Files
XCEngine/editor/src/Viewport/SceneViewportSelectionOutlinePass.h

61 lines
1.9 KiB
C++

#pragma once
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Core/Math/Vector4.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/RHI/RHIDescriptorPool.h>
#include <XCEngine/RHI/RHIDescriptorSet.h>
#include <XCEngine/RHI/RHIEnums.h>
#include <XCEngine/RHI/RHIPipelineLayout.h>
#include <XCEngine/RHI/RHIPipelineState.h>
#include <XCEngine/RHI/RHIResourceView.h>
#include <array>
#include <cstdint>
#include <vector>
namespace XCEngine {
namespace Editor {
class SceneViewportSelectionOutlinePass {
public:
~SceneViewportSelectionOutlinePass() = default;
static constexpr uint32_t kMaxSelectedObjectCount = 256u;
void Shutdown();
bool Render(
const Rendering::RenderContext& renderContext,
const Rendering::RenderSurface& surface,
RHI::RHIResourceView* objectIdTextureView,
const std::vector<uint64_t>& selectedObjectIds,
bool debugSelectionMask = false);
private:
struct OutlineConstants {
Math::Vector4 viewportSizeAndTexelSize = Math::Vector4::Zero();
Math::Vector4 outlineColorAndWidth = Math::Vector4::Zero();
Math::Vector4 selectedInfo = Math::Vector4::Zero();
std::array<Math::Vector4, kMaxSelectedObjectCount> selectedObjectColors = {};
};
bool EnsureInitialized(const Rendering::RenderContext& renderContext);
bool CreateResources(const Rendering::RenderContext& renderContext);
void DestroyResources();
RHI::RHIDevice* m_device = nullptr;
RHI::RHIType m_backendType = RHI::RHIType::D3D12;
RHI::RHIPipelineLayout* m_pipelineLayout = nullptr;
RHI::RHIPipelineState* m_pipelineState = nullptr;
RHI::RHIDescriptorPool* m_constantPool = nullptr;
RHI::RHIDescriptorSet* m_constantSet = nullptr;
RHI::RHIDescriptorPool* m_texturePool = nullptr;
RHI::RHIDescriptorSet* m_textureSet = nullptr;
};
} // namespace Editor
} // namespace XCEngine