diff --git a/engine/CMakeLists.txt b/engine/CMakeLists.txt index b5c5ae26..67d19379 100644 --- a/engine/CMakeLists.txt +++ b/engine/CMakeLists.txt @@ -91,6 +91,7 @@ add_library(XCEngine STATIC include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h include/XCEngine/RHI/D3D12/D3D12Buffer.h include/XCEngine/RHI/D3D12/D3D12PipelineState.h + include/XCEngine/RHI/D3D12/D3D12Sampler.h include/XCEngine/RHI/D3D12/D3D12Texture.h include/XCEngine/RHI/D3D12/D3D12RootSignature.h include/XCEngine/RHI/D3D12/D3D12SwapChain.h @@ -103,6 +104,7 @@ add_library(XCEngine STATIC src/RHI/D3D12DescriptorHeap.cpp src/RHI/D3D12Buffer.cpp src/RHI/D3D12PipelineState.cpp + src/RHI/D3D12Sampler.cpp src/RHI/D3D12Texture.cpp src/RHI/D3D12RootSignature.cpp src/RHI/D3D12SwapChain.cpp diff --git a/engine/include/XCEngine/RHI/D3D12/D3D12Sampler.h b/engine/include/XCEngine/RHI/D3D12/D3D12Sampler.h new file mode 100644 index 00000000..619abb37 --- /dev/null +++ b/engine/include/XCEngine/RHI/D3D12/D3D12Sampler.h @@ -0,0 +1,28 @@ +#pragma once + +#include +#include + +#include "D3D12Enum.h" + +using Microsoft::WRL::ComPtr; + +namespace XCEngine { +namespace RHI { + +class D3D12Sampler { +public: + D3D12Sampler(); + ~D3D12Sampler(); + + bool Initialize(ID3D12Device* device, const D3D12_SAMPLER_DESC& desc); + void Shutdown(); + + D3D12_SAMPLER_DESC GetDesc() const { return m_desc; } + +private: + D3D12_SAMPLER_DESC m_desc; +}; + +} // namespace RHI +} // namespace XCEngine diff --git a/engine/src/RHI/D3D12Sampler.cpp b/engine/src/RHI/D3D12Sampler.cpp new file mode 100644 index 00000000..b5d19e70 --- /dev/null +++ b/engine/src/RHI/D3D12Sampler.cpp @@ -0,0 +1,24 @@ +#include "XCEngine/RHI/D3D12/D3D12Sampler.h" + +namespace XCEngine { +namespace RHI { + +D3D12Sampler::D3D12Sampler() { + memset(&m_desc, 0, sizeof(D3D12_SAMPLER_DESC)); +} + +D3D12Sampler::~D3D12Sampler() { + Shutdown(); +} + +bool D3D12Sampler::Initialize(ID3D12Device* device, const D3D12_SAMPLER_DESC& desc) { + m_desc = desc; + return true; +} + +void D3D12Sampler::Shutdown() { + memset(&m_desc, 0, sizeof(D3D12_SAMPLER_DESC)); +} + +} // namespace RHI +} // namespace XCEngine