Add Vulkan render pass and copy coverage
This commit is contained in:
@@ -26,6 +26,7 @@ set(TEST_SOURCES
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test_capabilities.cpp
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test_views.cpp
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test_screenshot.cpp
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test_vulkan_graphics.cpp
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${CMAKE_SOURCE_DIR}/tests/opengl/package/src/glad.c
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)
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422
tests/RHI/unit/test_vulkan_graphics.cpp
Normal file
422
tests/RHI/unit/test_vulkan_graphics.cpp
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@@ -0,0 +1,422 @@
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#if defined(XCENGINE_SUPPORT_VULKAN)
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#include <gtest/gtest.h>
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#include <algorithm>
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#include <cstdint>
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#include <vector>
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#include "XCEngine/RHI/RHICommandList.h"
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#include "XCEngine/RHI/RHICommandQueue.h"
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#include "XCEngine/RHI/RHIDevice.h"
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#include "XCEngine/RHI/RHIFramebuffer.h"
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#include "XCEngine/RHI/RHIFactory.h"
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#include "XCEngine/RHI/RHIRenderPass.h"
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#include "XCEngine/RHI/RHIResourceView.h"
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#include "XCEngine/RHI/RHITexture.h"
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#include "XCEngine/RHI/Vulkan/VulkanCommon.h"
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#include "XCEngine/RHI/Vulkan/VulkanDevice.h"
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#include "XCEngine/RHI/Vulkan/VulkanTexture.h"
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using namespace XCEngine::RHI;
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namespace {
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VkImageLayout ToImageLayout(ResourceStates state) {
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switch (state) {
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case ResourceStates::RenderTarget:
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return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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case ResourceStates::DepthWrite:
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return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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case ResourceStates::DepthRead:
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return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
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case ResourceStates::CopySrc:
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return VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
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case ResourceStates::CopyDst:
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return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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case ResourceStates::Present:
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return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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case ResourceStates::PixelShaderResource:
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case ResourceStates::NonPixelShaderResource:
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case ResourceStates::GenericRead:
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return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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case ResourceStates::UnorderedAccess:
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return VK_IMAGE_LAYOUT_GENERAL;
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case ResourceStates::Common:
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case ResourceStates::VertexAndConstantBuffer:
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case ResourceStates::IndexBuffer:
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default:
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return VK_IMAGE_LAYOUT_UNDEFINED;
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}
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}
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VkAccessFlags ToAccessMask(ResourceStates state) {
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switch (state) {
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case ResourceStates::RenderTarget:
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return VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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case ResourceStates::DepthWrite:
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return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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case ResourceStates::DepthRead:
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return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
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case ResourceStates::CopySrc:
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return VK_ACCESS_TRANSFER_READ_BIT;
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case ResourceStates::CopyDst:
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return VK_ACCESS_TRANSFER_WRITE_BIT;
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case ResourceStates::PixelShaderResource:
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case ResourceStates::NonPixelShaderResource:
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return VK_ACCESS_SHADER_READ_BIT;
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case ResourceStates::GenericRead:
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return VK_ACCESS_MEMORY_READ_BIT;
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case ResourceStates::UnorderedAccess:
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return VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
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case ResourceStates::Present:
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case ResourceStates::Common:
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case ResourceStates::VertexAndConstantBuffer:
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case ResourceStates::IndexBuffer:
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default:
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return 0;
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}
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}
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VkPipelineStageFlags ToStageMask(ResourceStates state) {
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switch (state) {
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case ResourceStates::RenderTarget:
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return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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case ResourceStates::DepthWrite:
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case ResourceStates::DepthRead:
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return VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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case ResourceStates::CopySrc:
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case ResourceStates::CopyDst:
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return VK_PIPELINE_STAGE_TRANSFER_BIT;
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case ResourceStates::PixelShaderResource:
