docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
This commit is contained in:
22
docs/api/rhi/command-list/clear-depth-stencil.md
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22
docs/api/rhi/command-list/clear-depth-stencil.md
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# RHICommandList::ClearDepthStencil
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```cpp
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virtual void ClearDepthStencil(void* depthStencil, float depth, uint8_t stencil) = 0;
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```
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清除深度模板缓冲区。
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**参数:**
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- `depthStencil` - 深度模板缓冲区指针
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- `depth` - 深度值
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- `stencil` - 模板值
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**示例:**
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```cpp
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cmdList->ClearDepthStencil(depthStencil, 1.0f, 0);
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```
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## 相关文档
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- [RHICommandList 总览](command-list.md) - 返回类总览
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22
docs/api/rhi/command-list/clear-render-target.md
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docs/api/rhi/command-list/clear-render-target.md
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# RHICommandList::ClearRenderTarget
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```cpp
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virtual void ClearRenderTarget(void* renderTarget, const float color[4]) = 0;
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```
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清除渲染目标。
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**参数:**
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- `renderTarget` - 渲染目标指针
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- `color` - 清除颜色 [r, g, b, a]
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**示例:**
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```cpp
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float color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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cmdList->ClearRenderTarget(renderTarget, color);
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```
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## 相关文档
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- [RHICommandList 总览](command-list.md) - 返回类总览
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102
docs/api/rhi/command-list/command-list.md
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102
docs/api/rhi/command-list/command-list.md
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# RHICommandList
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**命名空间**: `XCEngine::RHI`
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**类型**: `class` (abstract)
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**描述**: GPU 命令列表抽象接口,用于录制和执行 GPU 命令。
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## 公共方法
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### 命令录制控制
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| 方法 | 文档 |
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|------|------|
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| `Reset` | [详细文档](../../resources/resourcehandle/reset.md) |
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| `Close` | [详细文档](../../core/filewriter/close.md) |
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### 资源状态转换
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| 方法 | 文档 |
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|------|------|
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| `TransitionBarrier` | [详细文档](transition-barrier.md) |
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### 渲染状态设置
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| 方法 | 文档 |
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|------|------|
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| `SetPipelineState` | [详细文档](set-pipeline-state.md) |
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| `SetPrimitiveTopology` | [详细文档](set-primitive-topology.md) |
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| `SetViewport` | [详细文档](set-viewport.md) |
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| `SetViewports` | [详细文档](set-viewports.md) |
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| `SetScissorRect` | [详细文档](set-scissor-rect.md) |
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| `SetScissorRects` | [详细文档](set-scissor-rects.md) |
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| `SetRenderTargets` | [详细文档](set-render-targets.md) |
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### 深度/混合状态
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| 方法 | 文档 |
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|------|------|
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| `SetDepthStencilState` | [详细文档](set-depth-stencil-state.md) |
