refactor: close runtime rhi module boundary
This commit is contained in:
@@ -712,6 +712,10 @@ target_include_directories(XCPipelineAssets
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- 完成 `engine/runtime/RHI` 的 CMake、依赖面与构建闭环
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- 让 `RHI` 从目录迁移完成,进入真实 module 边界
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状态:
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- 已完成:`XCRuntimeRHI` 已建立,`RHI` backend / factory / screenshot / backend 第三方依赖已从 `XCEngine` 主 target 中拆出并完成独立构建闭环
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验收:
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1. `XCEditor` 编译通过
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@@ -817,9 +821,9 @@ target_include_directories(XCPipelineAssets
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- `engine/runtime/UI` 已完成物理落地并通过编译 / 冒烟
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- `engine/runtime/Scripting` 已完成物理落地并通过编译 / 冒烟
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- `engine/runtime/Rendering` 已完成主要物理落地并通过编译 / 冒烟
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- `engine/runtime/RHI` 已完成物理目录迁移,并且当前编译 / 冒烟已经恢复通过,但仍需继续完成 module / lib 收口
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- `engine/runtime/RHI` 已完成真实 module / lib 收口,`XCRuntimeRHI` 已建立并通过编译 / 冒烟
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- `engine/Shared` 已完成删除,资产基础类型已并入 `engine/runtime/Asset`
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- 根级 `engine/include` 与 `engine/src` 已经不再作为物理代码目录存在,但 CMake 侧仍有历史引用残留需要清理
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- 根级 `engine/include` 与 `engine/src` 已不再作为物理代码目录存在,相关 CMake 历史引用也已清理
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- `XCPipelineAssets -> XCRuntimeAsset` 的单向依赖已经建立
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- `ObjectId` 相关底层能力仍暂时散落在 `runtime/Rendering` 与 `XCEngineRenderingEditorSupport`
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- editor 中仍有一批 viewport 交互与辅助渲染能力需要继续收口
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@@ -828,12 +832,10 @@ target_include_directories(XCPipelineAssets
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按优先级排序,当前剩余工作为:
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1. 清理根残留 include / src 历史引用并稳定构建边界
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2. 继续完成 `RHI` 的真实 module / lib 收口
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3. 继续执行 `Shaders / UI / Model-Mesh-GaussianSplat` 的 runtime -> pipeline 回收
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4. 把 `ObjectId` / gizmo / viewport helper passes 从 runtime 中抽出并收口到 editor-support
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5. 推进 native lib 总收口
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6. 全计划闭环后再删除根目录 `.dog`
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1. 继续执行 `Shaders / UI / Model-Mesh-GaussianSplat` 的 runtime -> pipeline 回收
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2. 把 `ObjectId` / gizmo / viewport helper passes 从 runtime 中抽出并收口到 editor-support
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3. 推进 native lib 总收口
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4. 全计划闭环后再删除根目录 `.dog`
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## 14. 验收节奏
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@@ -420,6 +420,128 @@ target_include_directories(XCPipelineAssets PRIVATE
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target_link_libraries(XCPipelineAssets PUBLIC
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XCRuntimeAsset
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)
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if(MSVC)
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target_link_libraries(XCPipelineAssets PUBLIC
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bcrypt
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d3dcompiler
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)
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endif()
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add_library(XCRuntimeRHI STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12Device.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12CommandQueue.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12CommandAllocator.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12CommandList.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12DescriptorHeap.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12DescriptorSet.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12Buffer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12PipelineState.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12Sampler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12Shader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12Texture.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12RootSignature.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12PipelineLayout.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12SwapChain.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12Fence.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12Screenshot.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12ResourceView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12QueryHeap.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12RenderPass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12Framebuffer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/ShaderCompiler/SpirvShaderCompiler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanBuffer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanTexture.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanSampler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanShader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanShaderCompiler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanDescriptorPool.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanDescriptorSet.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanPipelineLayout.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanPipelineState.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanResourceView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanCommandQueue.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanCommandList.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanRenderPass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanFramebuffer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanSwapChain.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanDevice.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanScreenshot.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLBuffer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLTexture.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLSampler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLShader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLVertexArray.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLDevice.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLCommandList.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLCommandQueue.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLFence.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLPipelineState.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLSwapChain.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLRenderTargetView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLDepthStencilView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLScreenshot.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLTextureUnitAllocator.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLUniformBufferManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLFramebuffer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLRenderPass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLResourceView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLDescriptorPool.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLDescriptorSet.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLPipelineLayout.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/RHIFactory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/RHIScreenshot.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/third_party/GLAD/src/glad.c
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${CMAKE_CURRENT_SOURCE_DIR}/third_party/stb/stb_image.cpp
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)
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target_include_directories(XCRuntimeRHI
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PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include
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${CMAKE_CURRENT_SOURCE_DIR}/third_party/GLAD/include
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PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/..