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return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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case ResourceStates::NonPixelShaderResource:
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return VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
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case ResourceStates::GenericRead:
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return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
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case ResourceStates::UnorderedAccess:
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return VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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case ResourceStates::Present:
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return VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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case ResourceStates::Common:
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case ResourceStates::VertexAndConstantBuffer:
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case ResourceStates::IndexBuffer:
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default:
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return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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}
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}
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class VulkanGraphicsFixture : public ::testing::Test {
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protected:
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void SetUp() override {
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m_device = RHIFactory::CreateRHIDevice(RHIType::Vulkan);
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ASSERT_NE(m_device, nullptr);
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RHIDeviceDesc deviceDesc = {};
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deviceDesc.enableDebugLayer = false;
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ASSERT_TRUE(m_device->Initialize(deviceDesc));
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CommandQueueDesc queueDesc = {};
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queueDesc.queueType = static_cast<uint32_t>(CommandQueueType::Direct);
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m_queue = m_device->CreateCommandQueue(queueDesc);
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ASSERT_NE(m_queue, nullptr);
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}
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void TearDown() override {
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if (m_queue != nullptr) {
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m_queue->WaitForIdle();
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m_queue->Shutdown();
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delete m_queue;
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m_queue = nullptr;
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}
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if (m_device != nullptr) {
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m_device->Shutdown();
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delete m_device;
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m_device = nullptr;
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}
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}
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TextureDesc CreateColorTextureDesc(uint32_t width, uint32_t height) const {
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TextureDesc desc = {};
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desc.width = width;
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desc.height = height;
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desc.depth = 1;
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desc.mipLevels = 1;
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desc.arraySize = 1;
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desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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desc.sampleCount = 1;
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return desc;
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}
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TextureDesc CreateDepthTextureDesc(uint32_t width, uint32_t height) const {
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TextureDesc desc = {};
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desc.width = width;
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desc.height = height;
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desc.depth = 1;
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desc.mipLevels = 1;
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desc.arraySize = 1;
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desc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
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desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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desc.sampleCount = 1;
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return desc;
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}
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RHICommandList* CreateCommandList() const {
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CommandListDesc desc = {};
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desc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
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return m_device->CreateCommandList(desc);
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}
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void SubmitAndWait(RHICommandList* commandList) {
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ASSERT_NE(commandList, nullptr);
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commandList->Close();
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void* commandLists[] = { commandList };
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m_queue->ExecuteCommandLists(1, commandLists);
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m_queue->WaitForIdle();
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}
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std::vector<uint8_t> ReadTextureRgba8(VulkanTexture* texture) {
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EXPECT_NE(texture, nullptr);
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EXPECT_EQ(texture->GetFormat(), Format::R8G8B8A8_UNorm);
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auto* device = static_cast<VulkanDevice*>(m_device);
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const uint32_t width = texture->GetWidth();
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const uint32_t height = texture->GetHeight();
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const VkDeviceSize bufferSize = static_cast<VkDeviceSize>(width) * static_cast<VkDeviceSize>(height) * 4;
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VkBuffer stagingBuffer = VK_NULL_HANDLE;
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VkDeviceMemory stagingMemory = VK_NULL_HANDLE;
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VkCommandPool commandPool = VK_NULL_HANDLE;
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VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
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VkBufferCreateInfo bufferInfo = {};
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.size = bufferSize;
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bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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EXPECT_EQ(vkCreateBuffer(device->GetDevice(), &bufferInfo, nullptr, &stagingBuffer), VK_SUCCESS);
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VkMemoryRequirements memoryRequirements = {};
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vkGetBufferMemoryRequirements(device->GetDevice(), stagingBuffer, &memoryRequirements);
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VkMemoryAllocateInfo allocateInfo = {};
