docs: update resources API docs
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# Shader::GetGUID
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```cpp
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ResourceGUID GetGUID() const override
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```
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获取着色器资源的全局唯一标识符。
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**返回:** `ResourceGUID` - 全局唯一标识符
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**线程安全:** ✅ 线程安全
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**复杂度:** O(1)
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**示例:**
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```cpp
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ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>("shaders/vertex.glsl");
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ResourceGUID guid = shader->GetGUID();
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```
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## 相关文档
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- [Shader 总览](shader.md) - 返回类总览
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- [IResource](../iresource/iresource.md) - 资源基类
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