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/Core/include
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/Core/include/XCEngine
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/Debug/include
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/Debug/include/XCEngine
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/Threading/include
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/Threading/include/XCEngine
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src
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${CMAKE_CURRENT_SOURCE_DIR}/third_party
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${CMAKE_CURRENT_SOURCE_DIR}/third_party/stb
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)
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target_link_libraries(XCRuntimeRHI PUBLIC
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Vulkan::Vulkan
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)
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if(WIN32)
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target_link_libraries(XCRuntimeRHI PUBLIC
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opengl32
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)
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endif()
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if(MSVC)
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target_link_libraries(XCRuntimeRHI PUBLIC
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d3dcompiler
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)
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target_compile_options(XCRuntimeRHI PRIVATE
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/FS
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/W3
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$<$<CONFIG:Debug,RelWithDebInfo>:/Z7>)
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set_target_properties(XCRuntimeRHI PROPERTIES
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MSVC_DEBUG_INFORMATION_FORMAT "$<$<CONFIG:Debug,RelWithDebInfo>:Embedded>"
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COMPILE_PDB_NAME "XCRuntimeRHI-compile"
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COMPILE_PDB_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/compile-pdb"
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COMPILE_PDB_OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_BINARY_DIR}/compile-pdb/Debug"
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COMPILE_PDB_OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_BINARY_DIR}/compile-pdb/Release"
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COMPILE_PDB_OUTPUT_DIRECTORY_MINSIZEREL "${CMAKE_CURRENT_BINARY_DIR}/compile-pdb/MinSizeRel"
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COMPILE_PDB_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_CURRENT_BINARY_DIR}/compile-pdb/RelWithDebInfo"
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)
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else()
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target_compile_options(XCRuntimeRHI PRIVATE -Wall)
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endif()
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target_compile_definitions(XCRuntimeRHI PRIVATE
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XCENGINE_SUPPORT_OPENGL
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XCENGINE_SUPPORT_VULKAN
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)
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add_library(XCEngine STATIC
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# Core (Types, RefCounted, SmartPtr, Event)
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@@ -514,145 +636,6 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/Debug/src/Profiler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/Debug/src/RenderDocCapture.cpp
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# RHI
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/RHIEnums.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/RHIFactory.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/RHIScreenshot.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/RHIDescriptorPool.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/RHIDescriptorSet.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/ShaderCompiler/SpirvShaderCompiler.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12Enums.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12Device.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12CommandQueue.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12CommandAllocator.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12CommandList.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12DescriptorSet.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12Buffer.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12PipelineState.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12Sampler.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12Shader.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12Texture.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12RootSignature.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12PipelineLayout.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12SwapChain.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12Fence.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12Screenshot.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12ResourceView.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12QueryHeap.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12RenderPass.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/D3D12/D3D12Framebuffer.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12Device.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12CommandQueue.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12CommandAllocator.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12CommandList.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12DescriptorHeap.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12DescriptorSet.cpp
|
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12Buffer.cpp
|
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12PipelineState.cpp
|
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12Sampler.cpp
|
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12Shader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12Texture.cpp
|
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12RootSignature.cpp
|
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12PipelineLayout.cpp
|
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12SwapChain.cpp
|
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12Fence.cpp
|
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12Screenshot.cpp
|
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12ResourceView.cpp
|
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12QueryHeap.cpp
|
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12RenderPass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/D3D12/D3D12Framebuffer.cpp
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# Vulkan RHI