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| `SetStencilRef` | [详细文档](set-stencil-ref.md) |
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| `SetBlendState` | [详细文档](set-blend-state.md) |
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| `SetBlendFactor` | [详细文档](set-blend-factor.md) |
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### 顶点/索引缓冲
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| 方法 | 文档 |
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|------|------|
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| `SetVertexBuffer` | [详细文档](set-vertex-buffer.md) |
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| `SetVertexBuffers` | [详细文档](set-vertex-buffers.md) |
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| `SetIndexBuffer` | [详细文档](set-index-buffer.md) |
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### 绘制命令
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| 方法 | 文档 |
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|------|------|
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| `Draw` | [详细文档](draw.md) |
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| `DrawIndexed` | [详细文档](draw-indexed.md) |
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### 清除命令
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| 方法 | 文档 |
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|------|------|
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| `Clear` | [详细文档](../../memory/linear-allocator/clear.md) |
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| `ClearRenderTarget` | [详细文档](clear-render-target.md) |
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| `ClearDepthStencil` | [详细文档](clear-depth-stencil.md) |
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### 资源复制
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| 方法 | 文档 |
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|------|------|
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| `CopyResource` | [详细文档](copy-resource.md) |
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### 计算着色器
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| 方法 | 文档 |
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|------|------|
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| `Dispatch` | [详细文档](dispatch.md) |
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### 生命周期
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| 方法 | 文档 |
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|------|------|
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| `Shutdown` | [详细文档](../../threading/task-system/shutdown.md) |
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## 使用示例
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```cpp
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commandList->Reset();
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commandList->SetPipelineState(pipelineState);
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commandList->SetPrimitiveTopology(PrimitiveTopology::TriangleList);
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commandList->SetViewport(viewport);
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commandList->SetRenderTargets(1, &renderTarget, depthStencil);
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commandList->DrawIndexed(indexCount, 1, 0, 0, 0);
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commandList->Close();
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commandQueue->ExecuteCommandLists(1, (void**)&commandList);
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```
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## 相关文档
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- [../rhi/rhi.md](../rhi.md) - RHI 模块总览
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- [RHICommandQueue](../command-queue/command-queue.md) - 命令队列
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21
docs/api/rhi/command-list/copy-resource.md
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docs/api/rhi/command-list/copy-resource.md
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# RHICommandList::CopyResource
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```cpp
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virtual void CopyResource(void* dst, void* src) = 0;
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```
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复制资源。
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**参数:**
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- `dst` - 目标资源
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- `src` - 源资源
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**示例:**
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```cpp
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cmdList->CopyResource(dstTexture, srcTexture);
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```
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## 相关文档
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- [RHICommandList 总览](command-list.md) - 返回类总览
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22
docs/api/rhi/command-list/dispatch.md
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22
docs/api/rhi/command-list/dispatch.md
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# RHICommandList::Dispatch
