41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#pragma once
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#include "Viewport/SceneViewportPassSpecs.h"
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderPass.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <memory>
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namespace XCEngine {
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namespace Editor {
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class SceneViewportGridPassRenderer {
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public:
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SceneViewportGridPassRenderer();
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~SceneViewportGridPassRenderer();
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SceneViewportGridPassRenderer(const SceneViewportGridPassRenderer&) = delete;
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SceneViewportGridPassRenderer& operator=(const SceneViewportGridPassRenderer&) = delete;
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SceneViewportGridPassRenderer(SceneViewportGridPassRenderer&&) = delete;
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SceneViewportGridPassRenderer& operator=(SceneViewportGridPassRenderer&&) = delete;
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void Shutdown();
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bool Render(
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const Rendering::RenderContext& renderContext,
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const Rendering::RenderSurface& surface,
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const SceneViewportGridPassData& data);
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private:
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class Impl;
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std::unique_ptr<Impl> m_impl;
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};
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std::unique_ptr<Rendering::RenderPass> CreateSceneViewportGridPass(
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SceneViewportGridPassRenderer& renderer,
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const SceneViewportGridPassData& data);
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} // namespace Editor
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} // namespace XCEngine
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