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanCommon.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanBuffer.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanTexture.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanSampler.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanShader.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanShaderCompiler.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanDescriptorPool.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanDescriptorSet.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanPipelineLayout.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanPipelineState.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanResourceView.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanFence.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanCommandQueue.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanCommandList.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanRenderPass.h
|
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanFramebuffer.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanSwapChain.h
|
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanDevice.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/Vulkan/VulkanScreenshot.h
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${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/ShaderCompiler/SpirvShaderCompiler.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanBuffer.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanTexture.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanSampler.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanShader.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanShaderCompiler.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanDescriptorPool.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanDescriptorSet.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanPipelineLayout.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanPipelineState.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanResourceView.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanCommandQueue.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanCommandList.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanRenderPass.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanFramebuffer.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanSwapChain.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanDevice.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/Vulkan/VulkanScreenshot.cpp
|
||||
|
||||
# OpenGL RHI
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLBuffer.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLTexture.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLSampler.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLShader.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLVertexArray.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLDevice.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLCommandList.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLCommandQueue.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLFence.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLPipelineState.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLSwapChain.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLRenderTargetView.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLDepthStencilView.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLTextureUnitAllocator.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLUniformBufferManager.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLFramebuffer.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLRenderPass.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLResourceView.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLDescriptorPool.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLDescriptorSet.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/include/XCEngine/RHI/OpenGL/OpenGLPipelineLayout.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLBuffer.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLTexture.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLSampler.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLShader.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLVertexArray.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLDevice.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLCommandList.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLCommandQueue.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLFence.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLPipelineState.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLSwapChain.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLRenderTargetView.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLDepthStencilView.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLScreenshot.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLTextureUnitAllocator.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLUniformBufferManager.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLFramebuffer.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLRenderPass.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLResourceView.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLDescriptorPool.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLDescriptorSet.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/OpenGL/OpenGLPipelineLayout.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/third_party/GLAD/src/glad.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/third_party/stb/stb_image.cpp
|
||||
|
||||
# RHI Factory
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/RHIFactory.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src/RHIScreenshot.cpp
|
||||
|
||||
# Resources (Concrete Resource Types)
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/Resources/include/XCEngine/Resources/Resources.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/Resources/include/XCEngine/Resources/Texture/Texture.h
|
||||
@@ -1090,7 +1073,6 @@ target_include_directories(XCEngine PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/Physics/src
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/Platform/src
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/UI/src
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/Rendering/src
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/Scripting/src
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/..
|
||||
@@ -1114,11 +1096,10 @@ endif()
|
||||
|
||||
target_link_libraries(XCEngine PUBLIC
|
||||
XCEngineUI
|
||||
XCRuntimeRHI
|
||||
XCPipelineAssets
|
||||
XCRuntimeAsset
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/third_party/assimp/lib/assimp-vc143-mt.lib
|
||||
opengl32
|
||||
Vulkan::Vulkan
|
||||
)
|
||||
|
||||
if(MSVC)
|
||||
@@ -1126,9 +1107,7 @@ if(MSVC)
|
||||
/FS
|
||||
$<$<CONFIG:Debug,RelWithDebInfo>:/Z7>)
|
||||
target_link_libraries(XCEngine PUBLIC
|
||||
delayimp
|
||||
d3dcompiler
|
||||
bcrypt)
|
||||
delayimp)
|
||||
target_link_options(XCEngine INTERFACE "/DELAYLOAD:assimp-vc143-mt.dll")
|
||||
set_target_properties(XCEngine PROPERTIES
|
||||
MSVC_DEBUG_INFORMATION_FORMAT "$<$<CONFIG:Debug,RelWithDebInfo>:Embedded>"
|
||||
@@ -1257,7 +1236,6 @@ if(XCENGINE_ENABLE_RENDERING_EDITOR_SUPPORT)
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/Audio/src
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/Platform/src
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/UI/src
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/RHI/src
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/Rendering/src
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/runtime/Scripting/src
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/third_party
|
||||
|
||||
Reference in New Issue
Block a user