Make D3D12CommandAllocator implement ICommandAllocator interface

This commit is contained in:
2026-03-15 23:50:45 +08:00
parent f063eb9329
commit f231e3dc18

View File

@@ -4,13 +4,14 @@
#include <wrl/client.h> #include <wrl/client.h>
#include "../Enums.h" #include "../Enums.h"
#include "../CommandAllocator.h"
using Microsoft::WRL::ComPtr; using Microsoft::WRL::ComPtr;
namespace XCEngine { namespace XCEngine {
namespace RHI { namespace RHI {
class D3D12CommandAllocator { class D3D12CommandAllocator : public ICommandAllocator {
public: public:
D3D12CommandAllocator(); D3D12CommandAllocator();
~D3D12CommandAllocator(); ~D3D12CommandAllocator();
@@ -18,8 +19,8 @@ public:
bool Initialize(ID3D12Device* device, CommandQueueType type = CommandQueueType::Direct); bool Initialize(ID3D12Device* device, CommandQueueType type = CommandQueueType::Direct);
void Shutdown(); void Shutdown();
void Reset(); void Reset() override;
bool IsReady() const; bool IsReady() const override;
ID3D12CommandAllocator* GetCommandAllocator() const { return m_commandAllocator.Get(); } ID3D12CommandAllocator* GetCommandAllocator() const { return m_commandAllocator.Get(); }