docs: update resources API docs
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docs/api/resources/material/set-shader.md
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# Material::SetShader
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```cpp
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void SetShader(const ResourceHandle<class Shader>& shader);
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```
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设置材质使用的着色器。
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**参数:**
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- `shader` - 着色器资源句柄
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**线程安全:** ❌
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**复杂度:** O(1)
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**示例:**
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```cpp
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ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>("shaders/pbr.shader");
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mat->SetShader(shader);
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```
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## 相关文档
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- [Material](material.md) - 返回类总览
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