refactor: rename ui_editor to editor for consistency

This commit is contained in:
2026-03-24 16:23:04 +08:00
parent d575532966
commit ac5c98584a
969 changed files with 88954 additions and 0 deletions

View File

@@ -0,0 +1,19 @@
#pragma once
#include <string>
#include <vector>
#include <memory>
namespace UI {
struct AssetItem {
std::string name;
std::string type;
bool isFolder;
std::string fullPath;
std::vector<std::shared_ptr<AssetItem>> children;
};
using AssetItemPtr = std::shared_ptr<AssetItem>;
}