rendering: remove builtin authoring register annotations
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@@ -9,7 +9,7 @@ Shader "Builtin Skybox"
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_Tex ("Cubemap (HDR)", Cube) = "white" [Semantic(SkyboxTexture)]
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}
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HLSLINCLUDE
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cbuffer EnvironmentConstants : register(b0)
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cbuffer EnvironmentConstants
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{
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float4 gSkyboxTopColor;
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float4 gSkyboxHorizonColor;
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@@ -19,15 +19,15 @@ Shader "Builtin Skybox"
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float4 gCameraForwardAndUnused;
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};
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cbuffer MaterialConstants : register(b1)
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cbuffer MaterialConstants
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{
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float4 gSkyboxTintAndExposure;
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float4 gSkyboxRotationAndMode;
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};
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Texture2D SkyboxPanoramicTexture : register(t0);
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TextureCube SkyboxTexture : register(t1);
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SamplerState LinearClampSampler : register(s0);
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Texture2D SkyboxPanoramicTexture;
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TextureCube SkyboxTexture;
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SamplerState LinearClampSampler;
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struct VSOutput
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{
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