Refactor camera renderer orchestration
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@@ -446,6 +446,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderSurface.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderResourceCache.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/CameraRenderer.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/DirectionalShadowSurfaceCache.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/ObjectIdEncoding.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/SceneRenderRequestPlanner.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/SceneRenderRequestUtils.h
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@@ -458,6 +459,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinObjectIdOutlinePass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Pipelines/BuiltinForwardPipeline.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/CameraRenderer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/DirectionalShadowSurfaceCache.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinDepthStylePassBase.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinDepthOnlyPass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinShadowCasterPass.cpp
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