docs: update resources API docs
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docs/api/resources/texture/getdepth.md
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docs/api/resources/texture/getdepth.md
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# Texture::GetDepth
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```cpp
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Core::uint32 GetDepth() const
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```
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获取纹理深度。对于 3D 纹理返回体积深度,对于 2D 纹理返回 1。
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**参数:** 无
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**返回:** 纹理深度(像素)
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**线程安全:** ✅
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**示例:**
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```cpp
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Texture tex2D;
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tex2D.Create(1024, 1024, 1, 1,
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TextureType::Texture2D,
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TextureFormat::RGBA8_UNORM,
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nullptr, 0);
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Core::uint32 depth2D = tex2D.GetDepth(); // 返回 1
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Texture tex3D;
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tex3D.Create(64, 64, 32, 1,
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TextureType::Texture3D,
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TextureFormat::RGBA8_UNORM,
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nullptr, 0);
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Core::uint32 depth3D = tex3D.GetDepth(); // 返回 32
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```
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## 相关文档
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- [Texture 总览](texture.md) - 返回类总览
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- [GetWidth](getwidth.md) - 获取纹理宽度
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- [GetHeight](getheight.md) - 获取纹理高度
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