refactor(rendering): move old editor viewport passes out of engine

This commit is contained in:
2026-04-15 22:54:38 +08:00
parent dde03c5241
commit cd8ce5947c
12 changed files with 1192 additions and 1313 deletions

View File

@@ -2,7 +2,6 @@
#include "Viewport/SceneViewportPassSpecs.h"
#include <XCEngine/Rendering/Passes/BuiltinInfiniteGridPass.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderPass.h>
#include <XCEngine/Rendering/RenderSurface.h>
@@ -15,7 +14,11 @@ namespace Editor {
class SceneViewportGridPassRenderer {
public:
SceneViewportGridPassRenderer();
~SceneViewportGridPassRenderer() = default;
~SceneViewportGridPassRenderer();
SceneViewportGridPassRenderer(const SceneViewportGridPassRenderer&) = delete;
SceneViewportGridPassRenderer& operator=(const SceneViewportGridPassRenderer&) = delete;
SceneViewportGridPassRenderer(SceneViewportGridPassRenderer&&) = delete;
SceneViewportGridPassRenderer& operator=(SceneViewportGridPassRenderer&&) = delete;
void Shutdown();
@@ -25,7 +28,8 @@ public:
const SceneViewportGridPassData& data);
private:
Rendering::Passes::BuiltinInfiniteGridPass m_gridPass;
class Impl;
std::unique_ptr<Impl> m_impl;
};
std::unique_ptr<Rendering::RenderPass> CreateSceneViewportGridPass(