refactor: rename ui_editor to editor for consistency
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19
editor/src/Core/AssetItem.h
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19
editor/src/Core/AssetItem.h
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#pragma once
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#include <string>
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#include <vector>
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#include <memory>
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namespace UI {
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struct AssetItem {
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std::string name;
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std::string type;
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bool isFolder;
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std::string fullPath;
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std::vector<std::shared_ptr<AssetItem>> children;
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};
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using AssetItemPtr = std::shared_ptr<AssetItem>;
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}
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