docs: update TEST_SPEC.md and README.md to reflect new directory structure

- TEST_SPEC.md: Updated test directory structure to reflect Core/Asset,
  Core/IO, and Resources/<Type> subdirectories
- TEST_SPEC.md: Updated module names and test counts (852 total)
- TEST_SPEC.md: Updated build commands for new Resources subdirectories
- README.md: Updated engine structure with Core/Asset/ and Core/IO/
- README.md: Updated Resources section with layered architecture
- README.md: Updated test coverage table with accurate counts
This commit is contained in:
2026-03-24 16:14:05 +08:00
parent 0b3423966d
commit d575532966
153 changed files with 13975 additions and 6085 deletions

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@@ -5,37 +5,46 @@ set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_library(XCEngine STATIC
# Math
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Math.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Vector2.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Vector3.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Vector4.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Matrix3.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Matrix4.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Quaternion.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Transform.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Color.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Ray.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Plane.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Sphere.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Box.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Bounds.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Frustum.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Rect.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/AABB.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Matrix.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Quaternion.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Transform.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Color.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Geometry.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Math/FrustumBounds.cpp
# Core (Types, RefCounted, SmartPtr, Event)
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Types.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/RefCounted.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/SmartPtr.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Event.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Core.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/FileWriter.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/FileWriter.cpp
# Containers
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Containers/Containers.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Containers/Array.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Containers/String.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Containers/HashMap.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Containers/String.cpp
# Core/Math
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Math.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Vector2.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Vector3.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Vector4.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Matrix3.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Matrix4.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Quaternion.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Transform.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Color.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Ray.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Plane.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Sphere.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Box.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Bounds.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Frustum.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Rect.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/AABB.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/Matrix.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/Quaternion.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/Transform.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/Color.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/Geometry.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/FrustumBounds.cpp
# Core/Containers
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Containers/Containers.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Containers/Array.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Containers/String.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Containers/HashMap.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Containers/String.cpp
# Memory
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/Allocator.h
@@ -60,10 +69,6 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/src/Threading/TaskGroup.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Threading/TaskSystem.cpp
# Core
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/FileWriter.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/FileWriter.cpp
# Debug
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/Debug.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/LogLevel.h
@@ -156,60 +161,64 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLUniformBufferManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLFramebuffer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLResourceView.cpp
${CMAKE_SOURCE_DIR}/tests/opengl/package/src/glad.c
${CMAKE_CURRENT_SOURCE_DIR}/../tests/opengl/package/src/glad.c
# RHI Factory
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/RHIFactory.cpp
# Resources
# Core/Asset (Resource System Core)
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/IResource.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceTypes.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ImportSettings.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceHandle.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceManager.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceCache.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/AsyncLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceDependencyGraph.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/ResourceManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/ResourceCache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/AsyncLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/ResourceTypes.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/ResourceDependencyGraph.cpp
# Core/IO (File System Abstraction)
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/IO/IResourceLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/IO/ResourcePath.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/IO/ResourceFileSystem.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/IO/FileArchive.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/IO/ResourcePackage.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/IO/IResourceLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/IO/ResourcePath.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/IO/ResourceFileSystem.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/IO/FileArchive.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/IO/ResourcePackage.cpp
# Resources (Concrete Resource Types)
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Resources.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceTypes.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/IResource.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceHandle.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/IResourceLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceManager.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceCache.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AsyncLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ImportSettings.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Texture.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Mesh.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/TextureLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/TextureImportSettings.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/MeshLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/MeshImportSettings.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Material.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/MaterialLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Shader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ShaderLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AudioClip.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AudioLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceFileSystem.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/FileArchive.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourcePackage.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceDependencyGraph.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourcePath.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceCache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AsyncLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceTypes.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/IResourceLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Texture.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Mesh.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/TextureLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/TextureImportSettings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/MeshLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/MeshImportSettings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Material.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/MaterialLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ShaderLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AudioClip.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AudioLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceFileSystem.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/FileArchive.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourcePackage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceDependencyGraph.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourcePath.cpp
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Texture/Texture.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Texture/TextureLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Texture/TextureImportSettings.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Mesh/Mesh.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Mesh/MeshLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Mesh/MeshImportSettings.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Material/Material.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Material/MaterialLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Shader/Shader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Shader/ShaderLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AudioClip/AudioClip.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AudioClip/AudioLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Texture/Texture.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Texture/TextureLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Texture/TextureImportSettings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Mesh/Mesh.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Mesh/MeshLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Mesh/MeshImportSettings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Material/Material.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Material/MaterialLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Shader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/ShaderLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AudioClip/AudioClip.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AudioClip/AudioLoader.cpp
# Components
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Components/Component.h
@@ -227,9 +236,18 @@ add_library(XCEngine STATIC
# Platform
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/PlatformTypes.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/Window.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/Windows/WindowsWindow.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IPlatform.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IWindow.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IFileSystem.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IClock.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IDynamicLibrary.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IDisplayEnumerator.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/GameTime.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Platform/Window.cpp
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/Windows/WindowsWindow.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Platform/Windows/WindowsWindow.cpp
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/Windows/WindowsInputModule.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Platform/Windows/WindowsInputModule.cpp
# Input
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputTypes.h
@@ -237,9 +255,7 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputAxis.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputModule.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputManager.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/Platform/WindowsInputModule.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Input/InputManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Input/Windows/WindowsInputModule.cpp
# Audio
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/AudioTypes.h
@@ -247,9 +263,9 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/IAudioEffect.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/IAudioBackend.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/AudioSystem.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/WASAPI/WASAPIBackend.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/WindowsAudioBackend.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Audio/AudioSystem.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Audio/WASAPI/WASAPIBackend.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Audio/WindowsAudioBackend.cpp
# Audio Components
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Components/AudioSourceComponent.h
@@ -284,7 +300,7 @@ target_include_directories(XCEngine PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/third_party
${CMAKE_SOURCE_DIR}/tests/opengl/package/include
${CMAKE_CURRENT_SOURCE_DIR}/../tests/opengl/package/include
)
if(MSVC)
@@ -293,4 +309,4 @@ else()
target_compile_options(XCEngine PRIVATE -Wall)
endif()
target_compile_definitions(XCEngine PRIVATE XCENGINE_SUPPORT_OPENGL)
target_compile_definitions(XCEngine PRIVATE XCENGINE_SUPPORT_OPENGL)