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```cpp
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virtual void Dispatch(uint32_t x, uint32_t y, uint32_t z) = 0;
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```
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分发计算着色器。
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**参数:**
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- `x` - X 方向线程组数量
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- `y` - Y 方向线程组数量
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- `z` - Z 方向线程组数量
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**示例:**
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```cpp
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cmdList->Dispatch(8, 8, 1); // 分发 8x8x1 线程组
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```
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## 相关文档
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- [RHICommandList 总览](command-list.md) - 返回类总览
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24
docs/api/rhi/command-list/draw-indexed.md
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24
docs/api/rhi/command-list/draw-indexed.md
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# RHICommandList::DrawIndexed
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```cpp
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virtual void DrawIndexed(uint32_t indexCount, uint32_t instanceCount = 1, uint32_t startIndex = 0, int32_t baseVertex = 0, uint32_t startInstance = 0) = 0;
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```
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绘制索引图元。
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**参数:**
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- `indexCount` - 索引数量
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- `instanceCount` - 实例数量(默认1)
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- `startIndex` - 起始索引
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- `baseVertex` - 基础顶点索引
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- `startInstance` - 起始实例索引
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**示例:**
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```cpp
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cmdList->DrawIndexed(36); // 绘制36个索引
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```
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## 相关文档
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- [RHICommandList 总览](command-list.md) - 返回类总览
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23
docs/api/rhi/command-list/draw.md
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23
docs/api/rhi/command-list/draw.md
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# RHICommandList::Draw
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```cpp
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virtual void Draw(uint32_t vertexCount, uint32_t instanceCount = 1, uint32_t startVertex = 0, uint32_t startInstance = 0) = 0;
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```
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绘制调用。
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**参数:**
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- `vertexCount` - 顶点数量
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- `instanceCount` - 实例数量(默认1)
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- `startVertex` - 起始顶点索引
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- `startInstance` - 起始实例索引
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|
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**示例:**
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```cpp
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cmdList->Draw(36); // 绘制36个顶点
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```
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## 相关文档
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|
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- [RHICommandList 总览](command-list.md) - 返回类总览
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201
docs/api/rhi/command-list/methods.md
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201
docs/api/rhi/command-list/methods.md
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# RHICommandList 方法
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## Reset
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```cpp
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virtual void Reset() = 0;
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```
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重置命令列表,开始新的录制。
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## Close
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```cpp
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virtual void Close() = 0;
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```
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关闭命令列表,结束录制。
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## TransitionBarrier
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```cpp
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virtual void TransitionBarrier(void* resource, ResourceStates stateBefore, ResourceStates stateAfter) = 0;
