feat(editor): unify component registration pipeline
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36
tests/Components/test_component_factory_registry.cpp
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36
tests/Components/test_component_factory_registry.cpp
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#include <gtest/gtest.h>
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#include <XCEngine/Components/AudioListenerComponent.h>
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#include <XCEngine/Components/AudioSourceComponent.h>
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/ComponentFactoryRegistry.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Components/LightComponent.h>
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using namespace XCEngine::Components;
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namespace {
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TEST(ComponentFactoryRegistry_Test, BuiltInTypesAreRegistered) {
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auto& registry = ComponentFactoryRegistry::Get();
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EXPECT_TRUE(registry.IsRegistered("Camera"));
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EXPECT_TRUE(registry.IsRegistered("Light"));
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EXPECT_TRUE(registry.IsRegistered("AudioSource"));
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EXPECT_TRUE(registry.IsRegistered("AudioListener"));
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EXPECT_FALSE(registry.IsRegistered("Transform"));
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EXPECT_FALSE(registry.IsRegistered("MissingComponent"));
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}
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TEST(ComponentFactoryRegistry_Test, CreateBuiltInComponentsByTypeName) {
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GameObject gameObject("FactoryTarget");
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auto& registry = ComponentFactoryRegistry::Get();
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EXPECT_NE(dynamic_cast<CameraComponent*>(registry.CreateComponent(&gameObject, "Camera")), nullptr);
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EXPECT_NE(dynamic_cast<LightComponent*>(registry.CreateComponent(&gameObject, "Light")), nullptr);
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EXPECT_NE(dynamic_cast<AudioSourceComponent*>(registry.CreateComponent(&gameObject, "AudioSource")), nullptr);
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EXPECT_NE(dynamic_cast<AudioListenerComponent*>(registry.CreateComponent(&gameObject, "AudioListener")), nullptr);
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EXPECT_EQ(registry.CreateComponent(&gameObject, "MissingComponent"), nullptr);
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}
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} // namespace
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