docs: update TEST_SPEC.md and README.md to reflect new directory structure
- TEST_SPEC.md: Updated test directory structure to reflect Core/Asset, Core/IO, and Resources/<Type> subdirectories - TEST_SPEC.md: Updated module names and test counts (852 total) - TEST_SPEC.md: Updated build commands for new Resources subdirectories - README.md: Updated engine structure with Core/Asset/ and Core/IO/ - README.md: Updated Resources section with layered architecture - README.md: Updated test coverage table with accurate counts
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@@ -1,4 +1,4 @@
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#include "Resources/AudioClip.h"
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#include <XCEngine/Resources/AudioClip/AudioClip.h>
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namespace XCEngine {
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namespace Resources {
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@@ -1,6 +1,6 @@
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#include "Resources/AudioLoader.h"
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#include "Resources/ResourceManager.h"
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#include "Resources/ResourceTypes.h"
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#include <XCEngine/Resources/AudioClip/AudioLoader.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <cstring>
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namespace XCEngine {
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@@ -1,5 +1,6 @@
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#include "Resources/Material.h"
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#include "Resources/Shader.h"
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#include <XCEngine/Resources/Material/Material.h>
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#include <XCEngine/Resources/Shader/Shader.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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namespace XCEngine {
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namespace Resources {
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@@ -1,6 +1,6 @@
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#include "Resources/MaterialLoader.h"
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#include "Resources/ResourceManager.h"
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#include "Resources/ResourceTypes.h"
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#include <XCEngine/Resources/Material/MaterialLoader.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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namespace XCEngine {
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namespace Resources {
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@@ -1,4 +1,4 @@
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#include "Resources/Mesh.h"
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#include <XCEngine/Resources/Mesh/Mesh.h>
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#include <cstring>
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namespace XCEngine {
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@@ -1,4 +1,4 @@
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#include <XCEngine/Resources/MeshImportSettings.h>
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#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
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namespace XCEngine {
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namespace Resources {
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@@ -1,5 +1,5 @@
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#include "Resources/MeshLoader.h"
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#include "Resources/ResourceManager.h"
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#include <XCEngine/Resources/Mesh/MeshLoader.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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namespace XCEngine {
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namespace Resources {
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@@ -1,4 +1,4 @@
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#include "Resources/Shader.h"
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#include <XCEngine/Resources/Shader/Shader.h>
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namespace XCEngine {
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namespace Resources {
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@@ -1,6 +1,6 @@
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#include "Resources/ShaderLoader.h"
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#include "Resources/ResourceManager.h"
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#include "Resources/ResourceTypes.h"
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#include <XCEngine/Resources/Shader/ShaderLoader.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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namespace XCEngine {
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namespace Resources {
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@@ -1,4 +1,4 @@
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#include "Resources/Texture.h"
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#include <XCEngine/Resources/Texture/Texture.h>
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#include <cstring>
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namespace XCEngine {
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@@ -1,4 +1,4 @@
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#include <XCEngine/Resources/TextureImportSettings.h>
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#include <XCEngine/Resources/Texture/TextureImportSettings.h>
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namespace XCEngine {
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namespace Resources {
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@@ -1,5 +1,5 @@
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#include "Resources/TextureLoader.h"
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#include "Resources/ResourceManager.h"
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#include <XCEngine/Resources/Texture/TextureLoader.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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namespace XCEngine {
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namespace Resources {
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