Files
XCEngine/engine/include/XCEngine/RHI/D3D12/D3D12CommandAllocator.h

34 lines
720 B
C++

#pragma once
#include <d3d12.h>
#include <wrl/client.h>
#include "../Enums.h"
#include "../CommandAllocator.h"
using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12CommandAllocator : public ICommandAllocator {
public:
D3D12CommandAllocator();
~D3D12CommandAllocator();
bool Initialize(ID3D12Device* device, CommandQueueType type = CommandQueueType::Direct);
void Shutdown();
void Reset() override;
bool IsReady() const override;
ID3D12CommandAllocator* GetCommandAllocator() const { return m_commandAllocator.Get(); }
private:
ComPtr<ID3D12CommandAllocator> m_commandAllocator;
CommandQueueType m_type;
};
} // namespace RHI
} // namespace XCEngine