Files
XCEngine/editor/src/Application.cpp
ssdfasd dc63808a65 Rename Impl classes to follow Unity naming convention
- SelectionManagerImpl -> SelectionManager
- EditorContextImpl -> EditorContext
- Removed unused SceneManagerImpl and ISceneManager

The Impl suffix was inconsistent with Unity naming conventions.
2026-03-25 16:20:21 +08:00

306 lines
11 KiB
C++

#include "Application.h"
#include "Layers/EditorLayer.h"
#include "Core/EditorContext.h"
#include "Core/EditorConsoleSink.h"
#include <XCEngine/Debug/Logger.h>
#include <XCEngine/Debug/FileLogSink.h>
#include <XCEngine/Debug/ConsoleLogSink.h>
#include <imgui_impl_win32.h>
#include <imgui_impl_dx12.h>
#include <imgui_internal.h>
#include <stdio.h>
#include <windows.h>
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
static LONG WINAPI GlobalExceptionFilter(EXCEPTION_POINTERS* exceptionPointers) {
const char* logPath = "D:\\Xuanchi\\Main\\XCEngine\\editor\\bin\\Release\\crash.log";
FILE* f = fopen(logPath, "a");
if (f) {
fprintf(f, "[CRASH] ExceptionCode=0x%08X, Address=0x%p\n",
exceptionPointers->ExceptionRecord->ExceptionCode,
exceptionPointers->ExceptionRecord->ExceptionAddress);
fclose(f);
}
fprintf(stderr, "[CRASH] ExceptionCode=0x%08X, Address=0x%p\n",
exceptionPointers->ExceptionRecord->ExceptionCode,
exceptionPointers->ExceptionRecord->ExceptionAddress);
return EXCEPTION_EXECUTE_HANDLER;
}
namespace XCEngine {
namespace Editor {
Application& Application::Get() {
static Application instance;
return instance;
}
bool Application::Initialize(HWND hwnd) {
// Set global exception filter first to catch any crashes
SetUnhandledExceptionFilter(GlobalExceptionFilter);
// Redirect stderr to log file to capture ImGui errors
{
wchar_t exePath[MAX_PATH];
GetModuleFileNameW(nullptr, exePath, MAX_PATH);
std::wstring exeDirW(exePath);
size_t pos = exeDirW.find_last_of(L"\\/");
if (pos != std::wstring::npos) {
exeDirW = exeDirW.substr(0, pos);
}
std::string exeDir;
int len = WideCharToMultiByte(CP_UTF8, 0, exeDirW.c_str(), -1, nullptr, 0, nullptr, nullptr);
if (len > 0) {
exeDir.resize(len - 1);
WideCharToMultiByte(CP_UTF8, 0, exeDirW.c_str(), -1, &exeDir[0], len, nullptr, nullptr);
}
std::string stderrPath = exeDir + "\\stderr.log";
freopen(stderrPath.c_str(), "w", stderr);
fprintf(stderr, "[TEST] stderr redirection test - this should appear in stderr.log\n");
fflush(stderr);
}
// Initialize logging first
Debug::Logger::Get().AddSink(std::make_unique<Debug::ConsoleLogSink>());
Debug::Logger::Get().AddSink(std::make_unique<Debug::EditorConsoleSink>());
// Get exe directory for log file path
wchar_t exePath[MAX_PATH];
GetModuleFileNameW(nullptr, exePath, MAX_PATH);
std::wstring exeDirW(exePath);
size_t pos = exeDirW.find_last_of(L"\\/");
if (pos != std::wstring::npos) {
exeDirW = exeDirW.substr(0, pos);
}
std::string exeDir;
int len = WideCharToMultiByte(CP_UTF8, 0, exeDirW.c_str(), -1, nullptr, 0, nullptr, nullptr);
if (len > 0) {
exeDir.resize(len - 1);
WideCharToMultiByte(CP_UTF8, 0, exeDirW.c_str(), -1, &exeDir[0], len, nullptr, nullptr);
}
std::string logPath = exeDir + "\\editor.log";
Debug::Logger::Get().AddSink(std::make_unique<Debug::FileLogSink>(logPath.c_str()));
Debug::Logger::Get().Info(Debug::LogCategory::General, "Editor Application starting...");
Debug::Logger::Get().Info(Debug::LogCategory::General, ("Log file: " + logPath).c_str());
m_hwnd = hwnd;
if (!CreateDevice()) {
MessageBoxW(hwnd, L"Failed to create D3D12 device", L"Error", MB_OK | MB_ICONERROR);
return false;
}
if (!CreateRenderTarget()) {
MessageBoxW(hwnd, L"Failed to create render target", L"Error", MB_OK | MB_ICONERROR);
return false;
}
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
io.Fonts->AddFontFromFileTTF("C:/Windows/Fonts/msyh.ttc", 16.0f);
io.Fonts->AddFontDefault();
unsigned char* pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
ApplyUnityDarkTheme();
ImGui_ImplWin32_Init(hwnd);
ImGui_ImplDX12_Init(m_device, 3, DXGI_FORMAT_R8G8B8A8_UNORM, m_srvHeap,
m_srvHeap->GetCPUDescriptorHandleForHeapStart(),
m_srvHeap->GetGPUDescriptorHandleForHeapStart());
m_editorContext = std::make_shared<EditorContext>();
m_editorContext->SetProjectPath(exeDir);
m_editorLayer = new EditorLayer();
m_editorLayer->SetContext(m_editorContext);
m_layerStack.pushLayer(std::unique_ptr<Core::Layer>(m_editorLayer));
m_layerStack.onAttach();
return true;
}
void Application::Shutdown() {
m_layerStack.onDetach();
ImGui_ImplDX12_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
CleanupRenderTarget();
if (m_fence) m_fence->Release();
if (m_commandList) m_commandList->Release();
if (m_commandAllocator) m_commandAllocator->Release();
if (m_commandQueue) m_commandQueue->Release();
if (m_rtvHeap) m_rtvHeap->Release();
