refactor(docs): Fix broken links across multiple modules
Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
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docs/api/rhi/device/create-shader.md
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# RHIDevice::CreateShader
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创建并编译一个着色器程序。
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```cpp
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virtual RHIShader* CreateShader(const ShaderCompileDesc& desc) = 0;
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```
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**参数:**
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- `desc` - 着色器编译描述符,包含入口点、目标配置文件、源码或文件路径等
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**返回:** 新创建的着色器指针,失败返回 `nullptr`
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**复杂度:** O(n) - 取决于着色器代码复杂度
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**示例:**
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```cpp
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ShaderCompileDesc shaderDesc;
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shaderDesc.entryPoint = L"main";
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shaderDesc.profile = L"vs_6_0";
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shaderDesc.fileName = L"shaders/vertex.hlsl";
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RHIShader* vertexShader = device->CreateShader(shaderDesc);
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if (!vertexShader->IsValid()) {
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// 处理编译错误
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vertexShader->Shutdown();
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}
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```
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## 相关文档
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- [RHIDevice 总览](device.md) - 返回类总览
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- [RHIShader](../shader/shader.md) - 着色器类
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