docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
This commit is contained in:
2026-03-22 03:33:55 +08:00
parent d83ed56177
commit a9d5a68dd6
105 changed files with 3003 additions and 7 deletions

View File

@@ -0,0 +1,27 @@
# GetRootGameObjects
Get all root-level GameObjects in this scene.
## Syntax
```cpp
std::vector<GameObject*> GetRootGameObjects() const;
```
## Returns
Returns a `std::vector` containing pointers to all root-level GameObjects.
## Remarks
Root-level GameObjects are those without a parent within the scene hierarchy.
## Examples
```cpp
void Example(Scene* scene) {
for (GameObject* go : scene->GetRootGameObjects()) {
XC_LOG_INFO("Root object: {}", go->GetName());
}
}
```