docs: update TEST_SPEC.md and README.md to reflect new directory structure
- TEST_SPEC.md: Updated test directory structure to reflect Core/Asset, Core/IO, and Resources/<Type> subdirectories - TEST_SPEC.md: Updated module names and test counts (852 total) - TEST_SPEC.md: Updated build commands for new Resources subdirectories - README.md: Updated engine structure with Core/Asset/ and Core/IO/ - README.md: Updated Resources section with layered architecture - README.md: Updated test coverage table with accurate counts
This commit is contained in:
@@ -5,37 +5,46 @@ set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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add_library(XCEngine STATIC
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# Math
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Math.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Vector2.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Vector3.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Vector4.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Matrix3.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Matrix4.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Quaternion.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Transform.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Color.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Ray.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Plane.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Sphere.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Box.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Bounds.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Frustum.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Rect.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/AABB.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Matrix.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Quaternion.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Transform.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Color.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Geometry.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Math/FrustumBounds.cpp
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# Core (Types, RefCounted, SmartPtr, Event)
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Types.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/RefCounted.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/SmartPtr.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Event.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Core.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/FileWriter.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/FileWriter.cpp
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# Containers
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Containers/Containers.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Containers/Array.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Containers/String.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Containers/HashMap.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Containers/String.cpp
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# Core/Math
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Math.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Vector2.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Vector3.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Vector4.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Matrix3.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Matrix4.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Quaternion.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Transform.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Color.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Ray.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Plane.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Sphere.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Box.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Bounds.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Frustum.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Rect.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/AABB.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/Matrix.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/Quaternion.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/Transform.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/Color.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/Geometry.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/FrustumBounds.cpp
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# Core/Containers
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Containers/Containers.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Containers/Array.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Containers/String.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Containers/HashMap.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Containers/String.cpp
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# Memory
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/Allocator.h
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@@ -60,10 +69,6 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/src/Threading/TaskGroup.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Threading/TaskSystem.cpp
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# Core
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/FileWriter.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/FileWriter.cpp
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# Debug
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/Debug.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/LogLevel.h
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@@ -156,60 +161,64 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLUniformBufferManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLFramebuffer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLResourceView.cpp
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${CMAKE_SOURCE_DIR}/tests/opengl/package/src/glad.c
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${CMAKE_CURRENT_SOURCE_DIR}/../tests/opengl/package/src/glad.c
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# RHI Factory
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/RHIFactory.cpp
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# Resources
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# Core/Asset (Resource System Core)
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/IResource.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceTypes.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ImportSettings.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceHandle.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceManager.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceCache.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/AsyncLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceDependencyGraph.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/ResourceManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/ResourceCache.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/AsyncLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/ResourceTypes.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/ResourceDependencyGraph.cpp
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# Core/IO (File System Abstraction)
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/IO/IResourceLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/IO/ResourcePath.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/IO/ResourceFileSystem.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/IO/FileArchive.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/IO/ResourcePackage.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/IO/IResourceLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/IO/ResourcePath.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/IO/ResourceFileSystem.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/IO/FileArchive.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/IO/ResourcePackage.cpp
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# Resources (Concrete Resource Types)
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Resources.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceTypes.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/IResource.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceHandle.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/IResourceLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceManager.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceCache.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AsyncLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ImportSettings.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Texture.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Mesh.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/TextureLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/TextureImportSettings.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/MeshLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/MeshImportSettings.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Material.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/MaterialLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Shader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ShaderLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AudioClip.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AudioLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceFileSystem.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/FileArchive.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourcePackage.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceDependencyGraph.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourcePath.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceCache.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AsyncLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceTypes.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/IResourceLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Texture.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Mesh.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/TextureLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/TextureImportSettings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/MeshLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/MeshImportSettings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Material.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/MaterialLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ShaderLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AudioClip.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AudioLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceFileSystem.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/FileArchive.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourcePackage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceDependencyGraph.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourcePath.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Texture/Texture.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Texture/TextureLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Texture/TextureImportSettings.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Mesh/Mesh.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Mesh/MeshLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Mesh/MeshImportSettings.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Material/Material.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Material/MaterialLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Shader/Shader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Shader/ShaderLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AudioClip/AudioClip.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AudioClip/AudioLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Texture/Texture.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Texture/TextureLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Texture/TextureImportSettings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Mesh/Mesh.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Mesh/MeshLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Mesh/MeshImportSettings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Material/Material.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Material/MaterialLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Shader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/ShaderLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AudioClip/AudioClip.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AudioClip/AudioLoader.cpp
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# Components
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Components/Component.h
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@@ -227,9 +236,18 @@ add_library(XCEngine STATIC
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# Platform
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/PlatformTypes.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/Window.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/Windows/WindowsWindow.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IPlatform.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IWindow.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IFileSystem.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IClock.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IDynamicLibrary.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IDisplayEnumerator.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/GameTime.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Platform/Window.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/Windows/WindowsWindow.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Platform/Windows/WindowsWindow.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/Windows/WindowsInputModule.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Platform/Windows/WindowsInputModule.cpp
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# Input
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputTypes.h
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@@ -237,9 +255,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputAxis.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputModule.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputManager.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/Platform/WindowsInputModule.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Input/InputManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Input/Windows/WindowsInputModule.cpp
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# Audio
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/AudioTypes.h
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@@ -247,9 +263,9 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/IAudioEffect.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/IAudioBackend.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/AudioSystem.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/WASAPI/WASAPIBackend.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/WindowsAudioBackend.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Audio/AudioSystem.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Audio/WASAPI/WASAPIBackend.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Audio/WindowsAudioBackend.cpp
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# Audio Components
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Components/AudioSourceComponent.h
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@@ -284,7 +300,7 @@ target_include_directories(XCEngine PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine
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${CMAKE_CURRENT_SOURCE_DIR}/src
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${CMAKE_CURRENT_SOURCE_DIR}/third_party
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${CMAKE_SOURCE_DIR}/tests/opengl/package/include
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${CMAKE_CURRENT_SOURCE_DIR}/../tests/opengl/package/include
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)
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if(MSVC)
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@@ -293,4 +309,4 @@ else()
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target_compile_options(XCEngine PRIVATE -Wall)
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endif()
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target_compile_definitions(XCEngine PRIVATE XCENGINE_SUPPORT_OPENGL)
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target_compile_definitions(XCEngine PRIVATE XCENGINE_SUPPORT_OPENGL)
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Block a user