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allocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocateInfo.allocationSize = memoryRequirements.size;
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allocateInfo.memoryTypeIndex = device->FindMemoryType(
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memoryRequirements.memoryTypeBits,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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EXPECT_NE(allocateInfo.memoryTypeIndex, UINT32_MAX);
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EXPECT_EQ(vkAllocateMemory(device->GetDevice(), &allocateInfo, nullptr, &stagingMemory), VK_SUCCESS);
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EXPECT_EQ(vkBindBufferMemory(device->GetDevice(), stagingBuffer, stagingMemory, 0), VK_SUCCESS);
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VkCommandPoolCreateInfo poolInfo = {};
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poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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poolInfo.queueFamilyIndex = device->GetGraphicsQueueFamilyIndex();
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EXPECT_EQ(vkCreateCommandPool(device->GetDevice(), &poolInfo, nullptr, &commandPool), VK_SUCCESS);
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VkCommandBufferAllocateInfo commandBufferInfo = {};
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commandBufferInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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commandBufferInfo.commandPool = commandPool;
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commandBufferInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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commandBufferInfo.commandBufferCount = 1;
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EXPECT_EQ(vkAllocateCommandBuffers(device->GetDevice(), &commandBufferInfo, &commandBuffer), VK_SUCCESS);
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VkCommandBufferBeginInfo beginInfo = {};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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EXPECT_EQ(vkBeginCommandBuffer(commandBuffer, &beginInfo), VK_SUCCESS);
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const ResourceStates previousState = texture->GetState();
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VkImageMemoryBarrier toCopySource = {};
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toCopySource.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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toCopySource.oldLayout = ToImageLayout(previousState);
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toCopySource.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
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toCopySource.srcAccessMask = ToAccessMask(previousState);
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toCopySource.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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toCopySource.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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toCopySource.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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toCopySource.image = texture->GetImage();
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toCopySource.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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toCopySource.subresourceRange.baseMipLevel = 0;
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toCopySource.subresourceRange.levelCount = 1;
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toCopySource.subresourceRange.baseArrayLayer = 0;
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toCopySource.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(
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commandBuffer,
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ToStageMask(previousState),
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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0,
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0, nullptr,
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0, nullptr,
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1, &toCopySource);
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VkBufferImageCopy copyRegion = {};
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copyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.imageSubresource.mipLevel = 0;
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copyRegion.imageSubresource.baseArrayLayer = 0;
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copyRegion.imageSubresource.layerCount = 1;
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copyRegion.imageExtent.width = width;
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copyRegion.imageExtent.height = height;
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copyRegion.imageExtent.depth = 1;
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vkCmdCopyImageToBuffer(
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commandBuffer,
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texture->GetImage(),
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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stagingBuffer,
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1,
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©Region);
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VkImageMemoryBarrier restoreBarrier = toCopySource;
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restoreBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
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restoreBarrier.newLayout = ToImageLayout(previousState);
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restoreBarrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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restoreBarrier.dstAccessMask = ToAccessMask(previousState);
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vkCmdPipelineBarrier(
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commandBuffer,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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ToStageMask(previousState),
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0,
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0, nullptr,
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0, nullptr,
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1, &restoreBarrier);
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EXPECT_EQ(vkEndCommandBuffer(commandBuffer), VK_SUCCESS);
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VkSubmitInfo submitInfo = {};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &commandBuffer;
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EXPECT_EQ(vkQueueSubmit(device->GetGraphicsQueue(), 1, &submitInfo, VK_NULL_HANDLE), VK_SUCCESS);
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EXPECT_EQ(vkQueueWaitIdle(device->GetGraphicsQueue()), VK_SUCCESS);
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void* mappedData = nullptr;
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EXPECT_EQ(vkMapMemory(device->GetDevice(), stagingMemory, 0, bufferSize, 0, &mappedData), VK_SUCCESS);
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std::vector<uint8_t> pixels(static_cast<size_t>(bufferSize));
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std::copy_n(static_cast<const uint8_t*>(mappedData), pixels.size(), pixels.data());
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vkUnmapMemory(device->GetDevice(), stagingMemory);
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vkDestroyCommandPool(device->GetDevice(), commandPool, nullptr);
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vkFreeMemory(device->GetDevice(), stagingMemory, nullptr);
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vkDestroyBuffer(device->GetDevice(), stagingBuffer, nullptr);
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return pixels;
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}
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RHIDevice* m_device = nullptr;
