Editor: Fix InspectorPanel AddComponent popup crash
- Remove SeparatorText which causes PopStyleVar mismatch in ImGui - Add stderr redirection for better error capture - Add debug logging to InspectorPanel - Fix EditorLayer commented out undefined functions
This commit is contained in:
@@ -7,9 +7,28 @@
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#include <imgui_impl_dx12.h>
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#include <imgui_internal.h>
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#include <stdio.h>
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#include <windows.h>
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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static LONG WINAPI GlobalExceptionFilter(EXCEPTION_POINTERS* exceptionPointers) {
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const char* logPath = "D:\\Xuanchi\\Main\\XCEngine\\editor\\bin\\Release\\crash.log";
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FILE* f = fopen(logPath, "a");
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if (f) {
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fprintf(f, "[CRASH] ExceptionCode=0x%08X, Address=0x%p\n",
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exceptionPointers->ExceptionRecord->ExceptionCode,
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exceptionPointers->ExceptionRecord->ExceptionAddress);
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fclose(f);
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}
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fprintf(stderr, "[CRASH] ExceptionCode=0x%08X, Address=0x%p\n",
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exceptionPointers->ExceptionRecord->ExceptionCode,
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exceptionPointers->ExceptionRecord->ExceptionAddress);
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return EXCEPTION_EXECUTE_HANDLER;
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}
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namespace XCEngine {
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namespace Editor {
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@@ -19,6 +38,31 @@ Application& Application::Get() {
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}
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bool Application::Initialize(HWND hwnd) {
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// Set global exception filter first to catch any crashes
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SetUnhandledExceptionFilter(GlobalExceptionFilter);
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// Redirect stderr to log file to capture ImGui errors
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{
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wchar_t exePath[MAX_PATH];
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GetModuleFileNameW(nullptr, exePath, MAX_PATH);
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std::wstring exeDirW(exePath);
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size_t pos = exeDirW.find_last_of(L"\\/");
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if (pos != std::wstring::npos) {
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exeDirW = exeDirW.substr(0, pos);
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}
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std::string exeDir;
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int len = WideCharToMultiByte(CP_UTF8, 0, exeDirW.c_str(), -1, nullptr, 0, nullptr, nullptr);
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if (len > 0) {
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exeDir.resize(len - 1);
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WideCharToMultiByte(CP_UTF8, 0, exeDirW.c_str(), -1, &exeDir[0], len, nullptr, nullptr);
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}
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std::string stderrPath = exeDir + "\\stderr.log";
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freopen(stderrPath.c_str(), "w", stderr);
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fprintf(stderr, "[TEST] stderr redirection test - this should appear in stderr.log\n");
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fflush(stderr);
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}
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// Initialize logging first
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Debug::Logger::Get().AddSink(std::make_unique<Debug::ConsoleLogSink>());
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@@ -10,6 +10,7 @@ namespace Editor {
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struct LogEntry {
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::XCEngine::Debug::LogLevel level;
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std::string message;
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std::string timestamp;
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};
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}
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@@ -41,15 +41,16 @@ void EditorLayer::onUpdate(float dt) {
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void EditorLayer::onEvent(void* event) {
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ImGuiIO& io = ImGui::GetIO();
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if (ImGui::IsKeyPressed(ImGuiKey_F5)) {
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TogglePlay();
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}
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if (ImGui::IsKeyPressed(ImGuiKey_F6)) {
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if (GetEditorMode() != EditorMode::Edit) {
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TogglePause();
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}
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}
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// TODO: These functions don't exist - need to implement them
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// if (ImGui::IsKeyPressed(ImGuiKey_F5)) {
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// TogglePlay();
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// }
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//
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// if (ImGui::IsKeyPressed(ImGuiKey_F6)) {
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// if (GetEditorMode() != EditorMode::Edit) {
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// TogglePause();
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// }
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// }
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}
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void EditorLayer::onImGuiRender() {
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@@ -22,7 +22,9 @@ void ConsolePanel::Render() {
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}
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ImGui::SameLine();
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ImGui::SeparatorText("Filter");
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ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1.0f), "Filter:");
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ImGui::SameLine();
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ImGui::Separator();
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ImGui::SameLine();
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
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@@ -117,53 +119,6 @@ void ConsolePanel::Render() {
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ImGui::EndChild();
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ImGui::End();
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}
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ImGui::SameLine();
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if (ImGui::Button("Info")) {
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LogSystem::Get().AddLog(::XCEngine::Debug::LogLevel::Info, "Test info message");
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}
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ImGui::SameLine();
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if (ImGui::Button("Warn")) {
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LogSystem::Get().AddLog(::XCEngine::Debug::LogLevel::Warning, "Test warning message");
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}
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ImGui::SameLine();
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if (ImGui::Button("Error")) {
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LogSystem::Get().AddLog(::XCEngine::Debug::LogLevel::Error, "Test error message");
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}
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ImGui::Separator();
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ImGui::BeginChild("LogScroll", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar);
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for (const auto& log : LogSystem::Get().GetLogs()) {
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ImVec4 color;
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const char* prefix;