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@@ -1,7 +1,7 @@
#pragma once
#include <XCEngine/Audio/AudioTypes.h>
#include <XCEngine/Math/Vector3.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <vector>
#include <map>
#include <string>

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@@ -3,8 +3,8 @@
#include "IAudioBackend.h"
#include "AudioConfig.h"
#include "AudioTypes.h"
#include <XCEngine/Math/Vector3.h>
#include <XCEngine/Math/Quaternion.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Core/Math/Quaternion.h>
#include <map>
#include <vector>
#include <memory>

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@@ -1,8 +1,8 @@
#pragma once
#include "AudioTypes.h"
#include <XCEngine/Math/Vector3.h>
#include <XCEngine/Math/Quaternion.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Core/Math/Quaternion.h>
#include <vector>
#include <array>

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@@ -1,6 +1,6 @@
#pragma once
#include "../IAudioBackend.h"
#include <XCEngine/Audio/IAudioBackend.h>
#include <string>
#include <vector>
#include <thread>

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@@ -3,9 +3,9 @@
#include <XCEngine/Components/Component.h>
#include <XCEngine/Components/TransformComponent.h>
#include <XCEngine/Audio/AudioTypes.h>
#include <XCEngine/Resources/AudioClip.h>
#include <XCEngine/Math/Vector3.h>
#include <XCEngine/Math/Quaternion.h>
#include <XCEngine/Resources/AudioClip/AudioClip.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Core/Math/Quaternion.h>
#include <vector>
#include <deque>
#include <string>

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@@ -1,9 +1,9 @@
#pragma once
#include "Component.h"
#include <XCEngine/Math/Vector3.h>
#include <XCEngine/Math/Quaternion.h>
#include <XCEngine/Math/Matrix4.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Matrix4.h>
#include <vector>
#include <string>
#include <istream>

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@@ -1,11 +0,0 @@
#pragma once
#include "Containers/Array.h"
#include "Containers/String.h"
#include "Containers/HashMap.h"
namespace XCEngine {
namespace Containers {
} // namespace Containers
} // namespace XCEngine

