Rename Impl classes to follow Unity naming convention
- SelectionManagerImpl -> SelectionManager - EditorContextImpl -> EditorContext - Removed unused SceneManagerImpl and ISceneManager The Impl suffix was inconsistent with Unity naming conventions.
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@@ -1,6 +1,6 @@
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#include "Application.h"
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#include "Layers/EditorLayer.h"
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#include "Core/EditorContextImpl.h"
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#include "Core/EditorContext.h"
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#include "Core/EditorConsoleSink.h"
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#include <XCEngine/Debug/Logger.h>
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#include <XCEngine/Debug/FileLogSink.h>
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@@ -118,7 +118,7 @@ bool Application::Initialize(HWND hwnd) {
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m_srvHeap->GetCPUDescriptorHandleForHeapStart(),
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m_srvHeap->GetGPUDescriptorHandleForHeapStart());
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m_editorContext = std::make_shared<EditorContextImpl>();
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m_editorContext = std::make_shared<EditorContext>();
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m_editorContext->SetProjectPath(exeDir);
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m_editorLayer = new EditorLayer();
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