if (m_srvHeap) m_srvHeap->Release();
if (m_swapChain) m_swapChain->Release();
if (m_device) m_device->Release();
}
void Application::Render() {
ImGui_ImplDX12_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
m_layerStack.onImGuiRender();
ImGui::Render();
m_frameIndex = m_swapChain->GetCurrentBackBufferIndex();
m_commandAllocator->Reset();
m_commandList->Reset(m_commandAllocator, nullptr);
D3D12_RESOURCE_BARRIER barrier = {};
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barrier.Transition.pResource = m_renderTargets[m_frameIndex];
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
m_commandList->ResourceBarrier(1, &barrier);
float clearColor[4] = { 0.12f, 0.12f, 0.12f, 1.0f };
D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle = m_rtvHeap->GetCPUDescriptorHandleForHeapStart();
rtvHandle.ptr += m_frameIndex * m_rtvDescriptorSize;
m_commandList->ClearRenderTargetView(rtvHandle, clearColor, 0, nullptr);
m_commandList->OMSetRenderTargets(1, &rtvHandle, FALSE, nullptr);
ID3D12DescriptorHeap* heaps[] = { m_srvHeap };
m_commandList->SetDescriptorHeaps(1, heaps);
ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), m_commandList);
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT;
m_commandList->ResourceBarrier(1, &barrier);
m_commandList->Close();
ID3D12CommandList* cmdLists[] = { m_commandList };
m_commandQueue->ExecuteCommandLists(1, cmdLists);
m_swapChain->Present(1, 0);
m_fenceValue++;
m_commandQueue->Signal(m_fence, m_fenceValue);
if (m_fence->GetCompletedValue() < m_fenceValue) {
m_fence->SetEventOnCompletion(m_fenceValue, nullptr);
}
}
void Application::OnResize(int width, int height) {
if (width <= 0 || height <= 0) return;
m_width = width;
m_height = height;
CleanupRenderTarget();
if (m_swapChain) {
DXGI_SWAP_CHAIN_DESC desc;
m_swapChain->GetDesc(&desc);
m_swapChain->ResizeBuffers(3, width, height, desc.BufferDesc.Format, desc.Flags);
}
CreateRenderTarget();
}
bool Application::CreateDevice() {
HRESULT hr = D3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device));
if (FAILED(hr)) {
return false;
}
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
queueDesc.Priority = 0;
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
queueDesc.NodeMask = 0;
hr = m_device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&m_commandQueue));
if (FAILED(hr)) return false;
hr = m_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&m_commandAllocator));
if (FAILED(hr)) return false;
hr = m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_commandAllocator, nullptr, IID_PPV_ARGS(&m_commandList));
if (FAILED(hr)) return false;
m_commandList->Close();
hr = m_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&m_fence));
if (FAILED(hr)) return false;
IDXGIFactory4* factory = nullptr;
hr = CreateDXGIFactory1(IID_PPV_ARGS(&factory));
if (FAILED(hr)) return false;
DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {};
swapChainDesc.BufferCount = 3;
swapChainDesc.Width = m_width;
swapChainDesc.Height = m_height;
swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
swapChainDesc.SampleDesc.Count = 1;
IDXGISwapChain1* swapChain1 = nullptr;
hr = factory->CreateSwapChainForHwnd(m_commandQueue, m_hwnd, &swapChainDesc, nullptr, nullptr, &swapChain1);
factory->Release();
if (FAILED(hr)) return false;
hr = swapChain1->QueryInterface(IID_PPV_ARGS(&m_swapChain));
swapChain1->Release();
if (FAILED(hr)) return false;
D3D12_DESCRIPTOR_HEAP_DESC rtvDesc = {};
rtvDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
rtvDesc.NumDescriptors = 3;
rtvDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
hr = m_device->CreateDescriptorHeap(&rtvDesc, IID_PPV_ARGS(&m_rtvHeap));
if (FAILED(hr)) return false;
m_rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
D3D12_DESCRIPTOR_HEAP_DESC srvDesc = {};
srvDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
srvDesc.NumDescriptors = 1;
srvDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
hr = m_device->CreateDescriptorHeap(&srvDesc, IID_PPV_ARGS(&m_srvHeap));
if (FAILED(hr)) return false;
return true;
}
bool Application::CreateRenderTarget() {
if (!m_swapChain || !m_device || !m_rtvHeap) return false;
for (UINT i = 0; i < 3; i++) {
HRESULT hr = m_swapChain->GetBuffer(i, IID_PPV_ARGS(&m_renderTargets[i]));
if (FAILED(hr)) return false;
D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle = m_rtvHeap->GetCPUDescriptorHandleForHeapStart();
rtvHandle.ptr += i * m_rtvDescriptorSize;
m_device->CreateRenderTargetView(m_renderTargets[i], nullptr, rtvHandle);
}
return true;
}
void Application::CleanupRenderTarget() {
for (UINT i = 0; i < 3; i++) {
if (m_renderTargets[i]) {
m_renderTargets[i]->Release();
m_renderTargets[i] = nullptr;
}
}
}
}
}