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@@ -1,9 +1,9 @@
#pragma once
#include "IResourceLoader.h"
#include "ImportSettings.h"
#include "../Containers/Array.h"
#include "../Threading/Mutex.h"
#include <XCEngine/Core/IO/IResourceLoader.h>
#include <XCEngine/Core/Asset/ImportSettings.h>
#include <XCEngine/Core/Containers/Array.h>
#include <XCEngine/Threading/Mutex.h>
#include <atomic>
#include <functional>

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@@ -1,7 +1,7 @@
#pragma once
#include "ResourceTypes.h"
#include "../Containers/String.h"
#include <XCEngine/Core/Containers/String.h>
namespace XCEngine {
namespace Resources {

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@@ -1,6 +1,6 @@
#pragma once
#include "../Core/SmartPtr.h"
#include <XCEngine/Core/SmartPtr.h>
#include "ResourceTypes.h"
namespace XCEngine {

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@@ -1,9 +1,9 @@
#pragma once
#include "ResourceTypes.h"
#include "../Containers/HashMap.h"
#include "../Containers/Array.h"
#include "../Threading/Mutex.h"
#include <XCEngine/Core/Containers/HashMap.h>
#include <XCEngine/Core/Containers/Array.h>
#include <XCEngine/Threading/Mutex.h>
#include <algorithm>
namespace XCEngine {

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@@ -1,9 +1,9 @@
#pragma once
#include "ResourceTypes.h"
#include "../Containers/HashMap.h"
#include "../Containers/Array.h"
#include "../Core/Types.h"
#include <XCEngine/Core/Containers/HashMap.h>
#include <XCEngine/Core/Containers/Array.h>
#include <XCEngine/Core/Types.h>
namespace XCEngine {
namespace Resources {

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@@ -1,15 +1,15 @@
#pragma once
#include "IResourceLoader.h"
#include <XCEngine/Core/IO/IResourceLoader.h>
#include "ResourceCache.h"
#include "AsyncLoader.h"
#include "ResourceHandle.h"
#include "ImportSettings.h"
#include "../Containers/String.h"
#include "../Containers/Array.h"
#include "../Containers/HashMap.h"
#include "../Threading/Mutex.h"
#include "../Debug/Logger.h"
#include <XCEngine/Core/Asset/ImportSettings.h>
#include <XCEngine/Core/Containers/String.h>
#include <XCEngine/Core/Containers/Array.h>
#include <XCEngine/Core/Containers/HashMap.h>
#include <XCEngine/Threading/Mutex.h>
#include <XCEngine/Debug/Logger.h>
#include <type_traits>
namespace XCEngine {

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@@ -1,9 +1,9 @@
#pragma once
#include "../Core/Types.h"
#include "../Core/SmartPtr.h"
#include "../Containers/String.h"
#include "../Containers/Array.h"
#include <XCEngine/Core/Types.h>
#include <XCEngine/Core/SmartPtr.h>
#include <XCEngine/Core/Containers/String.h>
#include <XCEngine/Core/Containers/Array.h>
#include <cstdint>
namespace XCEngine {

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@@ -4,7 +4,7 @@
#include <initializer_list>
#include <algorithm>
#include <stdexcept>
#include "../Memory/Allocator.h"
#include <XCEngine/Memory/Allocator.h>
namespace XCEngine {
namespace Containers {

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@@ -0,0 +1,11 @@
#pragma once
#include <XCEngine/Core/Containers/Array.h>
#include <XCEngine/Core/Containers/String.h>
#include <XCEngine/Core/Containers/HashMap.h>
namespace XCEngine {
namespace Containers {
} // namespace Containers
} // namespace XCEngine

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@@ -3,7 +3,7 @@
#include <cstddef>
#include <utility>
#include <functional>
#include "../Memory/Allocator.h"
#include <XCEngine/Memory/Allocator.h>
#include "Array.h"
namespace XCEngine {

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@@ -1,6 +1,6 @@
#pragma once
#include "../Containers/String.h"
#include <XCEngine/Core/Containers/String.h>
#include <cstdio>
namespace XCEngine {

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@@ -1,10 +1,10 @@
#pragma once
#include "IResource.h"
#include "ResourceTypes.h"
#include "ImportSettings.h"
#include "../Containers/String.h"
#include "../Containers/Array.h"
#include <XCEngine/Core/Asset/IResource.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Asset/ImportSettings.h>
#include <XCEngine/Core/Containers/String.h>
#include <XCEngine/Core/Containers/Array.h>
#include <functional>
namespace XCEngine {

