refactor(rendering): move old editor viewport passes out of engine
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@@ -2,7 +2,6 @@
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#include "Viewport/SceneViewportPassSpecs.h"
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#include <XCEngine/Rendering/Passes/BuiltinInfiniteGridPass.h>
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderPass.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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@@ -15,7 +14,11 @@ namespace Editor {
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class SceneViewportGridPassRenderer {
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public:
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SceneViewportGridPassRenderer();
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~SceneViewportGridPassRenderer() = default;
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~SceneViewportGridPassRenderer();
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SceneViewportGridPassRenderer(const SceneViewportGridPassRenderer&) = delete;
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SceneViewportGridPassRenderer& operator=(const SceneViewportGridPassRenderer&) = delete;
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SceneViewportGridPassRenderer(SceneViewportGridPassRenderer&&) = delete;
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SceneViewportGridPassRenderer& operator=(SceneViewportGridPassRenderer&&) = delete;
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void Shutdown();
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@@ -25,7 +28,8 @@ public:
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const SceneViewportGridPassData& data);
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private:
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Rendering::Passes::BuiltinInfiniteGridPass m_gridPass;
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class Impl;
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std::unique_ptr<Impl> m_impl;
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};
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std::unique_ptr<Rendering::RenderPass> CreateSceneViewportGridPass(
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