docs: update resources API docs
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# Shader::~Shader
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```cpp
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virtual ~Shader()
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```
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析构函数,释放 Shader 对象持有的所有资源。
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**返回:** 无
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**线程安全:** ❌ 非线程安全
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**复杂度:** O(1) - 平凡析构函数
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**示例:**
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```cpp
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{
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Shader vs;
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vs.SetShaderType(ShaderType::Vertex);
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// ...
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} // vs 超出作用域,自动调用析构函数
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```
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## 相关文档
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- [Shader 总览](shader.md) - 返回类总览
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