refactor(docs): Fix broken links across multiple modules

Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
This commit is contained in:
2026-03-26 02:41:00 +08:00
parent d018a4c82c
commit b414bc5326
141 changed files with 393 additions and 254 deletions

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# RHIDevice::CreateShader
创建并编译一个着色器程序。
```cpp
virtual RHIShader* CreateShader(const ShaderCompileDesc& desc) = 0;
```
**参数:**
- `desc` - 着色器编译描述符,包含入口点、目标配置文件、源码或文件路径等
**返回:** 新创建的着色器指针,失败返回 `nullptr`
**复杂度:** O(n) - 取决于着色器代码复杂度
**示例:**
```cpp
ShaderCompileDesc shaderDesc;
shaderDesc.entryPoint = L"main";
shaderDesc.profile = L"vs_6_0";
shaderDesc.fileName = L"shaders/vertex.hlsl";
RHIShader* vertexShader = device->CreateShader(shaderDesc);
if (!vertexShader->IsValid()) {
// 处理编译错误
vertexShader->Shutdown();
}
```
## 相关文档
- [RHIDevice 总览](device.md) - 返回类总览
- [RHIShader](../shader/shader.md) - 着色器类