Editor: Fix InspectorPanel AddComponent popup crash

- Remove SeparatorText which causes PopStyleVar mismatch in ImGui
- Add stderr redirection for better error capture
- Add debug logging to InspectorPanel
- Fix EditorLayer commented out undefined functions
This commit is contained in:
2026-03-25 12:56:51 +08:00
parent 0834ccb7aa
commit cad6f586fb
6 changed files with 70 additions and 88 deletions

View File

@@ -5,24 +5,6 @@
#include <XCEngine/Debug/Logger.h>
#include <imgui.h>
#include <string>
#include <windows.h>
#include <excpt.h>
static LONG WINAPI CrashExceptionFilter(EXCEPTION_POINTERS* exceptionPointers) {
char buffer[1024];
std::snprintf(buffer, sizeof(buffer),
"[CRASH] ExceptionCode=0x%08X, Address=0x%p",
exceptionPointers->ExceptionRecord->ExceptionCode,
exceptionPointers->ExceptionRecord->ExceptionAddress);
FILE* f = fopen("D:\\Xuanchi\\Main\\XCEngine\\editor\\bin\\Release\\crash.log", "a");
if (f) {
fprintf(f, "%s\n", buffer);
fclose(f);
}
fprintf(stderr, "%s\n", buffer);
return EXCEPTION_EXECUTE_HANDLER;
}
namespace XCEngine {
namespace Editor {
@@ -93,9 +75,9 @@ void InspectorPanel::RenderAddComponentPopup(::XCEngine::Components::GameObject*
}
Debug::Logger::Get().Debug(Debug::LogCategory::General, "BeginPopup succeeded");
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(12.0f, 10.0f));
ImGui::SeparatorText("Components");
ImGui::Text("Components");
ImGui::Separator();
bool hasTransform = gameObject->GetComponent<::XCEngine::Components::TransformComponent>() != nullptr;
Debug::Logger::Get().Debug(Debug::LogCategory::General, hasTransform ? "Has Transform: yes" : "Has Transform: no");
@@ -104,26 +86,19 @@ void InspectorPanel::RenderAddComponentPopup(::XCEngine::Components::GameObject*
if (ImGui::MenuItem("Transform", nullptr, false, !hasTransform)) {
Debug::Logger::Get().Debug(Debug::LogCategory::General, "MenuItem CLICKED! Before AddComponent");
void* newComp = nullptr;
__try {
newComp = gameObject->AddComponent<::XCEngine::Components::TransformComponent>();
Debug::Logger::Get().Debug(Debug::LogCategory::General, newComp ? "AddComponent SUCCEEDED" : "AddComponent FAILED");
}
__except(CrashExceptionFilter(GetExceptionInformation())) {
Debug::Logger::Get().Error(Debug::LogCategory::General, "AddComponent CRASHED!");
}
auto* newComp = gameObject->AddComponent<::XCEngine::Components::TransformComponent>();
Debug::Logger::Get().Debug(Debug::LogCategory::General, newComp ? "AddComponent SUCCEEDED" : "AddComponent FAILED");
ImGui::CloseCurrentPopup();
} else {
Debug::Logger::Get().Debug(Debug::LogCategory::General, "MenuItem not clicked (disabled or condition false)");
}
ImGui::SeparatorText("Other");
ImGui::Separator();
ImGui::TextDisabled("No more components available");
Debug::Logger::Get().Debug(Debug::LogCategory::General, "About to EndPopup");
Debug::Logger::Get().Debug(Debug::LogCategory::General, "About to EndPopup - calling EndPopup");
ImGui::EndPopup();
ImGui::PopStyleVar();
Debug::Logger::Get().Debug(Debug::LogCategory::General, "Popup closed");
}