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@@ -1,11 +1,11 @@
#pragma once
#include "ResourceTypes.h"
#include "../Containers/String.h"
#include "../Containers/Array.h"
#include "../Containers/HashMap.h"
#include "../Core/SmartPtr.h"
#include "../Threading/Mutex.h"
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/String.h>
#include <XCEngine/Core/Containers/Array.h>
#include <XCEngine/Core/Containers/HashMap.h>
#include <XCEngine/Core/SmartPtr.h>
#include <XCEngine/Threading/Mutex.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,9 +1,9 @@
#pragma once
#include "ResourceTypes.h"
#include "../Containers/String.h"
#include "../Containers/Array.h"
#include "../Core/Types.h"
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/String.h>
#include <XCEngine/Core/Containers/Array.h>
#include <XCEngine/Core/Types.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,9 +1,9 @@
#pragma once
#include "ResourceTypes.h"
#include "../Containers/String.h"
#include "../Containers/Array.h"
#include "../Core/Types.h"
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/String.h>
#include <XCEngine/Core/Containers/Array.h>
#include <XCEngine/Core/Types.h>
namespace XCEngine {
namespace Resources {

View File

@@ -2,7 +2,7 @@
#include "ILogSink.h"
#include "LogEntry.h"
#include "../Containers/String.h"
#include <XCEngine/Core/Containers/String.h>
#include "../Core/FileWriter.h"
namespace XCEngine {

View File

@@ -2,7 +2,7 @@
#include "LogLevel.h"
#include "LogCategory.h"
#include "../Containers/String.h"
#include <XCEngine/Core/Containers/String.h>
namespace XCEngine {
namespace Debug {

View File

@@ -3,7 +3,7 @@
#include "LogLevel.h"
#include "LogCategory.h"
#include "ILogSink.h"
#include "../Containers/String.h"
#include <XCEngine/Core/Containers/String.h>
#include "../Threading/Mutex.h"
#include <vector>

View File

@@ -1,7 +1,7 @@
#pragma once
#include "LogLevel.h"
#include "../Containers/String.h"
#include <XCEngine/Core/Containers/String.h>
#include <vector>
#include <chrono>

View File

@@ -1,6 +1,6 @@
#pragma once
#include "InputTypes.h"
#include "Containers/String.h"
#include <XCEngine/Core/Containers/String.h>
namespace XCEngine {
namespace Input {

View File

@@ -1,7 +1,7 @@
#pragma once
#include "InputTypes.h"
#include "Math/Vector2.h"
#include "Containers/String.h"
#include <XCEngine/Core/Math/Vector2.h>
#include <XCEngine/Core/Containers/String.h>
namespace XCEngine {
namespace Input {

View File

@@ -3,7 +3,7 @@
#include "InputTypes.h"
#include "InputEvent.h"
#include "InputAxis.h"
#include "Math/Vector2.h"
#include <XCEngine/Core/Math/Vector2.h>
#include <vector>
#include <unordered_map>

View File

@@ -0,0 +1,15 @@
#pragma once
#include "PlatformTypes.h"
namespace XCEngine {
struct GameTime {
float deltaTime;
float totalTime;
Core::uint64_t frameCount;
float GetFPS() const { return deltaTime > 0.0f ? 1.0f / deltaTime : 0.0f; }
float GetSPF() const { return deltaTime; }
};
} // namespace XCEngine

View File

@@ -0,0 +1,17 @@
#pragma once
namespace XCEngine {
namespace Platform {
class IClock {
public:
virtual ~IClock() = default;
virtual double GetAbsoluteTime() const = 0;
virtual double GetTimeSinceInit() const = 0;
virtual float GetDeltaTime() const = 0;
virtual void Update() = 0;
};
} // namespace Platform
} // namespace XCEngine

