refactor(rendering): move scene data policy into render pipelines

This commit is contained in:
2026-04-15 21:28:02 +08:00
parent 215c353ace
commit f2eebfc842
5 changed files with 115 additions and 38 deletions

View File

@@ -31,41 +31,6 @@ std::unique_ptr<RenderPipeline> CreatePipelineFromAsset(
return std::make_unique<Pipelines::ScriptableRenderPipelineHost>();
}
Resources::ShaderKeywordSet BuildSceneGlobalShaderKeywords(
const RenderSceneData& sceneData) {
Resources::ShaderKeywordSet keywords = {};
if (sceneData.lighting.HasMainDirectionalShadow()) {
keywords.enabledKeywords.PushBack("XC_MAIN_LIGHT_SHADOWS");
}
Resources::NormalizeShaderKeywordSetInPlace(keywords);
return keywords;
}
RenderEnvironmentData BuildEnvironmentData(const CameraFramePlan& plan) {
RenderEnvironmentData environment = {};
const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
if (plan.request.camera == nullptr ||
mainSceneSurface.GetDepthAttachment() == nullptr ||
!HasRenderClearFlag(plan.request.clearFlags, RenderClearFlags::Color) ||
!plan.request.camera->IsSkyboxEnabled() ||
plan.request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
return environment;
}
if (const Resources::Material* skyboxMaterial = plan.request.camera->GetSkyboxMaterial()) {
environment.mode = RenderEnvironmentMode::MaterialSkybox;
environment.materialSkybox.material = skyboxMaterial;
return environment;
}
environment.mode = RenderEnvironmentMode::ProceduralSkybox;
environment.skybox.topColor = plan.request.camera->GetSkyboxTopColor();
environment.skybox.horizonColor = plan.request.camera->GetSkyboxHorizonColor();
environment.skybox.bottomColor = plan.request.camera->GetSkyboxBottomColor();
return environment;
}
} // namespace
CameraRenderer::CameraRenderer()
@@ -127,10 +92,10 @@ bool CameraRenderer::BuildSceneDataForPlan(
}
outSceneData.lighting.mainDirectionalShadow = shadowState.shadowData;
outSceneData.globalShaderKeywords = BuildSceneGlobalShaderKeywords(outSceneData);
outSceneData.cameraData.clearFlags = plan.request.clearFlags;
outSceneData.environment = BuildEnvironmentData(plan);
if (m_pipeline != nullptr) {
m_pipeline->ConfigureRenderSceneData(plan, outSceneData);
}
if (plan.request.hasClearColorOverride) {
outSceneData.cameraData.clearColor = plan.request.clearColorOverride;
}

View File

@@ -0,0 +1,58 @@
#include <XCEngine/Rendering/RenderPipeline.h>
#include "Components/CameraComponent.h"
#include "Rendering/Execution/CameraFramePlan.h"
namespace XCEngine {
namespace Rendering {
namespace {
Resources::ShaderKeywordSet BuildDefaultSceneGlobalShaderKeywords(
const RenderSceneData& sceneData) {
Resources::ShaderKeywordSet keywords = {};
if (sceneData.lighting.HasMainDirectionalShadow()) {
keywords.enabledKeywords.PushBack("XC_MAIN_LIGHT_SHADOWS");
}
Resources::NormalizeShaderKeywordSetInPlace(keywords);
return keywords;
}
RenderEnvironmentData BuildDefaultEnvironmentData(const CameraFramePlan& plan) {
RenderEnvironmentData environment = {};
const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
if (plan.request.camera == nullptr ||
mainSceneSurface.GetDepthAttachment() == nullptr ||
!HasRenderClearFlag(plan.request.clearFlags, RenderClearFlags::Color) ||
!plan.request.camera->IsSkyboxEnabled() ||
plan.request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
return environment;
}
if (const Resources::Material* skyboxMaterial = plan.request.camera->GetSkyboxMaterial()) {
environment.mode = RenderEnvironmentMode::MaterialSkybox;
environment.materialSkybox.material = skyboxMaterial;
return environment;
}
environment.mode = RenderEnvironmentMode::ProceduralSkybox;
environment.skybox.topColor = plan.request.camera->GetSkyboxTopColor();
environment.skybox.horizonColor = plan.request.camera->GetSkyboxHorizonColor();
environment.skybox.bottomColor = plan.request.camera->GetSkyboxBottomColor();
return environment;
}
} // namespace
void RenderPipeline::ConfigureRenderSceneData(
const CameraFramePlan& plan,
RenderSceneData& sceneData) const {
sceneData.globalShaderKeywords =
BuildDefaultSceneGlobalShaderKeywords(sceneData);
sceneData.environment =
BuildDefaultEnvironmentData(plan);
}
} // namespace Rendering
} // namespace XCEngine