docs: update resources API docs
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# Shader::GetShaderLanguage
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```cpp
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ShaderLanguage GetShaderLanguage() const
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```
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获取着色器语言。
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**返回:** `ShaderLanguage` - 着色器语言枚举值
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**线程安全:** ❌ 非线程安全
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**复杂度:** O(1)
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**示例:**
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```cpp
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ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>("shaders/vertex.glsl");
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ShaderLanguage lang = shader->GetShaderLanguage();
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if (lang == ShaderLanguage::GLSL) {
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// 这是 GLSL 着色器
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}
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```
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## 相关文档
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- [Shader 总览](shader.md) - 返回类总览
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