View File

@@ -0,0 +1,31 @@
#pragma once
#include "PlatformTypes.h"
#include <vector>
namespace XCEngine {
namespace Platform {
struct DisplayInfo {
Containers::String name;
Core::uint32_t width;
Core::uint32_t height;
Core::uint32_t refreshRate;
bool isPrimary;
std::vector<std::pair<Core::uint32_t, Core::uint32_t>> supportedResolutions;
};
class IDisplayEnumerator {
public:
virtual ~IDisplayEnumerator() = default;
virtual Core::uint32_t GetDisplayCount() const = 0;
virtual DisplayInfo GetDisplayInfo(Core::uint32_t index) const = 0;
virtual DisplayInfo GetPrimaryDisplay() const = 0;
virtual float GetDPIForDisplay(Core::uint32_t index) const = 0;
};
} // namespace Platform
} // namespace XCEngine

View File

@@ -0,0 +1,24 @@
#pragma once
namespace XCEngine {
namespace Platform {
class IDynamicLibrary {
public:
virtual ~IDynamicLibrary() = default;
virtual bool Load(const char* path) = 0;
virtual void Unload() = 0;
virtual bool IsLoaded() const = 0;
virtual void* GetSymbol(const char* symbolName) = 0;
template<typename T>
T GetSymbol(const char* symbolName) {
return reinterpret_cast<T>(GetSymbol(symbolName));
}
virtual const char* GetPath() const = 0;
};
} // namespace Platform
} // namespace XCEngine

View File

@@ -0,0 +1,30 @@
#pragma once
#include "PlatformTypes.h"
namespace XCEngine {
namespace Platform {
class IFileSystem {
public:
virtual ~IFileSystem() = default;
virtual bool FileExists(const char* path) const = 0;
virtual bool DirectoryExists(const char* path) const = 0;
virtual int64_t GetFileSize(const char* path) const = 0;
virtual bool DeleteFile(const char* path) = 0;
virtual bool CreateDirectory(const char* path) = 0;
virtual std::unique_ptr<uint8_t[]> ReadFile(const char* path, size_t* outSize) const = 0;
virtual bool WriteFile(const char* path, const void* data, size_t size) = 0;
virtual Containers::String GetExecutablePath() const = 0;
virtual Containers::String GetWorkingDirectory() const = 0;
virtual Containers::String GetUserDirectory() const = 0;
virtual Containers::String GetTempDirectory() const = 0;
virtual Containers::String NormalizePath(const Containers::String& path) const = 0;
virtual Containers::String CombinePaths(const Containers::String& base, const Containers::String& relative) const = 0;
};
} // namespace Platform
} // namespace XCEngine

View File

@@ -0,0 +1,33 @@
#pragma once
#include "PlatformTypes.h"
#include <memory>
namespace XCEngine {
namespace Platform {
class IWindow;
class IFileSystem;
class IClock;
class IDynamicLibrary;
class IDisplayEnumerator;
class IPlatform {
public:
virtual ~IPlatform() = default;
virtual const char* GetName() const = 0;
virtual PlatformType GetType() const = 0;
virtual std::unique_ptr<IWindow> CreateWindow(const WindowDesc& desc) = 0;
virtual std::unique_ptr<IFileSystem> CreateFileSystem() = 0;
virtual std::unique_ptr<IClock> CreateClock() = 0;
virtual std::unique_ptr<IDynamicLibrary> LoadDynamicLibrary(const char* path) = 0;
virtual std::unique_ptr<IDisplayEnumerator> CreateDisplayEnumerator() = 0;
virtual void PumpPlatformMessages() = 0;
static IPlatform& Get();
};
} // namespace Platform
} // namespace XCEngine

View File

@@ -0,0 +1,43 @@
#pragma once
#include "PlatformTypes.h"
#include <functional>
namespace XCEngine {
namespace Platform {
class IWindow {
public:
virtual ~IWindow() = default;
virtual bool Create(const WindowDesc& desc) = 0;
virtual void Destroy() = 0;
virtual bool IsValid() const = 0;
virtual WindowHandle GetNativeHandle() const = 0;
virtual void PumpEvents() = 0;
virtual void SetTitle(const Containers::String& title) = 0;
virtual void SetFullscreen(bool fullscreen) = 0;
virtual bool IsFullscreen() const = 0;
virtual void Minimize() = 0;
virtual void Maximize() = 0;
virtual void Restore() = 0;
virtual void SetVSync(bool enabled) = 0;
virtual bool IsVSync() const = 0;
virtual Core::uint32_t GetWidth() const = 0;
virtual Core::uint32_t GetHeight() const = 0;
virtual bool ShouldClose() const = 0;
virtual void SetShouldClose(bool shouldClose) = 0;
using CloseCallback = std::function<void()>;
using ResizeCallback = std::function<void(Core::uint32_t, Core::uint32_t)>;
virtual void SetCloseCallback(CloseCallback callback) = 0;
virtual void SetResizeCallback(ResizeCallback callback) = 0;
};
} // namespace Platform
} // namespace XCEngine

