resources: rename shader detail internals to internal

This commit is contained in:
2026-04-07 12:34:11 +08:00
parent 247571b815
commit d14fa6be07
12 changed files with 15 additions and 15 deletions

View File

@@ -0,0 +1,30 @@
#pragma once
#include "../ShaderIR.h"
#include <XCEngine/Core/IO/IResourceLoader.h>
#include <XCEngine/Resources/Shader/Shader.h>
#include <string>
namespace XCEngine {
namespace Resources {
Containers::String GetDefaultEntryPoint(ShaderLanguage language, ShaderType stage);
Containers::String GetDefaultProfile(
ShaderLanguage language,
ShaderBackend backend,
ShaderType stage);
size_t CalculateShaderMemorySize(const Shader& shader);
LoadResult BuildShaderFromIR(
const Containers::String& path,
const ShaderIR& shaderIR);
LoadResult LoadLegacySingleStageShader(
const Containers::String& path,
const std::string& sourceText);
} // namespace Resources
} // namespace XCEngine