refactor(rendering): move scene data policy into render pipelines
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@@ -50,6 +50,7 @@ CameraFrameStageSourceBinding ResolveStageSourceBinding(
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struct MockPipelineState {
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int initializeCalls = 0;
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int shutdownCalls = 0;
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int configureRenderSceneDataCalls = 0;
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int renderCalls = 0;
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int recordMainSceneCalls = 0;
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int executeRecordedMainSceneCalls = 0;
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@@ -84,6 +85,7 @@ struct MockPipelineState {
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bool lastBlackboardMainSceneDepthValid = false;
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bool lastBlackboardMainDirectionalShadowValid = false;
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bool lastBlackboardObjectIdColorValid = false;
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std::function<void(const CameraFramePlan&, RenderSceneData&)> configureRenderSceneData = {};
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std::vector<CameraComponent*> renderedCameras;
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std::vector<RenderClearFlags> renderedClearFlags;
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std::vector<XCEngine::Math::Color> renderedClearColors;
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@@ -439,6 +441,18 @@ public:
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return true;
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}
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void ConfigureRenderSceneData(
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const CameraFramePlan& plan,
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RenderSceneData& sceneData) const override {
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++m_state->configureRenderSceneDataCalls;
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if (m_state->configureRenderSceneData) {
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m_state->configureRenderSceneData(plan, sceneData);
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return;
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}
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RenderPipeline::ConfigureRenderSceneData(plan, sceneData);
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}
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void Shutdown() override {
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++m_state->shutdownCalls;
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ShutdownCameraFrameStandalonePasses();
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@@ -1205,6 +1219,40 @@ TEST(CameraRenderer_Test, PromotesSkyboxMaterialIntoEnvironmentFrameData) {
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EXPECT_EQ(state->lastSkyboxMaterial, &skyboxMaterial);
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}
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TEST(CameraRenderer_Test, UsesPipelineSceneDataConfigurationHook) {
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Scene scene("CameraRendererSceneDataHookScene");
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GameObject* cameraObject = scene.CreateGameObject("Camera");
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auto* camera = cameraObject->AddComponent<CameraComponent>();
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camera->SetPrimary(true);
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camera->SetSkyboxEnabled(true);
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XCEngine::Resources::Material skyboxMaterial;
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camera->SetSkyboxMaterial(&skyboxMaterial);
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auto state = std::make_shared<MockPipelineState>();
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state->configureRenderSceneData = [](
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const CameraFramePlan&,
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RenderSceneData& sceneData) {
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sceneData.environment = {};
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sceneData.globalShaderKeywords = {};
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};
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CameraRenderer renderer(std::make_unique<MockPipeline>(state));
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CameraRenderRequest request;
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request.scene = &scene;
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request.camera = camera;
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request.context = CreateValidContext();
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request.surface = RenderSurface(320, 200);
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request.surface.SetDepthAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(1));
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ASSERT_TRUE(renderer.Render(CameraFramePlan::FromRequest(request)));
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EXPECT_EQ(state->configureRenderSceneDataCalls, 1);
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EXPECT_FALSE(state->lastHasSkybox);
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EXPECT_EQ(state->lastEnvironmentMode, RenderEnvironmentMode::None);
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EXPECT_EQ(state->lastSkyboxMaterial, nullptr);
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}
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TEST(CameraRenderer_Test, ExecutesInjectedPreAndPostPassSequencesAroundPipelineRender) {
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Scene scene("CameraRendererPassScene");
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