refactor(rendering): move scene data policy into render pipelines

This commit is contained in:
2026-04-15 21:28:02 +08:00
parent 215c353ace
commit f2eebfc842
5 changed files with 115 additions and 38 deletions

View File

@@ -50,6 +50,7 @@ CameraFrameStageSourceBinding ResolveStageSourceBinding(
struct MockPipelineState {
int initializeCalls = 0;
int shutdownCalls = 0;
int configureRenderSceneDataCalls = 0;
int renderCalls = 0;
int recordMainSceneCalls = 0;
int executeRecordedMainSceneCalls = 0;
@@ -84,6 +85,7 @@ struct MockPipelineState {
bool lastBlackboardMainSceneDepthValid = false;
bool lastBlackboardMainDirectionalShadowValid = false;
bool lastBlackboardObjectIdColorValid = false;
std::function<void(const CameraFramePlan&, RenderSceneData&)> configureRenderSceneData = {};
std::vector<CameraComponent*> renderedCameras;
std::vector<RenderClearFlags> renderedClearFlags;
std::vector<XCEngine::Math::Color> renderedClearColors;
@@ -439,6 +441,18 @@ public:
return true;
}
void ConfigureRenderSceneData(
const CameraFramePlan& plan,
RenderSceneData& sceneData) const override {
++m_state->configureRenderSceneDataCalls;
if (m_state->configureRenderSceneData) {
m_state->configureRenderSceneData(plan, sceneData);
return;
}
RenderPipeline::ConfigureRenderSceneData(plan, sceneData);
}
void Shutdown() override {
++m_state->shutdownCalls;
ShutdownCameraFrameStandalonePasses();
@@ -1205,6 +1219,40 @@ TEST(CameraRenderer_Test, PromotesSkyboxMaterialIntoEnvironmentFrameData) {
EXPECT_EQ(state->lastSkyboxMaterial, &skyboxMaterial);
}
TEST(CameraRenderer_Test, UsesPipelineSceneDataConfigurationHook) {
Scene scene("CameraRendererSceneDataHookScene");
GameObject* cameraObject = scene.CreateGameObject("Camera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
camera->SetSkyboxEnabled(true);
XCEngine::Resources::Material skyboxMaterial;
camera->SetSkyboxMaterial(&skyboxMaterial);
auto state = std::make_shared<MockPipelineState>();
state->configureRenderSceneData = [](
const CameraFramePlan&,
RenderSceneData& sceneData) {
sceneData.environment = {};
sceneData.globalShaderKeywords = {};
};
CameraRenderer renderer(std::make_unique<MockPipeline>(state));
CameraRenderRequest request;
request.scene = &scene;
request.camera = camera;
request.context = CreateValidContext();
request.surface = RenderSurface(320, 200);
request.surface.SetDepthAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(1));
ASSERT_TRUE(renderer.Render(CameraFramePlan::FromRequest(request)));
EXPECT_EQ(state->configureRenderSceneDataCalls, 1);
EXPECT_FALSE(state->lastHasSkybox);
EXPECT_EQ(state->lastEnvironmentMode, RenderEnvironmentMode::None);
EXPECT_EQ(state->lastSkyboxMaterial, nullptr);
}
TEST(CameraRenderer_Test, ExecutesInjectedPreAndPostPassSequencesAroundPipelineRender) {
Scene scene("CameraRendererPassScene");