View File

@@ -1,6 +1,6 @@
#pragma once
#include "Core/Types.h"
#include "Containers/String.h"
#include <XCEngine/Core/Containers/String.h>
namespace XCEngine {
namespace Platform {

View File

@@ -1,7 +1,7 @@
#pragma once
#include "Input/InputModule.h"
#include "Input/InputTypes.h"
#include "Math/Vector2.h"
#include <XCEngine/Input/InputModule.h>
#include <XCEngine/Input/InputTypes.h>
#include <XCEngine/Core/Math/Vector2.h>
#include <Windows.h>
namespace XCEngine {

View File

@@ -1,8 +1,8 @@
#pragma once
#include "IResource.h"
#include "../Containers/Array.h"
#include "../Core/Types.h"
#include <XCEngine/Core/Asset/IResource.h>
#include <XCEngine/Core/Containers/Array.h>
#include <XCEngine/Core/Types.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,6 +1,6 @@
#pragma once
#include "IResourceLoader.h"
#include <XCEngine/Core/IO/IResourceLoader.h>
#include "AudioClip.h"
namespace XCEngine {

View File

@@ -1,6 +1,6 @@
#pragma once
#include "IResourceLoader.h"
#include <XCEngine/Core/IO/IResourceLoader.h>
#include "Material.h"
namespace XCEngine {

View File

@@ -1,8 +1,8 @@
#pragma once
#include "IResource.h"
#include "../Containers/Array.h"
#include "../Core/Types.h"
#include <XCEngine/Core/Asset/IResource.h>
#include <XCEngine/Core/Containers/Array.h>
#include <XCEngine/Core/Types.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,8 +1,8 @@
#pragma once
#include "ImportSettings.h"
#include "Mesh.h"
#include "../Math/Vector3.h"
#include <XCEngine/Core/Asset/ImportSettings.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Core/Math/Vector3.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,6 +1,6 @@
#pragma once
#include "IResourceLoader.h"
#include <XCEngine/Core/IO/IResourceLoader.h>
#include "Mesh.h"
namespace XCEngine {

View File

@@ -1,34 +1,33 @@
#pragma once
#include "ResourceTypes.h"
#include "ImportSettings.h"
#include "IResource.h"
#include "ResourceHandle.h"
#include "ResourceManager.h"
#include "IResourceLoader.h"
#include "ResourceCache.h"
#include "AsyncLoader.h"
#include "ResourceDependencyGraph.h"
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Asset/ImportSettings.h>
#include <XCEngine/Core/Asset/IResource.h>
#include <XCEngine/Core/Asset/ResourceHandle.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/IO/IResourceLoader.h>
#include <XCEngine/Core/Asset/ResourceCache.h>
#include <XCEngine/Core/Asset/AsyncLoader.h>
#include <XCEngine/Core/Asset/ResourceDependencyGraph.h>
#include "Texture.h"
#include "TextureLoader.h"
#include "TextureImportSettings.h"
#include "Mesh.h"
#include "MeshLoader.h"
#include "MeshImportSettings.h"
#include "Material.h"
#include "MaterialLoader.h"
#include "Shader.h"
#include "ShaderLoader.h"
#include "AudioClip.h"
#include "AudioLoader.h"
#include <XCEngine/Resources/Texture/Texture.h>
#include <XCEngine/Resources/Texture/TextureLoader.h>
#include <XCEngine/Resources/Texture/TextureImportSettings.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Mesh/MeshLoader.h>
#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Material/MaterialLoader.h>
#include <XCEngine/Resources/Shader/Shader.h>
#include <XCEngine/Resources/Shader/ShaderLoader.h>
#include <XCEngine/Resources/AudioClip/AudioClip.h>
#include <XCEngine/Resources/AudioClip/AudioLoader.h>
#include "ResourceFileSystem.h"
#include "FileArchive.h"
#include "ResourcePackage.h"
#include "ResourcePath.h"
#include <XCEngine/Core/IO/ResourceFileSystem.h>
#include <XCEngine/Core/IO/FileArchive.h>
#include <XCEngine/Core/IO/ResourcePackage.h>
#include <XCEngine/Core/IO/ResourcePath.h>
// Forward declarations for concrete resource types
namespace XCEngine {
namespace Resources {