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```
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资源状态转换屏障。
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## SetPipelineState
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```cpp
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virtual void SetPipelineState(void* pso) = 0;
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```
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设置管线状态对象。
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## SetPrimitiveTopology
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```cpp
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virtual void SetPrimitiveTopology(PrimitiveTopology topology) = 0;
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```
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设置图元拓扑。
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## SetViewport
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```cpp
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virtual void SetViewport(const Viewport& viewport) = 0;
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```
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设置视口。
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|
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## SetViewports
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```cpp
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virtual void SetViewports(uint32_t count, const Viewport* viewports) = 0;
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```
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设置多个视口。
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## SetScissorRect
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```cpp
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virtual void SetScissorRect(const Rect& rect) = 0;
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```
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设置裁剪矩形。
|
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|
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## SetScissorRects
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```cpp
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virtual void SetScissorRects(uint32_t count, const Rect* rects) = 0;
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```
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设置多个裁剪矩形。
|
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## SetRenderTargets
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||||
|
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```cpp
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virtual void SetRenderTargets(uint32_t count, void** renderTargets, void* depthStencil = nullptr) = 0;
|
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```
|
||||
|
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设置渲染目标。
|
||||
|
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## SetDepthStencilState
|
||||
|
||||
```cpp
|
||||
virtual void SetDepthStencilState(const DepthStencilState& state) = 0;
|
||||
```
|
||||
|
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设置深度模板状态。
|
||||
|
||||
## SetStencilRef
|
||||
|
||||
```cpp
|
||||
virtual void SetStencilRef(uint8_t ref) = 0;
|
||||
```
|
||||
|
||||
设置模板参考值。
|
||||
|
||||
## SetBlendState
|
||||
|
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```cpp
|
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virtual void SetBlendState(const BlendState& state) = 0;
|
||||
```
|
||||
|
||||
设置混合状态。
|
||||
|
||||
## SetBlendFactor
|
||||
|
||||
```cpp
|
||||
virtual void SetBlendFactor(const float factor[4]) = 0;
|
||||
```
|
||||
|
||||
设置混合因子。
|
||||
|
||||
## SetVertexBuffer
|
||||
|
||||
```cpp
|
||||
virtual void SetVertexBuffer(uint32_t slot, void* buffer, uint64_t offset, uint32_t stride) = 0;
|
||||
```
|
||||
|
||||
设置顶点缓冲。
|
||||
|
||||
## SetVertexBuffers
|
||||
|
||||
```cpp
|
||||
virtual void SetVertexBuffers(uint32_t startSlot, uint32_t count, const uint64_t* buffers, const uint64_t* offsets, const uint32_t* strides) = 0;
|
||||
```
|
||||
|
||||
设置多个顶点缓冲。
|
||||
|
||||
## SetIndexBuffer
|
||||
|
||||
```cpp
|
||||
virtual void SetIndexBuffer(void* buffer, uint64_t offset, Format format) = 0;
|
||||
```
|
||||
|
||||
设置索引缓冲。
|
||||
|
||||
## Draw
|
||||
|
||||
```cpp
|
||||
virtual void Draw(uint32_t vertexCount, uint32_t instanceCount = 1, uint32_t startVertex = 0, uint32_t startInstance = 0) = 0;
|
||||
```
|
||||
|
||||
绘制调用。
|
||||
|
||||
## DrawIndexed
|
||||
|
||||
```cpp
|
||||
virtual void DrawIndexed(uint32_t indexCount, uint32_t instanceCount = 1, uint32_t startIndex = 0, int32_t baseVertex = 0, uint32_t startInstance = 0) = 0;
|
||||
```
|
||||
|
||||
索引绘制调用。
|
||||
|
||||
## Clear
|
||||
|
||||
```cpp
|
||||
virtual void Clear(float r, float g, float b, float a, uint32_t buffers) = 0;
|
||||
```
|
||||
|
||||
清除缓冲。
|
||||
|
||||
## ClearRenderTarget
|
||||
|
||||
```cpp
|
||||
virtual void ClearRenderTarget(void* renderTarget, const float color[4]) = 0;
|
||||
```
|
||||
|
||||
清除渲染目标。
|
||||
|
||||
## ClearDepthStencil
|
||||
|
||||
```cpp
|
||||
virtual void ClearDepthStencil(void* depthStencil, float depth, uint8_t stencil) = 0;
|
||||
```
|
||||
|
||||
清除深度模板。
|
||||
|
||||
## CopyResource
|
||||
|
||||
```cpp
