refactor: drive scene view outline from object id
This commit is contained in:
@@ -2,7 +2,6 @@
|
||||
|
||||
#include <XCEngine/Core/Math/Vector3.h>
|
||||
#include <XCEngine/Core/Math/Vector4.h>
|
||||
#include <XCEngine/Rendering/RenderCameraData.h>
|
||||
#include <XCEngine/Rendering/RenderContext.h>
|
||||
#include <XCEngine/Rendering/RenderSurface.h>
|
||||
|
||||
@@ -12,9 +11,10 @@
|
||||
#include <XCEngine/RHI/RHIPipelineLayout.h>
|
||||
#include <XCEngine/RHI/RHIPipelineState.h>
|
||||
#include <XCEngine/RHI/RHIResourceView.h>
|
||||
#include <XCEngine/RHI/RHISampler.h>
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
namespace XCEngine {
|
||||
namespace Editor {
|
||||
@@ -23,17 +23,23 @@ class SceneViewportSelectionOutlinePass {
|
||||
public:
|
||||
~SceneViewportSelectionOutlinePass() = default;
|
||||
|
||||
static constexpr uint32_t kMaxSelectedObjectCount = 256u;
|
||||
|
||||
void Shutdown();
|
||||
|
||||
bool Render(
|
||||
const Rendering::RenderContext& renderContext,
|
||||
const Rendering::RenderSurface& surface,
|
||||
RHI::RHIResourceView* maskTextureView);
|
||||
RHI::RHIResourceView* objectIdTextureView,
|
||||
const std::vector<uint64_t>& selectedObjectIds,
|
||||
bool debugSelectionMask = false);
|
||||
|
||||
private:
|
||||
struct OutlineConstants {
|
||||
Math::Vector4 viewportSizeAndTexelSize = Math::Vector4::Zero();
|
||||
Math::Vector4 outlineColorAndWidth = Math::Vector4::Zero();
|
||||
Math::Vector4 selectedInfo = Math::Vector4::Zero();
|
||||
std::array<Math::Vector4, kMaxSelectedObjectCount> selectedObjectColors = {};
|
||||
};
|
||||
|
||||
bool EnsureInitialized(const Rendering::RenderContext& renderContext);
|
||||
@@ -48,9 +54,6 @@ private:
|
||||
RHI::RHIDescriptorSet* m_constantSet = nullptr;
|
||||
RHI::RHIDescriptorPool* m_texturePool = nullptr;
|
||||
RHI::RHIDescriptorSet* m_textureSet = nullptr;
|
||||
RHI::RHIDescriptorPool* m_samplerPool = nullptr;
|
||||
RHI::RHIDescriptorSet* m_samplerSet = nullptr;
|
||||
RHI::RHISampler* m_sampler = nullptr;
|
||||
};
|
||||
|
||||
} // namespace Editor
|
||||
|
||||
Reference in New Issue
Block a user