refactor(docs): Fix broken links across multiple modules
Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
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@@ -44,13 +44,13 @@ device->Initialize(desc);
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### 使用资源管理器
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```cpp
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#include <XCEngine/Resources/ResourceManager.h>
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#include <XCEngine/Resources/Resources.h>
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// 加载纹理
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auto texture = Resources::ResourceManager::Get().Load<Resources::Texture>("textures/player.png");
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auto texture = XCEngine::Resources::ResourceManager::Get().Load<XCEngine::Resources::Texture>("textures/player.png");
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// 加载网格
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auto mesh = Resources::ResourceManager::Get().Load<Resources::Mesh>("models/player.fbx");
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auto mesh = XCEngine::Resources::ResourceManager::Get().Load<XCEngine::Resources::Mesh>("models/player.fbx");
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```
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### 日志记录
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@@ -65,32 +65,34 @@ XE_LOG(Debug::LogCategory::Rendering, Debug::LogLevel::Info, "Render started");
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### 数学运算
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```cpp
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#include <XCEngine/Math/Matrix4.h>
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#include <XCEngine/Core/Math/Matrix4.h>
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// 创建变换矩阵
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Math::Matrix4 transform = Math::Matrix4::TRS(position, rotation, scale);
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Math::Matrix4x4 transform = Math::Matrix4x4::TRS(position, rotation, scale);
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```
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---
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## 文档统计
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> ⚠️ 注意:以下统计数据为近似值,部分 RHI 伪造文档待删除后需重新统计。
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| 模块 | 文档数量 |
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|------|----------|
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| RHI 抽象层 | 17 |
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| D3D12 后端 | 24 |
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| OpenGL 后端 | 14 |
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| Math | 17 |
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| Resources | 17 |
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| Threading | 10 |
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| Memory | 6 |
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| Debug | 9 |
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| Core | 6 |
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| Containers | 4 |
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| Audio | 10 |
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| Components | 36 |
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| Scene | 19 |
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| **总计** | **143** |
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| RHI 抽象层 | ~15 (含待删除伪造文档) |
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| D3D12 后端 | ~20 |
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| OpenGL 后端 | ~25 (含待删除伪造文档) |
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| Math | ~15 |
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| Resources | ~20 |
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| Threading | ~15 |
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| Memory | ~12 |
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| Debug | ~10 |
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| Core | ~5 |
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| Containers | ~4 |
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| Audio | ~20 |
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| Components | ~50 |
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| Scene | ~10 |
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| **总计** | **~220 (待精确统计)** |
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---
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