View File

@@ -1,8 +1,8 @@
#pragma once
#include "IResource.h"
#include "../Containers/Array.h"
#include "../Core/Types.h"
#include <XCEngine/Core/Asset/IResource.h>
#include <XCEngine/Core/Containers/Array.h>
#include <XCEngine/Core/Types.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,6 +1,6 @@
#pragma once
#include "IResourceLoader.h"
#include <XCEngine/Core/IO/IResourceLoader.h>
#include "Shader.h"
namespace XCEngine {

View File

@@ -1,7 +1,7 @@
#pragma once
#include "IResource.h"
#include "../Core/Types.h"
#include <XCEngine/Core/Asset/IResource.h>
#include <XCEngine/Core/Types.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,8 +1,8 @@
#pragma once
#include "ImportSettings.h"
#include "Texture.h"
#include "../Math/Vector3.h"
#include <XCEngine/Core/Asset/ImportSettings.h>
#include <XCEngine/Resources/Texture/Texture.h>
#include <XCEngine/Core/Math/Vector3.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,6 +1,6 @@
#pragma once
#include "IResourceLoader.h"
#include <XCEngine/Core/IO/IResourceLoader.h>
#include "Texture.h"
namespace XCEngine {

View File

@@ -2,7 +2,7 @@
#include <thread>
#include <atomic>
#include "Containers/String.h"
#include <XCEngine/Core/Containers/String.h>
namespace XCEngine {
namespace Threading {

View File

@@ -1,5 +1,5 @@
#include <XCEngine/Audio/AudioSystem.h>
#include <XCEngine/Audio/WASAPI/WASAPIBackend.h>
#include <XCEngine/Audio/WindowsAudioBackend.h>
#include <XCEngine/Components/AudioSourceComponent.h>
#include <iostream>

View File

@@ -2,7 +2,7 @@
#define NOMINMAX
#endif
#include <XCEngine/Audio/WASAPI/WASAPIBackend.h>
#include <XCEngine/Audio/WindowsAudioBackend.h>
#include <iostream>
#include <algorithm>

View File

@@ -1,6 +1,6 @@
#include "Resources/AsyncLoader.h"
#include "Resources/ResourceManager.h"
#include "Resources/ResourceTypes.h"
#include <XCEngine/Core/Asset/AsyncLoader.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,5 +1,5 @@
#include "Resources/ResourceCache.h"
#include "Resources/ResourceManager.h"
#include <XCEngine/Core/Asset/ResourceCache.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,4 +1,4 @@
#include "Resources/ResourceDependencyGraph.h"
#include <XCEngine/Core/Asset/ResourceDependencyGraph.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,6 +1,6 @@
#include "Resources/ResourceManager.h"
#include "Resources/ResourceHandle.h"
#include "Resources/ResourceTypes.h"
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/Asset/ResourceHandle.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,4 +1,4 @@
#include "Resources/ResourceTypes.h"
#include <XCEngine/Core/Asset/ResourceTypes.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,4 +1,4 @@
#include "Containers/String.h"
#include <XCEngine/Core/Containers/String.h>
#include <cstdlib>
#include <cstdio>

View File

@@ -1,4 +1,4 @@
#include "Resources/FileArchive.h"
#include <XCEngine/Core/IO/FileArchive.h>
#include <cstdio>
namespace XCEngine {

View File

@@ -1,4 +1,4 @@
#include "XCEngine/Resources/IResourceLoader.h"
#include <XCEngine/Core/IO/IResourceLoader.h>
#include <fstream>
namespace XCEngine {

View File

@@ -1,4 +1,4 @@
#include "Resources/ResourceFileSystem.h"
#include <XCEngine/Core/IO/ResourceFileSystem.h>
#include <algorithm>
#include <cstdio>

View File

@@ -1,4 +1,4 @@
#include "Resources/ResourcePackage.h"
#include <XCEngine/Core/IO/ResourcePackage.h>
#include <cstdio>
#include <algorithm>

