docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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docs/api/scene/scene-manager/get-scene.md
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docs/api/scene/scene-manager/get-scene.md
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# GetScene
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Get a scene by name.
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## Syntax
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```cpp
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Scene* GetScene(const std::string& name) const;
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```
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## Parameters
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- `name` - The name of the scene.
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## Returns
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Returns a pointer to the scene with the specified name, or `nullptr` if not found.
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## See Also
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- [GetAllScenes](get-all-scenes)
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## Examples
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```cpp
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void Example() {
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SceneManager& manager = SceneManager::Get();
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Scene* scene = manager.GetScene("Level1");
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if (scene) {
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XC_LOG_INFO("Found scene: {}", scene->GetName());
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}
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}
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```
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