docs: update resources API docs

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2026-03-20 02:35:35 +08:00
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# Shader::SetCompiledBinary
```cpp
void SetCompiledBinary(const Containers::Array<Core::uint8>& binary)
```
设置编译后的着色器二进制数据。
**参数:**
- `binary` - 编译后的二进制数据数组
**返回:**
**线程安全:** ❌ 非线程安全
**复杂度:** O(n) - 复制二进制数据
**示例:**
```cpp
// 假设 compiler 是外部着色器编译器
Containers::Array<Core::uint8> compiledSpirv = compiler.Compile(sourceCode);
shader.SetCompiledBinary(compiledSpirv);
```
## 相关文档
- [Shader 总览](shader.md) - 返回类总览