View File

@@ -1,4 +1,4 @@
#include <XCEngine/Resources/ResourcePath.h>
#include <XCEngine/Core/IO/ResourcePath.h>
#include <algorithm>
namespace XCEngine {

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@@ -1,4 +1,4 @@
#include "Math/Color.h"
#include "Core/Math/Color.h"
namespace XCEngine {
namespace Math {

View File

@@ -1,5 +1,5 @@
#include "Math/Frustum.h"
#include "Math/Bounds.h"
#include "Core/Math/Frustum.h"
#include "Core/Math/Bounds.h"
namespace XCEngine {
namespace Math {

View File

@@ -1,7 +1,7 @@
#include "Math/Sphere.h"
#include "Math/Plane.h"
#include "Math/Box.h"
#include "Math/Ray.h"
#include "Core/Math/Sphere.h"
#include "Core/Math/Plane.h"
#include "Core/Math/Box.h"
#include "Core/Math/Ray.h"
namespace XCEngine {
namespace Math {

View File

@@ -1,7 +1,7 @@
#include "Math/Matrix3.h"
#include "Math/Matrix4.h"
#include "Math/Quaternion.h"
#include "Math/Vector3.h"
#include "Core/Math/Matrix3.h"
#include "Core/Math/Matrix4.h"
#include "Core/Math/Quaternion.h"
#include "Core/Math/Vector3.h"
namespace XCEngine {
namespace Math {

View File

@@ -1,6 +1,6 @@
#include "Math/Quaternion.h"
#include "Math/Matrix4.h"
#include "Math/Vector3.h"
#include "Core/Math/Quaternion.h"
#include "Core/Math/Matrix4.h"
#include "Core/Math/Vector3.h"
namespace XCEngine {
namespace Math {

View File

@@ -1,5 +1,5 @@
#include "Math/Transform.h"
#include "Math/Matrix4.h"
#include "Core/Math/Transform.h"
#include "Core/Math/Matrix4.h"
namespace XCEngine {
namespace Math {

View File

@@ -1,4 +1,4 @@
#include "Input/Platform/WindowsInputModule.h"
#include "Platform/Windows/WindowsInputModule.h"
#include "Input/InputManager.h"
#include <Windows.h>

View File

@@ -1,5 +1,5 @@
#include "Platform/Windows/WindowsWindow.h"
#include "Input/Platform/WindowsInputModule.h"
#include "Platform/Windows/WindowsInputModule.h"
#include <Windows.h>
namespace XCEngine {

View File

@@ -3,7 +3,7 @@
#include "XCEngine/RHI/OpenGL/OpenGLSwapChain.h"
#include "XCEngine/Debug/Logger.h"
#include "XCEngine/Debug/ConsoleLogSink.h"
#include "XCEngine/Containers/String.h"
#include "XCEngine/Core/Containers/String.h"
#include <glad/glad.h>

View File

@@ -1,4 +1,4 @@
#include "Resources/AudioClip.h"
#include <XCEngine/Resources/AudioClip/AudioClip.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,6 +1,6 @@
#include "Resources/AudioLoader.h"
#include "Resources/ResourceManager.h"
#include "Resources/ResourceTypes.h"
#include <XCEngine/Resources/AudioClip/AudioLoader.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <cstring>
namespace XCEngine {

View File

@@ -1,5 +1,6 @@
#include "Resources/Material.h"
#include "Resources/Shader.h"
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Shader/Shader.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,6 +1,6 @@
#include "Resources/MaterialLoader.h"
#include "Resources/ResourceManager.h"
#include "Resources/ResourceTypes.h"
#include <XCEngine/Resources/Material/MaterialLoader.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,4 +1,4 @@
#include "Resources/Mesh.h"
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <cstring>
namespace XCEngine {

View File

@@ -1,4 +1,4 @@
#include <XCEngine/Resources/MeshImportSettings.h>
#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,5 +1,5 @@
#include "Resources/MeshLoader.h"
#include "Resources/ResourceManager.h"
#include <XCEngine/Resources/Mesh/MeshLoader.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
namespace XCEngine {
namespace Resources {

View File

@@ -1,4 +1,4 @@
#include "Resources/Shader.h"
#include <XCEngine/Resources/Shader/Shader.h>
namespace XCEngine {
namespace Resources {

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