Files
XCEngine/editor/src/Core/AssetItem.h

19 lines
302 B
C++

#pragma once
#include <string>
#include <vector>
#include <memory>
namespace UI {
struct AssetItem {
std::string name;
std::string type;
bool isFolder;
std::string fullPath;
std::vector<std::shared_ptr<AssetItem>> children;
};
using AssetItemPtr = std::shared_ptr<AssetItem>;
}