docs: update resources API docs

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2026-03-20 02:35:35 +08:00
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commit ea756c0177
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# Material::SetShader
```cpp
void SetShader(const ResourceHandle<class Shader>& shader);
```
设置材质使用的着色器。
**参数:**
- `shader` - 着色器资源句柄
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>("shaders/pbr.shader");
mat->SetShader(shader);
```
## 相关文档
- [Material](material.md) - 返回类总览