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RHICommandQueue* m_queue = nullptr;
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};
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TEST_F(VulkanGraphicsFixture, RenderPassFramebufferBeginRenderPassClearWritesColor) {
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AttachmentDesc colorAttachment = {};
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colorAttachment.format = Format::R8G8B8A8_UNorm;
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colorAttachment.loadOp = LoadAction::Clear;
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colorAttachment.storeOp = StoreAction::Store;
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AttachmentDesc depthAttachment = {};
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depthAttachment.format = Format::D24_UNorm_S8_UInt;
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depthAttachment.loadOp = LoadAction::Clear;
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depthAttachment.storeOp = StoreAction::Store;
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depthAttachment.stencilLoadOp = LoadAction::Clear;
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depthAttachment.stencilStoreOp = StoreAction::Store;
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RHIRenderPass* renderPass = m_device->CreateRenderPass(1, &colorAttachment, &depthAttachment);
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ASSERT_NE(renderPass, nullptr);
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RHITexture* colorTexture = m_device->CreateTexture(CreateColorTextureDesc(64, 64));
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RHITexture* depthTexture = m_device->CreateTexture(CreateDepthTextureDesc(64, 64));
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ASSERT_NE(colorTexture, nullptr);
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ASSERT_NE(depthTexture, nullptr);
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RHIResourceView* colorView = m_device->CreateRenderTargetView(colorTexture, {});
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RHIResourceView* depthView = m_device->CreateDepthStencilView(depthTexture, {});
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ASSERT_NE(colorView, nullptr);
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ASSERT_NE(depthView, nullptr);
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RHIFramebuffer* framebuffer = m_device->CreateFramebuffer(renderPass, 64, 64, 1, &colorView, depthView);
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ASSERT_NE(framebuffer, nullptr);
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RHICommandList* commandList = CreateCommandList();
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ASSERT_NE(commandList, nullptr);
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ClearValue clearValues[2] = {};
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clearValues[0].color = { 0.25f, 0.5f, 0.75f, 1.0f };
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clearValues[1].depth = 1.0f;
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clearValues[1].stencil = 0;
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commandList->Reset();
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commandList->BeginRenderPass(renderPass, framebuffer, Rect{0, 0, 64, 64}, 2, clearValues);
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commandList->EndRenderPass();
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SubmitAndWait(commandList);
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const std::vector<uint8_t> pixels = ReadTextureRgba8(static_cast<VulkanTexture*>(colorTexture));
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ASSERT_GE(pixels.size(), 4u);
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EXPECT_NEAR(static_cast<int>(pixels[0]), 64, 1);
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EXPECT_NEAR(static_cast<int>(pixels[1]), 128, 1);
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EXPECT_NEAR(static_cast<int>(pixels[2]), 191, 1);
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EXPECT_EQ(pixels[3], 255u);
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commandList->Shutdown();
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delete commandList;
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framebuffer->Shutdown();
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delete framebuffer;
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delete depthView;
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delete colorView;
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depthTexture->Shutdown();
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delete depthTexture;
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colorTexture->Shutdown();
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delete colorTexture;
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renderPass->Shutdown();
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delete renderPass;
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}
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TEST_F(VulkanGraphicsFixture, CopyResourceCopiesTexturePixels) {
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constexpr uint32_t kWidth = 32;
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constexpr uint32_t kHeight = 16;
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std::vector<uint8_t> sourcePixels(kWidth * kHeight * 4);
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for (uint32_t y = 0; y < kHeight; ++y) {
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for (uint32_t x = 0; x < kWidth; ++x) {
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const size_t index = static_cast<size_t>((y * kWidth + x) * 4);
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sourcePixels[index + 0] = static_cast<uint8_t>((x * 13) & 0xFF);
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sourcePixels[index + 1] = static_cast<uint8_t>((y * 29) & 0xFF);
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sourcePixels[index + 2] = static_cast<uint8_t>(((x + y) * 17) & 0xFF);
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sourcePixels[index + 3] = 255;
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}
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}
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TextureDesc textureDesc = CreateColorTextureDesc(kWidth, kHeight);
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RHITexture* sourceTexture = m_device->CreateTexture(textureDesc, sourcePixels.data(), sourcePixels.size(), kWidth * 4);
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RHITexture* destinationTexture = m_device->CreateTexture(textureDesc);
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ASSERT_NE(sourceTexture, nullptr);
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ASSERT_NE(destinationTexture, nullptr);
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RHIResourceView* sourceView = m_device->CreateShaderResourceView(sourceTexture, {});
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RHIResourceView* destinationView = m_device->CreateShaderResourceView(destinationTexture, {});
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ASSERT_NE(sourceView, nullptr);
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ASSERT_NE(destinationView, nullptr);
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RHICommandList* commandList = CreateCommandList();
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||||
ASSERT_NE(commandList, nullptr);
|
||||
|
||||
commandList->Reset();
|
||||
commandList->CopyResource(destinationView, sourceView);
|
||||
SubmitAndWait(commandList);
|
||||
|
||||
const std::vector<uint8_t> copiedPixels = ReadTextureRgba8(static_cast<VulkanTexture*>(destinationTexture));
|
||||
EXPECT_EQ(copiedPixels, sourcePixels);
|
||||
|
||||
commandList->Shutdown();
|
||||
delete commandList;
|
||||
delete destinationView;
|
||||
delete sourceView;
|
||||
destinationTexture->Shutdown();
|
||||
delete destinationTexture;
|
||||
sourceTexture->Shutdown();
|
||||
delete sourceTexture;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user