|
||||
virtual void CopyResource(void* dst, void* src) = 0;
|
||||
```
|
||||
|
||||
复制资源。
|
||||
|
||||
## Dispatch
|
||||
|
||||
```cpp
|
||||
virtual void Dispatch(uint32_t x, uint32_t y, uint32_t z) = 0;
|
||||
```
|
||||
|
||||
分发计算着色器。
|
||||
|
||||
## Shutdown
|
||||
|
||||
```cpp
|
||||
virtual void Shutdown() = 0;
|
||||
```
|
||||
|
||||
释放命令列表资源。
|
||||
21
docs/api/rhi/command-list/set-blend-factor.md
Normal file
21
docs/api/rhi/command-list/set-blend-factor.md
Normal file
@@ -0,0 +1,21 @@
|
||||
# RHICommandList::SetBlendFactor
|
||||
|
||||
```cpp
|
||||
virtual void SetBlendFactor(const float factor[4]) = 0;
|
||||
```
|
||||
|
||||
设置混合因子。
|
||||
|
||||
**参数:**
|
||||
- `factor` - 混合因子数组 [r, g, b, a]
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
float factor[4] = {0.5f, 0.5f, 0.5f, 1.0f};
|
||||
cmdList->SetBlendFactor(factor);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [RHICommandList 总览](command-list.md) - 返回类总览
|
||||
23
docs/api/rhi/command-list/set-blend-state.md
Normal file
23
docs/api/rhi/command-list/set-blend-state.md
Normal file
@@ -0,0 +1,23 @@
|
||||
# RHICommandList::SetBlendState
|
||||
|
||||
```cpp
|
||||
virtual void SetBlendState(const BlendState& state) = 0;
|
||||
```
|
||||
|
||||
设置混合状态。
|
||||
|
||||
**参数:**
|
||||
- `state` - 混合状态结构体
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
BlendState blendState;
|
||||
blendState.alphaToCoverageEnable = false;
|
||||
blendState.independentBlendEnable = false;
|
||||
cmdList->SetBlendState(blendState);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [RHICommandList 总览](command-list.md) - 返回类总览
|
||||
24
docs/api/rhi/command-list/set-depth-stencil-state.md
Normal file
24
docs/api/rhi/command-list/set-depth-stencil-state.md
Normal file
@@ -0,0 +1,24 @@
|
||||
# RHICommandList::SetDepthStencilState
|
||||
|
||||
```cpp
|
||||
virtual void SetDepthStencilState(const DepthStencilState& state) = 0;
|
||||
```
|
||||
|
||||
设置深度模板状态。
|
||||
|
||||
**参数:**
|
||||
- `state` - 深度模板状态结构体
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
DepthStencilState dsState;
|
||||
dsState.depthEnable = true;
|
||||
dsState.depthWriteMask = true;
|
||||
dsState.depthFunc = ComparisonFunc::Less;
|
||||
cmdList->SetDepthStencilState(dsState);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [RHICommandList 总览](command-list.md) - 返回类总览
|
||||
22
docs/api/rhi/command-list/set-index-buffer.md
Normal file
22
docs/api/rhi/command-list/set-index-buffer.md
Normal file
@@ -0,0 +1,22 @@
|
||||
# RHICommandList::SetIndexBuffer
|
||||
|
||||
```cpp
|
||||
virtual void SetIndexBuffer(void* buffer, uint64_t offset, Format format) = 0;
|
||||
```
|
||||
|
||||
设置索引缓冲区。
|
||||
|
||||
**参数:**
|
||||
- `buffer` - 索引缓冲区指针
|
||||
- `offset` - 数据偏移量
|
||||
- `format` - 索引格式(R16_UINT 或 R32_UINT)
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
cmdList->SetIndexBuffer(indexBuffer, 0, Format::R16_UINT);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [RHICommandList 总览](command-list.md) - 返回类总览
|
||||
20
docs/api/rhi/command-list/set-pipeline-state.md
Normal file
20
docs/api/rhi/command-list/set-pipeline-state.md
Normal file
@@ -0,0 +1,20 @@
|
||||
# RHICommandList::SetPipelineState
|
||||
|
||||
```cpp
|
||||
virtual void SetPipelineState(void* pso) = 0;
|
||||
```
|
||||
|
||||
设置渲染管线状态对象。
|
||||
|
||||
**参数:**
|
||||
- `pso` - 管线状态对象指针
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
cmdList->SetPipelineState(pipelineState);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [RHICommandList 总览](command-list.md) - 返回类总览
|
||||
20
docs/api/rhi/command-list/set-primitive-topology.md
Normal file
20
docs/api/rhi/command-list/set-primitive-topology.md
Normal file
@@ -0,0 +1,20 @@
|
||||
# RHICommandList::SetPrimitiveTopology
|
||||
|
||||
```cpp
|
||||
virtual void SetPrimitiveTopology(PrimitiveTopology topology) = 0;
|
||||
```
|
||||
|
||||
设置图元拓扑类型。
|
||||
|
||||
**参数:**
|
||||
- `topology` - 图元拓扑类型(点、线、三角形等)
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
cmdList->SetPrimitiveTopology(PrimitiveTopology::TriangleList);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [RHICommandList 总览](command-list.md) - 返回类总览
|
||||
23
docs/api/rhi/command-list/set-render-targets.md
Normal file
23
docs/api/rhi/command-list/set-render-targets.md
Normal file
@@ -0,0 +1,23 @@
|
||||
# RHICommandList::SetRenderTargets
|
||||
|
||||
```cpp
|
||||
virtual void SetRenderTargets(uint32_t count, void** renderTargets, void* depthStencil = nullptr) = 0;
|
||||
```
|
||||
|
||||
设置渲染目标和深度模板缓冲区。
|
||||
|
||||
**参数:**
|
||||
- `count` - 渲染目标数量
|
||||
- `renderTargets` - 渲染目标数组
|
||||
- `depthStencil` - 深度模板缓冲区(可选)
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
void* targets[1] = {renderTarget};
|
||||
cmdList->SetRenderTargets(1, targets, depthStencil);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [RHICommandList 总览](command-list.md) - 返回类总览
|
||||
25
docs/api/rhi/command-list/set-scissor-rect.md
Normal file
25
docs/api/rhi/command-list/set-scissor-rect.md
Normal file
@@ -0,0 +1,25 @@
|
||||
# RHICommandList::SetScissorRect
|
||||
|
||||
```cpp
|
||||
virtual void SetScissorRect(const Rect& rect) = 0;
|
||||
```
|
||||
|
||||
设置裁剪矩形。
|
||||
|
||||
**参数:**
|
||||
- `rect` - 裁剪矩形结构体
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