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switch (log.level) {
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case ::XCEngine::Debug::LogLevel::Info:
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color = ImVec4(0.7f, 0.7f, 0.7f, 1.0f);
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prefix = "[Info] ";
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break;
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case ::XCEngine::Debug::LogLevel::Warning:
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color = ImVec4(1.0f, 0.8f, 0.0f, 1.0f);
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prefix = "[Warn] ";
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break;
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case ::XCEngine::Debug::LogLevel::Error:
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color = ImVec4(1.0f, 0.3f, 0.3f, 1.0f);
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prefix = "[Error]";
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break;
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}
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ImGui::TextColored(color, "%s%s", prefix, log.message.c_str());
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}
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if (m_scrollToBottom) {
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ImGui::SetScrollHereY(1.0f);
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m_scrollToBottom = false;
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}
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ImGui::EndChild();
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ImGui::End();
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}
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}
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}
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@@ -5,24 +5,6 @@
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#include <XCEngine/Debug/Logger.h>
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#include <imgui.h>
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#include <string>
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#include <windows.h>
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#include <excpt.h>
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static LONG WINAPI CrashExceptionFilter(EXCEPTION_POINTERS* exceptionPointers) {
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char buffer[1024];
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std::snprintf(buffer, sizeof(buffer),
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"[CRASH] ExceptionCode=0x%08X, Address=0x%p",
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exceptionPointers->ExceptionRecord->ExceptionCode,
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exceptionPointers->ExceptionRecord->ExceptionAddress);
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FILE* f = fopen("D:\\Xuanchi\\Main\\XCEngine\\editor\\bin\\Release\\crash.log", "a");
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if (f) {
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fprintf(f, "%s\n", buffer);
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fclose(f);
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}
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fprintf(stderr, "%s\n", buffer);
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return EXCEPTION_EXECUTE_HANDLER;
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}
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namespace XCEngine {
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namespace Editor {
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@@ -93,9 +75,9 @@ void InspectorPanel::RenderAddComponentPopup(::XCEngine::Components::GameObject*
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}
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "BeginPopup succeeded");
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(12.0f, 10.0f));
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ImGui::SeparatorText("Components");
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ImGui::Text("Components");
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ImGui::Separator();
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bool hasTransform = gameObject->GetComponent<::XCEngine::Components::TransformComponent>() != nullptr;
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Debug::Logger::Get().Debug(Debug::LogCategory::General, hasTransform ? "Has Transform: yes" : "Has Transform: no");
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@@ -104,26 +86,19 @@ void InspectorPanel::RenderAddComponentPopup(::XCEngine::Components::GameObject*
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if (ImGui::MenuItem("Transform", nullptr, false, !hasTransform)) {
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "MenuItem CLICKED! Before AddComponent");
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void* newComp = nullptr;
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__try {
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newComp = gameObject->AddComponent<::XCEngine::Components::TransformComponent>();
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Debug::Logger::Get().Debug(Debug::LogCategory::General, newComp ? "AddComponent SUCCEEDED" : "AddComponent FAILED");
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}
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__except(CrashExceptionFilter(GetExceptionInformation())) {
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Debug::Logger::Get().Error(Debug::LogCategory::General, "AddComponent CRASHED!");
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}
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auto* newComp = gameObject->AddComponent<::XCEngine::Components::TransformComponent>();
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Debug::Logger::Get().Debug(Debug::LogCategory::General, newComp ? "AddComponent SUCCEEDED" : "AddComponent FAILED");
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ImGui::CloseCurrentPopup();
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} else {
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "MenuItem not clicked (disabled or condition false)");
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}
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ImGui::SeparatorText("Other");
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ImGui::Separator();
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ImGui::TextDisabled("No more components available");
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "About to EndPopup");
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "About to EndPopup - calling EndPopup");
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ImGui::EndPopup();
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ImGui::PopStyleVar();
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "Popup closed");
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}
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@@ -111,6 +111,8 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Screenshot.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12ResourceView.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12QueryHeap.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12RenderPass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Framebuffer.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Device.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12CommandQueue.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12CommandAllocator.cpp
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@@ -129,6 +131,8 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Screenshot.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12ResourceView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12QueryHeap.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12RenderPass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Framebuffer.cpp
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# OpenGL RHI
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLBuffer.h
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@@ -147,6 +151,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLTextureUnitAllocator.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLUniformBufferManager.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLFramebuffer.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLRenderPass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLResourceView.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLDescriptorPool.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLDescriptorSet.h
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@@ -167,6 +172,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLTextureUnitAllocator.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLUniformBufferManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLFramebuffer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLRenderPass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLResourceView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLDescriptorPool.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLDescriptorSet.cpp
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