docs: update resources API docs
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docs/api/resources/material/set-texture.md
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docs/api/resources/material/set-texture.md
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# Material::SetTexture
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```cpp
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void SetTexture(const Containers::String& name, const ResourceHandle<Texture>& texture);
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```
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设置纹理属性。
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**参数:**
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- `name` - 属性名称
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- `texture` - 纹理资源句柄
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**线程安全:** ❌
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**复杂度:** O(1)
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**示例:**
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```cpp
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ResourceHandle<Texture> albedoTex = ResourceManager::Get().Load<Texture>("textures/albedo.png");
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ResourceHandle<Texture> normalTex = ResourceManager::Get().Load<Texture>("textures/normal.png");
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mat->SetTexture("albedoMap", albedoTex);
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mat->SetTexture("normalMap", normalTex);
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```
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## 相关文档
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- [Material](material.md) - 返回类总览
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