Rect rect;
|
||||
rect.left = 0;
|
||||
rect.top = 0;
|
||||
rect.right = 640;
|
||||
rect.bottom = 480;
|
||||
cmdList->SetScissorRect(rect);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [RHICommandList 总览](command-list.md) - 返回类总览
|
||||
24
docs/api/rhi/command-list/set-scissor-rects.md
Normal file
24
docs/api/rhi/command-list/set-scissor-rects.md
Normal file
@@ -0,0 +1,24 @@
|
||||
# RHICommandList::SetScissorRects
|
||||
|
||||
```cpp
|
||||
virtual void SetScissorRects(uint32_t count, const Rect* rects) = 0;
|
||||
```
|
||||
|
||||
设置多个裁剪矩形。
|
||||
|
||||
**参数:**
|
||||
- `count` - 裁剪矩形数量
|
||||
- `rects` - 裁剪矩形数组指针
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
Rect rects[2];
|
||||
rects[0] = {0, 0, 640, 480};
|
||||
rects[1] = {640, 0, 640, 480};
|
||||
cmdList->SetScissorRects(2, rects);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [RHICommandList 总览](command-list.md) - 返回类总览
|
||||
20
docs/api/rhi/command-list/set-stencil-ref.md
Normal file
20
docs/api/rhi/command-list/set-stencil-ref.md
Normal file
@@ -0,0 +1,20 @@
|
||||
# RHICommandList::SetStencilRef
|
||||
|
||||
```cpp
|
||||
virtual void SetStencilRef(uint8_t ref) = 0;
|
||||
```
|
||||
|
||||
设置模板参考值。
|
||||
|
||||
**参数:**
|
||||
- `ref` - 模板参考值
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
cmdList->SetStencilRef(0xFF);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [RHICommandList 总览](command-list.md) - 返回类总览
|
||||
23
docs/api/rhi/command-list/set-vertex-buffer.md
Normal file
23
docs/api/rhi/command-list/set-vertex-buffer.md
Normal file
@@ -0,0 +1,23 @@
|
||||
# RHICommandList::SetVertexBuffer
|
||||
|
||||
```cpp
|
||||
virtual void SetVertexBuffer(uint32_t slot, void* buffer, uint64_t offset, uint32_t stride) = 0;
|
||||
```
|
||||
|
||||
设置顶点缓冲区。
|
||||
|
||||
**参数:**
|
||||
- `slot` - 顶点缓冲区槽位
|
||||
- `buffer` - 顶点缓冲区指针
|
||||
- `offset` - 数据偏移量
|
||||
- `stride` - 顶点步长
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
cmdList->SetVertexBuffer(0, vertexBuffer, 0, sizeof(Vertex));
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [RHICommandList 总览](command-list.md) - 返回类总览
|
||||
27
docs/api/rhi/command-list/set-vertex-buffers.md
Normal file
27
docs/api/rhi/command-list/set-vertex-buffers.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# RHICommandList::SetVertexBuffers
|
||||
|
||||
```cpp
|
||||
virtual void SetVertexBuffers(uint32_t startSlot, uint32_t count, const uint64_t* buffers, const uint64_t* offsets, const uint32_t* strides) = 0;
|
||||
```
|
||||
|
||||
设置多个顶点缓冲区。
|
||||
|
||||
**参数:**
|
||||
- `startSlot` - 起始槽位
|
||||
- `count` - 缓冲区数量
|
||||
- `buffers` - 缓冲区指针数组
|
||||
- `offsets` - 偏移量数组
|
||||
- `strides` - 步长数组
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
uint64_t buffers[2] = {(uint64_t)vb1, (uint64_t)vb2};
|
||||
uint64_t offsets[2] = {0, 0};
|
||||
uint32_t strides[2] = {sizeof(Vertex), sizeof(Vertex)};
|
||||
cmdList->SetVertexBuffers(0, 2, buffers, offsets, strides);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [RHICommandList 总览](command-list.md) - 返回类总览
|
||||
27
docs/api/rhi/command-list/set-viewport.md
Normal file
27
docs/api/rhi/command-list/set-viewport.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# RHICommandList::SetViewport
|
||||
|
||||
```cpp
|
||||
virtual void SetViewport(const Viewport& viewport) = 0;
|
||||
```
|
||||
|
||||
设置视口。
|
||||
|
||||
**参数:**
|
||||
- `viewport` - 视口结构体
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
Viewport vp;
|
||||
vp.topLeftX = 0;
|
||||
vp.topLeftY = 0;
|
||||
vp.width = 1280;
|
||||
vp.height = 720;
|
||||
vp.minDepth = 0.0f;
|
||||
vp.maxDepth = 1.0f;
|
||||
cmdList->SetViewport(vp);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [RHICommandList 总览](command-list.md) - 返回类总览
|
||||
24
docs/api/rhi/command-list/set-viewports.md
Normal file
24
docs/api/rhi/command-list/set-viewports.md
Normal file
@@ -0,0 +1,24 @@
|
||||
# RHICommandList::SetViewports
|
||||
|
||||
```cpp
|
||||
virtual void SetViewports(uint32_t count, const Viewport* viewports) = 0;
|
||||
```
|
||||
|
||||
设置多个视口。
|
||||
|
||||
**参数:**
|
||||
- `count` - 视口数量
|
||||
- `viewports` - 视口数组指针
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
Viewport viewports[2];
|
||||
viewports[0] = {0, 0, 640, 720, 0.0f, 1.0f};
|
||||
viewports[1] = {640, 0, 640, 720, 0.0f, 1.0f};
|
||||
cmdList->SetViewports(2, viewports);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [RHICommandList 总览](command-list.md) - 返回类总览
|
||||
23
docs/api/rhi/command-list/transition-barrier.md
Normal file
23
docs/api/rhi/command-list/transition-barrier.md
Normal file
@@ -0,0 +1,23 @@
|
||||
# RHICommandList::TransitionBarrier
|
||||
|
||||
```cpp
|
||||
virtual void TransitionBarrier(void* resource, ResourceStates stateBefore, ResourceStates stateAfter) = 0;
|
||||
```
|
||||
|
||||
设置资源状态转换屏障,确保 GPU 资源在状态转换前完成所有操作。
|
||||
|
||||
**参数:**
|
||||
- `resource` - 目标资源指针
|
||||
- `stateBefore` - 转换前的资源状态
|
||||
- `stateAfter` - 转换后的资源状态
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
// 将纹理从渲染目标状态转换到着色器读取状态
|
||||
cmdList->TransitionBarrier(texture, ResourceStates::RenderTarget, ResourceStates::ShaderResource);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [RHICommandList 总览](command-list.md) - 返回类总览
|
||||
Reference in New Issue
Block a user