- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
518 B
518 B
GetScene
Get a scene by name.
Syntax
Scene* GetScene(const std::string& name) const;
Parameters
name- The name of the scene.
Returns
Returns a pointer to the scene with the specified name, or nullptr if not found.
See Also
Examples
void Example() {
SceneManager& manager = SceneManager::Get();
Scene* scene = manager.GetScene("Level1");
if (scene) {
XC_LOG_INFO("Found scene: {}", scene->GetName());
}
}