feat: 实现 D3D12Sampler 采样器类
- 添加 D3D12Sampler.h/cpp - 支持采样器描述符 - 测试通过
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@@ -91,6 +91,7 @@ add_library(XCEngine STATIC
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include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h
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include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h
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include/XCEngine/RHI/D3D12/D3D12Buffer.h
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include/XCEngine/RHI/D3D12/D3D12Buffer.h
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include/XCEngine/RHI/D3D12/D3D12PipelineState.h
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include/XCEngine/RHI/D3D12/D3D12PipelineState.h
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include/XCEngine/RHI/D3D12/D3D12Sampler.h
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include/XCEngine/RHI/D3D12/D3D12Texture.h
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include/XCEngine/RHI/D3D12/D3D12Texture.h
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include/XCEngine/RHI/D3D12/D3D12RootSignature.h
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include/XCEngine/RHI/D3D12/D3D12RootSignature.h
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include/XCEngine/RHI/D3D12/D3D12SwapChain.h
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include/XCEngine/RHI/D3D12/D3D12SwapChain.h
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@@ -103,6 +104,7 @@ add_library(XCEngine STATIC
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src/RHI/D3D12DescriptorHeap.cpp
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src/RHI/D3D12DescriptorHeap.cpp
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src/RHI/D3D12Buffer.cpp
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src/RHI/D3D12Buffer.cpp
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src/RHI/D3D12PipelineState.cpp
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src/RHI/D3D12PipelineState.cpp
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src/RHI/D3D12Sampler.cpp
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src/RHI/D3D12Texture.cpp
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src/RHI/D3D12Texture.cpp
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src/RHI/D3D12RootSignature.cpp
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src/RHI/D3D12RootSignature.cpp
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src/RHI/D3D12SwapChain.cpp
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src/RHI/D3D12SwapChain.cpp
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28
engine/include/XCEngine/RHI/D3D12/D3D12Sampler.h
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28
engine/include/XCEngine/RHI/D3D12/D3D12Sampler.h
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@@ -0,0 +1,28 @@
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#pragma once
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#include <d3d12.h>
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#include <wrl/client.h>
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#include "D3D12Enum.h"
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using Microsoft::WRL::ComPtr;
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namespace XCEngine {
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namespace RHI {
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class D3D12Sampler {
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public:
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D3D12Sampler();
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~D3D12Sampler();
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bool Initialize(ID3D12Device* device, const D3D12_SAMPLER_DESC& desc);
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void Shutdown();
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D3D12_SAMPLER_DESC GetDesc() const { return m_desc; }
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private:
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D3D12_SAMPLER_DESC m_desc;
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};
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} // namespace RHI
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} // namespace XCEngine
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24
engine/src/RHI/D3D12Sampler.cpp
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24
engine/src/RHI/D3D12Sampler.cpp
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@@ -0,0 +1,24 @@
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#include "XCEngine/RHI/D3D12/D3D12Sampler.h"
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namespace XCEngine {
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namespace RHI {
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D3D12Sampler::D3D12Sampler() {
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memset(&m_desc, 0, sizeof(D3D12_SAMPLER_DESC));
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}
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D3D12Sampler::~D3D12Sampler() {
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Shutdown();
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}
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bool D3D12Sampler::Initialize(ID3D12Device* device, const D3D12_SAMPLER_DESC& desc) {
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m_desc = desc;
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return true;
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}
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void D3D12Sampler::Shutdown() {
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memset(&m_desc, 0, sizeof(D3D12_SAMPLER_DESC));
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}
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} // namespace RHI
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} // namespace XCEngine
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