimeSource.find("cbuffer PostProcessConstants : register(b0, space0)"),
std::string::npos);
EXPECT_NE(
runtimeSource.find("Texture2D gSourceColorTexture : register(t0, space1)"),
std::string::npos);
EXPECT_NE(
runtimeSource.find("SamplerState gLinearClampSampler : register(s0, space2)"),
std::string::npos);
EXPECT_TRUE(SourceContainsRegisterBinding(
runtimeSource,
"cbuffer PostProcessConstants",
"register(b0, space0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
runtimeSource,
"Texture2D gSourceColorTexture",
"register(t0, space1)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
runtimeSource,
"SamplerState gLinearClampSampler",
"register(s0, space2)"));
ShaderCompileDesc vulkanCompileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(